Compare Jump Space prices across 50+ stores and find the best deal. Developed by Keepsake Games. Published by Keepsake Games. Released on 9/19/2025. Available on PC. Genres: Action, Adventure, Indie, Early Access.

Crew up with three friends, pilot a spaceship through dogfights, jetpack onto enemy hulls, and fight room-by-room through alien facilities, all without a loading screen between any of it. Early Access, genuinely exciting.

My first session with Jump Space ended with my ship on fire, one engine offline, a teammate spacewalking on the hull to fix a thruster while I desperately tried to line up the mounted cannons on an incoming corvette. I had not planned for any of that. Neither had the game, really, and that unscripted pressure is exactly the point. At its core this is a mission-based co-op FPS for up to four players, built around a loop that refuses to stay in one register for long. You pilot your ship across a branching galaxy map, manage its systems mid-combat, repair radiation leaks and extinguish fires while enemy fighters strafe you, then seamlessly step off the ship, jetpack to an asteroid or planetary facility, and fight through it on foot with snappy first-person shooting. There are no locked classes. One moment you are the pilot; the next you are sprinting down a corridor with a shoulder-mounted rail cannon looking for a hull you can stand on to shoot at another ship from the outside. The movement holds up: grappling hooks, double jumps, mag-boot surface walking, and a rocket pack that reviewers have compared to Titanfall 2 in feel. These are not throwaway words when it comes to movement quality, and Jump Space earns that comparison. The progression has a welcome persistence to it. Weapons, ship components, and gear you earn carry forward across runs. The developers describe your ship as something like a collective character that grows in power over repeated sessions, and that framing is accurate. You choose a route through sectors of escalating difficulty, from easy encounters up to very hard, and the randomised elements within handcrafted missions mean the shape of each run shifts enough to stay interesting. A solo buddy-bot companion is also in the game for players who cannot always fill a crew, and early player reports suggest it holds up better than expected for solo runs, though the game is clearly designed with a group in mind. Where the early access seams show: the shield system has attracted criticism for feeling cosmetic, since enemy fire will start cascading internal damage almost immediately regardless of your defensive stat, which some reviewers read as a design choice to guarantee everyone always has chores to do. A handful of community voices have flagged a particularly aggressive new enemy type added post-launch that can lock players in place in tight corridors with little counterplay. Crashes were common in the opening week, though Keepsake acknowledged them quickly and pushed patches. The voice acting is currently AI-generated placeholder audio, with real recordings planned as development continues. These are Early Access realities, not fatal flaws, but worth knowing before you board. For the right group, the moments this game manufactures are hard to find elsewhere right now. The 2025 co-op space field includes Void Crew and Wildgate, but Jump Space sits apart because the seamless transition between ship piloting and on-foot FPS combat actually works, and works with a responsiveness that feels considered rather than bolted on. Steam players have landed at around 87 percent positive across roughly 7,000 reviews, which for a game this fresh in Early Access is a real signal. It is rough in places, scant on mission variety for now, and will grow substantially if Keepsake delivers on its roadmap. Right now it is the most alive a spaceship has felt to crew in a long time. Kai, Scout Team

Jump Space
ActionAdventureIndieEarly Access

Jump Space

Sep 19, 2025Keepsake Games
GamerScout Says

Crew up with three friends, pilot a spaceship through dogfights, jetpack onto enemy hulls, and fight room-by-room through alien facilities, all without a loading screen between any of it. Early Access, genuinely exciting.

PC
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Screenshots & Media

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About Jump Space

My first session with Jump Space ended with my ship on fire, one engine offline, a teammate spacewalking on the hull to fix a thruster while I desperately tried to line up the mounted cannons on an incoming corvette. I had not planned for any of that. Neither had the game, really, and that unscripted pressure is exactly the point. At its core this is a mission-based co-op FPS for up to four players, built around a loop that refuses to stay in one register for long. You pilot your ship across a branching galaxy map, manage its systems mid-combat, repair radiation leaks and extinguish fires while enemy fighters strafe you, then seamlessly step off the ship, jetpack to an asteroid or planetary facility, and fight through it on foot with snappy first-person shooting. There are no locked classes. One moment you are the pilot; the next you are sprinting down a corridor with a shoulder-mounted rail cannon looking for a hull you can stand on to shoot at another ship from the outside. The movement holds up: grappling hooks, double jumps, mag-boot surface walking, and a rocket pack that reviewers have compared to Titanfall 2 in feel. These are not throwaway words when it comes to movement quality, and Jump Space earns that comparison. The progression has a welcome persistence to it. Weapons, ship components, and gear you earn carry forward across runs. The developers describe your ship as something like a collective character that grows in power over repeated sessions, and that framing is accurate. You choose a route through sectors of escalating difficulty, from easy encounters up to very hard, and the randomised elements within handcrafted missions mean the shape of each run shifts enough to stay interesting. A solo buddy-bot companion is also in the game for players who cannot always fill a crew, and early player reports suggest it holds up better than expected for solo runs, though the game is clearly designed with a group in mind. Where the early access seams show: the shield system has attracted criticism for feeling cosmetic, since enemy fire will start cascading internal damage almost immediately regardless of your defensive stat, which some reviewers read as a design choice to guarantee everyone always has chores to do. A handful of community voices have flagged a particularly aggressive new enemy type added post-launch that can lock players in place in tight corridors with little counterplay. Crashes were common in the opening week, though Keepsake acknowledged them quickly and pushed patches. The voice acting is currently AI-generated placeholder audio, with real recordings planned as development continues. These are Early Access realities, not fatal flaws, but worth knowing before you board. For the right group, the moments this game manufactures are hard to find elsewhere right now. The 2025 co-op space field includes Void Crew and Wildgate, but Jump Space sits apart because the seamless transition between ship piloting and on-foot FPS combat actually works, and works with a responsiveness that feels considered rather than bolted on. Steam players have landed at around 87 percent positive across roughly 7,000 reviews, which for a game this fresh in Early Access is a real signal. It is rough in places, scant on mission variety for now, and will grow substantially if Keepsake delivers on its roadmap. Right now it is the most alive a spaceship has felt to crew in a long time. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:aaaPvE Co-opSeamless TraversalPersistent ProgressionBuddy Bot Solo ModeShip ManagementZero-G MovementRoguelite StructureNo Fixed Classes

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Game Info

Developer
Keepsake Games
Publisher
Keepsake Games
Release Date
Sep 19, 2025

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