Compare Injustice 2 TMNT (DLC) prices across 50+ stores and find the best deal. Developed by NetherRealm Studios, QLOC. Published by Warner Bros. Interactive Entertainment. Released on 2/20/2018. Available on Xbox Series X, Xbox One, Xbox. Genres: Action.

Four fighters in one slot, each with a distinct weapon and moveset - the TMNT DLC is the kind of crossover that shouldn't work in a DC fighter but absolutely does. Pick your turtle, pick your poison.

I had genuine doubts about this one before loading it up. Dropping the Teenage Mutant Ninja Turtles into a roster of Batman villains and DC demigods sounds like a joke pitch, but NetherRealm pulled it off with enough craft that skepticism fades fast. The implementation alone is clever: rather than a single character slot, you get four distinct fighters tied to a weapon accessory system. Equip the katanas and you're playing Leonardo; swap to sais and Raphael takes his place. Each turtle brings a genuinely different moveset built around his signature weapon - Donatello's bo staff gives him range that the others lack, while Michelangelo's nunchakus lean into faster, scrappier pressure. The shared Super Move (a coordinated all-four beatdown that ends with a pizza box) is fanservice done right. The character power system lets the other turtles step in to assist during a fight, which means you're never fully separated from the rest of the crew. It's not a full tag mechanic, but it adds a second layer of personality on top of the already distinct base movesets. One small friction point: you only get three loadout slots until you hit level ten with the character, so if you want to practice all four turtles freely from day one you'll be dipping in and out of menus more than you'd like. It's a minor annoyance, not a dealbreaker, but worth knowing before you start. Beyond the character mechanics themselves, the DLC slots into Injustice 2's existing single-player infrastructure well. The Multiverse tower mode gives you something to grind even without a regular online opponent, and the gear system means Mother Boxes keep dropping character customisation options as you play. The pre-match dialogue lines - Leonardo comparing opponents to Bebop, Michelangelo's Mortal Kombat trophy quip - show that real attention went into making these feel like the TMNT rather than a generic ninja reskin. The victory pose is a direct nod to the 1987 cartoon intro, which will either land perfectly or fly straight over your head depending on your age. The honest caveat here is context: this is DLC. It requires Injustice 2, and its value depends entirely on how much time you already have in that game. If you're a lapsed Injustice 2 player looking for a reason to return, this is a strong one. If you're brand new to the game and considering the full package, the TMNT are a genuine highlight of a roster that already includes Sub-Zero, Raiden, and Hellboy. If you only mildly enjoyed Injustice 2 and moved on, four turtle variants probably won't reverse that verdict. Alex, Scout Team

Injustice 2 TMNT (DLC)
Action

Injustice 2 TMNT (DLC)

Feb 20, 2018NetherRealm Studios, QLOCWarner Bros. Interactive Entertainment
GamerScout Says

Four fighters in one slot, each with a distinct weapon and moveset - the TMNT DLC is the kind of crossover that shouldn't work in a DC fighter but absolutely does. Pick your turtle, pick your poison.

Xbox Series XXbox OneXbox
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About Injustice 2 TMNT (DLC)

I had genuine doubts about this one before loading it up. Dropping the Teenage Mutant Ninja Turtles into a roster of Batman villains and DC demigods sounds like a joke pitch, but NetherRealm pulled it off with enough craft that skepticism fades fast. The implementation alone is clever: rather than a single character slot, you get four distinct fighters tied to a weapon accessory system. Equip the katanas and you're playing Leonardo; swap to sais and Raphael takes his place. Each turtle brings a genuinely different moveset built around his signature weapon - Donatello's bo staff gives him range that the others lack, while Michelangelo's nunchakus lean into faster, scrappier pressure. The shared Super Move (a coordinated all-four beatdown that ends with a pizza box) is fanservice done right. The character power system lets the other turtles step in to assist during a fight, which means you're never fully separated from the rest of the crew. It's not a full tag mechanic, but it adds a second layer of personality on top of the already distinct base movesets. One small friction point: you only get three loadout slots until you hit level ten with the character, so if you want to practice all four turtles freely from day one you'll be dipping in and out of menus more than you'd like. It's a minor annoyance, not a dealbreaker, but worth knowing before you start. Beyond the character mechanics themselves, the DLC slots into Injustice 2's existing single-player infrastructure well. The Multiverse tower mode gives you something to grind even without a regular online opponent, and the gear system means Mother Boxes keep dropping character customisation options as you play. The pre-match dialogue lines - Leonardo comparing opponents to Bebop, Michelangelo's Mortal Kombat trophy quip - show that real attention went into making these feel like the TMNT rather than a generic ninja reskin. The victory pose is a direct nod to the 1987 cartoon intro, which will either land perfectly or fly straight over your head depending on your age. The honest caveat here is context: this is DLC. It requires Injustice 2, and its value depends entirely on how much time you already have in that game. If you're a lapsed Injustice 2 player looking for a reason to return, this is a strong one. If you're brand new to the game and considering the full package, the TMNT are a genuine highlight of a roster that already includes Sub-Zero, Raiden, and Hellboy. If you only mildly enjoyed Injustice 2 and moved on, four turtle variants probably won't reverse that verdict. Alex, Scout Team

Tags

xboxGuest Character DLCWeapon-Based VariantsLoadout SystemAssist MechanicsCrossover FighterGear SystemMultiverse ModeFan Service Done Right

System Requirements

Minimum

OS *
64-bit Windows 7 / Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
52 GB available space
Graphics
NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
Processor
Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz

Recommended

OS *
64-bit Windows 7 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
60 GB available space
Graphics
NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
Processor
Intel Core i3-2100, 3.10 GHz / AMD FX-6300, 3.5 GHz or AMD Ryzen™ 5 1400, 3.2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
NetherRealm Studios, QLOC
Publisher
Warner Bros. Interactive Entertainment
Release Date
Feb 20, 2018

Features

Single-playerMulti-playerOnline PvPShared/Split Screen PvPDownloadable ContentSteam AchievementsFull controller supportSteam Trading Cards+4 more

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