Compare Interkosmos 2000 prices across trusted key stores and find the best deal. Developed by Ovid Works. Published by Ovid Works. Released on 2/16/2023. Available on PC. Genres: Adventure, Indie, Simulation.

A VR escape room crossed with a lo-fi space sim, where floppy disks and monkey wrenches are your survival toolkit. Compelling cockpit immersion, but hardware compatibility can make or break it.

My first honest reaction when I strapped into Interkosmos 2000 was that it nails something most VR sims fumble completely: the feeling that the cockpit around you is a real, dense, tactile system of interdependent parts. Every switch, fuse compartment, and navigation panel is physically reachable. That initial moment of settling into the pilot seat and scanning a wall of buttons, dials, and levers is genuinely impressive. Ovid Works, a small Warsaw studio, clearly poured detail into the physical environment, and for the first thirty minutes that detail is doing heavy lifting. The structure is part stationary escape room, part hands-on spacecraft survival sim. You manage engines, handle navigation and guidance systems, monitor environmental systems to keep yourself breathing, dock with space stations, and dodge asteroids, all from within a single cramped shuttle cockpit set on New Year's Eve 1999 with the Y2K bug as narrative backdrop. Movement around the cabin works on a rail system where you pull yourself along overhead handles. Key items like fuses, floppy disks, and that beloved monkey wrench sit in storage cubbies or stick to magnetic pads mounted around the interior. The interaction model is deliberately physical: you reach, grab, slot, and swing. When it works, it produces exactly the low-tech astronaut panic the game is going for. The comparison to I Expect You To Die is fair, though Interkosmos 2000 leans harder into moment-to-moment system management than pure puzzle logic. Here is where I have to be honest about the splits in the community. Steam reviews sit at a mixed rating, and the criticisms are consistent: controller tracking issues surface on several headsets, the game performs significantly better on Valve Index and some Quest setups than on HTC Vive or Rift S configurations, and a small number of players hit mission-blocking bugs at the orbital transfer section. The story mode, meanwhile, covers three main chapters plus bonus missions and a sandbox mode, but even generous playthroughs clock in around three to four hours total. For simulation fans who want a 40-hour sandbox with deep progression loops, this is not that. The comedy framing, built around a Cold War-era argument between Houston and Moscow involving a disputed red floppy disk, lands unevenly. A few jokes work. Much of the voice acting does not hold up. What redeems it for the right audience is that Interkosmos 2000 won Best VR Game at the Taipei Game Show indie category, and that recognition is not accidental. The immersion-per-square-metre ratio of that cockpit is high. Sandbox mode gives free-flight experimentation after you complete story mode. The game is VR-only and requires tracked controllers, which means the experience is entirely dependent on how cleanly your hardware communicates with the grab and interaction system. Check your headset against community reports before committing. Index and Quest users via Steam Link generally report the smoothest results. Anyone prone to motion sickness should note that the camera jitter complaints are real and headset-dependent, not universal. For strategy and sim players considering whether VR immersion translates to meaningful decision density: it does, modestly. You are prioritising which system to fix first under cascading failure conditions, reading gauges to decide when to burn engines, and managing oxygen alongside power cells. It is not a deep-systems simulation on the level of a flight sim, but it respects your ability to work through problems without handholding on locations. The tutorial is functional. The sandbox is a reasonable pressure-free playground. The content ceiling is just low enough that replay value leans on personal love of the setting rather than mechanical depth. Diego, Scout Team

Interkosmos 2000

Interkosmos 2000

Feb 16, 2023Ovid Works
GamerScout Says

A VR escape room crossed with a lo-fi space sim, where floppy disks and monkey wrenches are your survival toolkit. Compelling cockpit immersion, but hardware compatibility can make or break it.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for VR owners with a compatible headset who want a short, tactile cockpit experience over a deep simulation.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Interkosmos 2000

