JoJo's Bizarre Adventure: All-Star Battle R - Season Pass (DLC)
Four extra fighters for a roster that already goes deep - worth it if the base game has its hooks in you, but a hard sell for anyone still on the fence about All-Star Battle R itself.
GamerScout Verdict
Recommended only for players already invested in All-Star Battle R who want a more complete roster.
Compare Prices(3 stores)
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About JoJo's Bizarre Adventure: All-Star Battle R - Season Pass (DLC)
I'll be straight with you: this Season Pass lives or dies entirely on how you feel about the base game. JoJo's Bizarre Adventure: All-Star Battle R is a pseudo-3D fighter built on a PS3-era foundation, re-released and remastered for modern platforms with a 60fps bump, re-recorded audio, hit-stops, and air dashes added in. The community consensus lands around a firm "good for fans, lukewarm for everyone else" - critics have flagged it as a solid if not especially deep fighter, rated in the mid-70s range across review outlets, with presentation that is legitimately spectacular and online play that has historically been its weakest point due to netcode concerns. The Season Pass itself adds four playable characters to that already-sprawling roster: Risotto Nero, Rudol von Stroheim, Keicho Nijimura, and Alternate World Diego Brando (the Steel Ball Run variant). Each arrives with their own Stand or ability kit designed to reflect their manga counterparts - Diego's THE WORLD moveset in particular was the one fans had been asking about since launch. You also get early access to each character as they drop, a Rohan Kishibe First Appearance costume, and a bonus Mohammed Avdol outfit that will land exactly as hard as you'd expect if you know the scene it references. If you don't know the scene, the Season Pass probably isn't for you anyway. On the gameplay side, All-Star Battle R uses a 2D movement system with a 3D sidestep dodge tied to a single button - it's deliberate and slower-paced than something like Guilty Gear Strive or Street Fighter 6, which is worth knowing if you're coming from a more technically demanding game. The DLC characters slot into that same system, with Risotto Nero leaning on his iron-manipulation Stand, Metallica, for zoning-style pressure and Stroheim bringing that gloriously over-the-top cyborg energy into the fighting engine. The All-Star Battle Mode that structures single-player content spans all eight story arcs of the manga, so the new characters do feed into the overall feel of roster completeness even if they don't unlock new story chapters. The honest calceat here is that this is pure fan-service DLC in the most literal sense - not a criticism, just a description. If you have 300-plus hours in the base game and want more of it, the Season Pass is a straightforward yes. If you bounced off the pacing, the online, or the relatively thin competitive ceiling of the base game, four more characters will not fix that. The presentation remains one of the best manga-to-game adaptations out there, all halftone art, Romaji sound effects, and cinematic taunts, and the Season Pass characters maintain that standard without exception.

Catch-all
Tags
System Requirements
Keep exploring
Community Discussion
Be the first to comment on JoJo's Bizarre Adventure: All-Star Battle R - Season Pass (DLC).
Reviews & Ratings
No ratings available
Game Info
- Developer
- BANDAI NAMCO Entertainment
- Publisher
- Unknown
- Release Date
- TBA