Compare Day of Infamy prices across 50+ stores and find the best deal. Developed by New World Interactive. Published by New World Interactive. Released on 3/23/2017. Available on PC. Genres: Action, Indie, Strategy. Metacritic score: 77/100.

Gritty WWII tactical shooter that punishes lone wolves and rewards squads. If Insurgency had a time machine, this is where it would go.

Day of Infamy is a World War II tactical shooter built by New World Interactive, the studio behind Insurgency, and it shows in every system the game touches. This is not a boots-on-the-ground action romp where you respawn every fifteen seconds and sprint across the map. It is a deliberate, communication-heavy experience where a single well-placed bullet ends your round, support calls require coordination, and holding a bombed-out farmhouse with four teammates feels genuinely tense in a way that larger-scale WWII games rarely manage. If you want a sim-leaning, infantry-focused game set in Western Front engagements, this delivers the atmosphere and the friction. On the mechanical side, the weapon roster covers the expected WWII staples, from the M1 Garand and Thompson to the Kar98k and MP40, and each feels meaningfully different in handling and effective range. Class roles are baked into the design: officers call in fire support such as mortar strikes and supply drops, while riflemen and machine gunners hold the line. That support system is one of the game's strongest design decisions because it creates a reason to keep your squad leader alive beyond the usual survival instinct. Objective-based modes like Frontline and Push reward teams that actually communicate, and they punish teams that do not in ways that make the lesson very clear very fast. The AI in the cooperative mode is competent enough to be a decent substitute when human lobbies are thin, though veteran players will notice it pathfinds around cover more predictably than real opponents. The tutorial does the minimum required to get you into a match, which is both honest and slightly frustrating. New players are dropped into a game that assumes some baseline familiarity with tactical shooters, and the learning curve for reading a firefight correctly is real. That said, the cooperative mode against bots is genuinely the right entry point. You can test weapon behavior, learn the maps, and understand role responsibilities without a full squad of strangers watching you make rookie mistakes. For players coming from Insurgency or Red Orchestra, the onboarding feels natural. For players coming from Call of Duty, budget an hour of patience before the systems click. Where Day of Infamy shows its age, and it has been out since 2017, is in population. Peak concurrent player counts have dropped significantly since launch, and finding a full human lobby in non-peak hours can require some patience depending on your region. The mod ecosystem, built on the same Source engine foundation as Insurgency, exists and has produced some map and mode additions, but it never reached the volume that keeps older games perpetually fresh. Graphically the game was never a showcase title and that is even more obvious now, though the audio design, particularly the weapon sounds and environmental ambience, still holds up and does real work in building tension during a slow push through tight corridors. For a strategy-oriented player who values positional decision-making and resource management under pressure, Day of Infamy scratches an itch that very few WWII games attempt. The support call system functions almost like a small-scale resource layer on top of the shooting, and team compositions that mix roles effectively will consistently outperform better-aiming solo players. That is the kind of design that rewards thinking about a match before it starts rather than just reacting during it. If you can get a group of four or five players who will actually use voice communication, the ceiling on how engaging each session can be is surprisingly high even years after release. Diego, Scout Team

Day of Infamy
ActionIndieStrategy

Day of Infamy

Mar 23, 2017New World Interactive
GamerScout Says

Gritty WWII tactical shooter that punishes lone wolves and rewards squads. If Insurgency had a time machine, this is where it would go.

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About Day of Infamy

Day of Infamy is a World War II tactical shooter built by New World Interactive, the studio behind Insurgency, and it shows in every system the game touches. This is not a boots-on-the-ground action romp where you respawn every fifteen seconds and sprint across the map. It is a deliberate, communication-heavy experience where a single well-placed bullet ends your round, support calls require coordination, and holding a bombed-out farmhouse with four teammates feels genuinely tense in a way that larger-scale WWII games rarely manage. If you want a sim-leaning, infantry-focused game set in Western Front engagements, this delivers the atmosphere and the friction. On the mechanical side, the weapon roster covers the expected WWII staples, from the M1 Garand and Thompson to the Kar98k and MP40, and each feels meaningfully different in handling and effective range. Class roles are baked into the design: officers call in fire support such as mortar strikes and supply drops, while riflemen and machine gunners hold the line. That support system is one of the game's strongest design decisions because it creates a reason to keep your squad leader alive beyond the usual survival instinct. Objective-based modes like Frontline and Push reward teams that actually communicate, and they punish teams that do not in ways that make the lesson very clear very fast. The AI in the cooperative mode is competent enough to be a decent substitute when human lobbies are thin, though veteran players will notice it pathfinds around cover more predictably than real opponents. The tutorial does the minimum required to get you into a match, which is both honest and slightly frustrating. New players are dropped into a game that assumes some baseline familiarity with tactical shooters, and the learning curve for reading a firefight correctly is real. That said, the cooperative mode against bots is genuinely the right entry point. You can test weapon behavior, learn the maps, and understand role responsibilities without a full squad of strangers watching you make rookie mistakes. For players coming from Insurgency or Red Orchestra, the onboarding feels natural. For players coming from Call of Duty, budget an hour of patience before the systems click. Where Day of Infamy shows its age, and it has been out since 2017, is in population. Peak concurrent player counts have dropped significantly since launch, and finding a full human lobby in non-peak hours can require some patience depending on your region. The mod ecosystem, built on the same Source engine foundation as Insurgency, exists and has produced some map and mode additions, but it never reached the volume that keeps older games perpetually fresh. Graphically the game was never a showcase title and that is even more obvious now, though the audio design, particularly the weapon sounds and environmental ambience, still holds up and does real work in building tension during a slow push through tight corridors. For a strategy-oriented player who values positional decision-making and resource management under pressure, Day of Infamy scratches an itch that very few WWII games attempt. The support call system functions almost like a small-scale resource layer on top of the shooting, and team compositions that mix roles effectively will consistently outperform better-aiming solo players. That is the kind of design that rewards thinking about a match before it starts rather than just reacting during it. If you can get a group of four or five players who will actually use voice communication, the ceiling on how engaging each session can be is surprisingly high even years after release. Diego, Scout Team

Tags

steamTactical ShooterSquad-BasedClass SystemSupport CallsCo-op vs AICommunication RequiredObjective-BasedHistorical Setting

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
82%(22,111)

Game Info

Developer
New World Interactive
Publisher
New World Interactive
Release Date
Mar 23, 2017

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