Compare Insurgency Sandstorm Year 1 Pass (DLC) prices across 50+ stores and find the best deal. Developed by New World Interactive. Published by Focus Home Interactive. Released on 9/29/2021. Available on Xbox Series X, Xbox One, Xbox, PC. Genres: Action, Multiplayer, Co-op, First Person, FPS / TPS.

Sixteen cosmetic sets across four themed Operation packs for Insurgency: Sandstorm - pure visual customisation, zero gameplay impact.

Let's be straight about what this is: the Year 1 Pass is a cosmetic bundle for Insurgency: Sandstorm. No new maps, no extra modes, no weapons. What you get is 16 gear and weapon skin sets split across four Operation packs - Night Ops (Ghillie and Nightstalker gear sets, Midnight Blue and Red Dark weapon skins), Breakaway (Urban Warden and Rogue Spec Ops gear, Desert Hex and Urban Digital weapon skins), Cold Blood (Sasquatch and Yeti gear, Hunter and Whiteout weapon skins), and Exodus (Bad Day and Upriser gear, True Grit and Bear Claw weapon skins). You're dressing up Security and Insurgent soldiers. That's the whole pitch. So does the base game actually reward cosmetic investment? That depends on how deep you're planning to go, and Sandstorm is the kind of shooter that earns long-term loyalty from a specific type of player. The TTK is brutal - one bullet to the wrong part of the body and you're watching the respawn timer. There's no regenerating health, no minimap, no kill confirmation popups. Ammunition management matters: swap a half-empty mag and those remaining rounds are just gone. The lean mechanic, proximity voice chat with audio occlusion, and the Commander-Observer air support system (calling in everything from A-10 strafing runs to chemical gas) all reward players who treat it like a real tactical problem rather than a reaction-speed test. If you came from Apex or Warzone and want that same pace, Sandstorm will feel like moving through concrete. Movement is deliberate and weighty. The point-buy loadout system gives you 20 points to spend across weapons, attachments, explosives, and equipment - a suppressor costs points that could go toward a grenade launcher, and that tradeoff is real every single spawn. Eight classes split between Security and Insurgents, with Quickplay, Co-op (players vs capable AI across modes like Checkpoint and Outpost), PvP (including the more forgiving Domination with unlimited respawns), and Ranked all available on console. The controller sensitivity options are granular - per-scope adjustments, bipod deploy behaviour, auto-lean toggle. Whoever tuned the console port actually thought about it. Visually, the game punches below its weight on Xbox Series hardware. Texture pop-in during ADS is noticeable, character models look flat under poor lighting, and shadows have quirks. The sound design, though, is legitimately good - gunfire has real weight, and directional audio through a decent headset will save your life more than once. As for the Year 1 Pass itself: the cosmetic sets are themed well enough and buying the pass is cheaper than purchasing the four Operation bundles individually. Whether that matters to you depends entirely on whether you plan to still be in this game six months from now. Fred, Scout Team

Insurgency Sandstorm Year 1 Pass (DLC)
ActionMultiplayerCo-opFirst PersonFPS / TPS

Insurgency Sandstorm Year 1 Pass (DLC)

Sep 29, 2021New World InteractiveFocus Home Interactive
GamerScout Says

Sixteen cosmetic sets across four themed Operation packs for Insurgency: Sandstorm - pure visual customisation, zero gameplay impact.

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About Insurgency Sandstorm Year 1 Pass (DLC)

Let's be straight about what this is: the Year 1 Pass is a cosmetic bundle for Insurgency: Sandstorm. No new maps, no extra modes, no weapons. What you get is 16 gear and weapon skin sets split across four Operation packs - Night Ops (Ghillie and Nightstalker gear sets, Midnight Blue and Red Dark weapon skins), Breakaway (Urban Warden and Rogue Spec Ops gear, Desert Hex and Urban Digital weapon skins), Cold Blood (Sasquatch and Yeti gear, Hunter and Whiteout weapon skins), and Exodus (Bad Day and Upriser gear, True Grit and Bear Claw weapon skins). You're dressing up Security and Insurgent soldiers. That's the whole pitch. So does the base game actually reward cosmetic investment? That depends on how deep you're planning to go, and Sandstorm is the kind of shooter that earns long-term loyalty from a specific type of player. The TTK is brutal - one bullet to the wrong part of the body and you're watching the respawn timer. There's no regenerating health, no minimap, no kill confirmation popups. Ammunition management matters: swap a half-empty mag and those remaining rounds are just gone. The lean mechanic, proximity voice chat with audio occlusion, and the Commander-Observer air support system (calling in everything from A-10 strafing runs to chemical gas) all reward players who treat it like a real tactical problem rather than a reaction-speed test. If you came from Apex or Warzone and want that same pace, Sandstorm will feel like moving through concrete. Movement is deliberate and weighty. The point-buy loadout system gives you 20 points to spend across weapons, attachments, explosives, and equipment - a suppressor costs points that could go toward a grenade launcher, and that tradeoff is real every single spawn. Eight classes split between Security and Insurgents, with Quickplay, Co-op (players vs capable AI across modes like Checkpoint and Outpost), PvP (including the more forgiving Domination with unlimited respawns), and Ranked all available on console. The controller sensitivity options are granular - per-scope adjustments, bipod deploy behaviour, auto-lean toggle. Whoever tuned the console port actually thought about it. Visually, the game punches below its weight on Xbox Series hardware. Texture pop-in during ADS is noticeable, character models look flat under poor lighting, and shadows have quirks. The sound design, though, is legitimately good - gunfire has real weight, and directional audio through a decent headset will save your life more than once. As for the Year 1 Pass itself: the cosmetic sets are themed well enough and buying the pass is cheaper than purchasing the four Operation bundles individually. Whether that matters to you depends entirely on whether you plan to still be in this game six months from now. Fred, Scout Team

Tags

xboxCosmetic DLCTactical ShooterProximity Voice ChatHigh TTKPoint-Buy LoadoutWeighted MovementFriendly Fire OnRanked ModePvE Co-op

System Requirements

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Game Info

Developer
New World Interactive
Publisher
Focus Home Interactive
Release Date
Sep 29, 2021

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