
Infliction
One house, one family that came apart inside it, and set dressing that lands harder than the ghost. Ragged at the edges, properly frightening where it matters, short enough to finish in a night.
GamerScout Verdict
Best for horror fans who want a haunting about a marriage, not a monster, and can forgive real jank for one uneasy night.
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Screenshots & Media
About Infliction
The scariest thing in this house is a bowl of cereal left to go hard in the sink, and I mean that as praise. Caustic Reality hands you one suburban home and asks you to read it: the unwashed dishes, the crayon drawings taped up at kid height, the letters somebody started and never finished, the small ugly evidence of a family that came apart in these rooms. Long before anything hostile takes an interest in you, you already know roughly what happened here, and you already feel sick about it. That is a hard trick for a tiny team, and this one lands it on set dressing alone. Released in October 2018, it sits in the wave of first-person haunted-house games that followed P.T., but its attention is on domestic collapse rather than corridor geometry. As a thing you actually play, it is lean. You walk, you open drawers, you turn objects over, you assemble a chronology out of notes and fragments, and when the presence in the house comes for you, you hide or you run. There is no combat and no weapon, so nothing can be resolved by force, and the game never pretends otherwise. The first stretch is deliberately quiet: you, alone, in rooms, learning where the doors are. Some players call that slow. I will defend it, because the game is teaching you the floor plan of a house you will later have to cross in the dark with something behind you, and the payoff only works if the map is already in your hands. Full controller support and captions are both here, and captions matter more than usual in a game this dependent on what you hear. Sound is where the craft is. The house is loud the way real empty houses are loud, all settling timber and appliance hum, and the game plays the gaps between those noises like an instrument. It knows that the moment the ambience drops out is worse than any scream, and it leans on that restraint more often than it leans on a jump scare. The art has the same handmade quality: rooms that look lived in rather than dressed, clutter with a logic to it, a color palette that drifts from tired domestic beige into something wrong without ever announcing the transition. This is exactly the kind of small, attentive work that gets buried under bigger horror releases, and an 81 percent Very Positive rating across nearly a thousand Steam reviews suggests plenty of people found it anyway. It is rough, though, and pretending otherwise would do you no favors. Character animation and faces are the weakest thing in it, and every time the game puts a body on screen it undercuts the dread its empty rooms just built. The chase and evade sequences can tip from tension into trial and error, where you die, learn the pattern, and repeat a stretch that was only frightening the first time through. There are stretches where the next objective is vague enough that you end up circling the same three rooms, which is poison for pacing in a game this short. And it occasionally reaches for a loud shock it did not need, having already earned something far more uncomfortable with a child's drawing on a fridge. Roughly one reviewer in five bounces off this thing, and the jank is usually why. Go in knowing what the subject matter is. This is a story about a marriage and a family coming apart, and the harm left behind in an ordinary house, and it is not interested in being tasteful about that sadness. If you want a horror game with systems, upgrades, or an inventory to juggle, this is not it. If you want an evening inside a single well-observed haunted home that has something on its mind beyond startling you, it is a genuinely good use of that evening. Play it in one sitting, in the dark, with headphones. It was built for exactly that, and it knows when to stop.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel® i5-4590 / AMD FX 8350 equivalent or greater
- Memory
- 8 GB RAM
- Graphics
- Nvidia GTX 660 2GB / AMD Radeon HD 7870
- DirectX
- Version 11
- Storage
- 5436 MB available space Additiona…
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Game Info
- Developer
- Caustic Reality
- Publisher
- Caustic Reality
- Release Date
- Oct 17, 2018
