INMOST
A dark, handcrafted puzzle platformer following three interwoven lives inside a crumbling castle. Short, deliberate, and quietly devastating.
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About INMOST
INMOST is a puzzle platformer built around atmosphere and dread rather than reflex. You play as three different characters whose stories thread through the same decaying castle, each with distinct movement and mechanics. A lone wanderer picks his way through traps and environmental puzzles. A small child runs and hides, frail and terrified. A knight cuts through shadows with a sword, his segments carrying the game's sharpest moment-to-moment tension. The way these three perspectives slowly converge is the entire point, and Hidden Layer Games earns every beat of that convergence. The pixel art here is the kind that makes you stop mid-platforming to appreciate it. Each room feels hand-painted, heavy with shadow and muted colour, and the castle itself reads as a living thing that has been holding its breath for a long time. That word, atmosphere, gets overused, but INMOST genuinely constructs a mood and refuses to let you leave it. The soundtrack sits just under the action, rarely calling attention to itself but pulling your chest tighter without you realising it is happening. For a game this short, probably four to six hours depending on how carefully you explore, that sustained tone is a real craft achievement. The puzzle design is modest in scope, never cruel. You are not here to be outsmarted. The obstacles exist to slow you down, to make you absorb the space before you move through it. Some players will find certain sections repetitive, and the knight's combat, while functional, lacks the depth a more action-focused player might want from it. The game knows this, though. It is not trying to be a combat game. It is trying to make you feel something specific by the time the credits roll, and on that measure it succeeds in a way that lingers well past the session. Who is it for. People who finished Limbo or Inside and wanted something warmer underneath the darkness. People who value a story told with economy rather than exposition. Anyone who thinks a six-hour game that ends exactly when it should is worth more than a thirty-hour game that runs out of ideas at hour twelve. If you need mechanical depth or replayability, look elsewhere. If you want something that treats its narrative like something fragile and worth protecting, INMOST is quietly one of the better cases for that kind of game on PC. Kai, Scout Team
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Game Info
- Developer
- Hidden Layer Games
- Publisher
- Chucklefish
- Release Date
- Aug 21, 2020