My first honest reaction when I strapped into Interkosmos 2000 was that it nails something most VR sims fumble completely: the feeling that the cockpit around you is a real, dense, tactile system of interdependent parts. Every switch, fuse compartment, and navigation panel is physically reachable. That initial moment of settling into the pilot seat and scanning a wall of buttons, dials, and levers is genuinely impressive. Ovid Works, a small Warsaw studio, clearly poured detail into the physical environment, and for the first thirty minutes that detail is doing heavy lifting. The structure is part stationary escape room, part hands-on spacecraft survival sim. You manage engines, handle navigation and guidance systems, monitor environmental systems to keep yourself breathing, dock with space stations, and dodge asteroids, all from within a single cramped shuttle cockpit set on New Year's Eve 1999 with the Y2K bug as narrative backdrop. Movement around the cabin works on a rail system where you pull yourself along overhead handles. Key items like fuses, floppy disks, and that beloved monkey wrench sit in storage cubbies or stick to magnetic pads mounted around the interior. The interaction model is deliberately physical: you reach, grab, slot, and swing. When it works, it produces exactly the low-tech astronaut panic the game is going for. The comparison to I Expect You To Die is fair, though Interkosmos 2000 leans harder into moment-to-moment system management than pure puzzle logic. Here is where I have to be honest about the splits in the community. Steam reviews sit at a mixed rating, and the criticisms are consistent: controller tracking issues surface on several headsets, the game performs significantly better on Valve Index and some Quest setups than on HTC Vive or Rift S configurations, and a small number of players hit mission-blocking bugs at the orbital transfer section. The story mode, meanwhile, covers three main chapters plus bonus missions and a sandbox mode, but even generous playthroughs clock in around three to four hours total. For simulation fans who want a 40-hour sandbox with deep progression loops, this is not that. The comedy framing, built around a Cold War-era argument between Houston and Moscow involving a disputed red floppy disk, lands unevenly. A few jokes work. Much of the voice acting does not hold up. What redeems it for the right audience is that Interkosmos 2000 won Best VR Game at the Taipei Game Show indie category, and that recognition is not accidental. The immersion-per-square-metre ratio of that cockpit is high. Sandbox mode gives free-flight experimentation after you complete story mode. The game is VR-only and requires tracked controllers, which means the experience is entirely dependent on how cleanly your hardware communicates with the grab and interaction system. Check your headset against community reports before committing. Index and Quest users via Steam Link generally report the smoothest results. Anyone prone to motion sickness should note that the camera jitter complaints are real and headset-dependent, not universal. For strategy and sim players considering whether VR immersion translates to meaningful decision density: it does, modestly. You are prioritising which system to fix first under cascading failure conditions, reading gauges to decide when to burn engines, and managing oxygen alongside power cells. It is not a deep-systems simulation on the level of a flight sim, but it respects your ability to work through problems without handholding on locations. The tutorial is functional. The sandbox is a reasonable pressure-free playground. The content ceiling is just low enough that replay value leans on personal love of the setting rather than mechanical depth.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCockpit SimEscape Room MechanicsSeated VRY2K SettingSystem ManagementMission-BasedSandbox ModeController-Dependent

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5 8th gen or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 1070 or equivalent
DirectX
Version 11
Storage
2 GB av…

Recommended

OS
Windows 10
Processor
Intel Core i5 8th gen or equivalent
Memory
16 GB RAM
Graphics
Nvidia GTX 2070 or equivalent
DirectX
Version 11
Storage
2…

Keep exploring

Community Discussion

Be the first to comment on Interkosmos 2000.

Reviews & Ratings

No ratings available

Game Info

Developer
Ovid Works
Publisher
Ovid Works
Release Date
Feb 16, 2023

Features

Single-playerTracked Controller SupportVR OnlyFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ovid Works

Buy smarter: helpful guides

Frequently asked questions about Interkosmos 2000

How much does Interkosmos 2000 cost?

Interkosmos 2000 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Interkosmos 2000 cheapest?

Compare Interkosmos 2000 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Interkosmos 2000 available on?

Interkosmos 2000 is available on PC.

When was Interkosmos 2000 released?

Interkosmos 2000 was released on 16 February 2023.

Who developed Interkosmos 2000?

Interkosmos 2000 was developed by Ovid Works.