Compare Infliction prices across trusted key stores and find the best deal. Developed by Caustic Reality. Published by Caustic Reality. Released on 10/17/2018. Available on PC. Genres: Adventure, Indie.

One house, one family that came apart inside it, and set dressing that lands harder than the ghost. Ragged at the edges, properly frightening where it matters, short enough to finish in a night.

The scariest thing in this house is a bowl of cereal left to go hard in the sink, and I mean that as praise. Caustic Reality hands you one suburban home and asks you to read it: the unwashed dishes, the crayon drawings taped up at kid height, the letters somebody started and never finished, the small ugly evidence of a family that came apart in these rooms. Long before anything hostile takes an interest in you, you already know roughly what happened here, and you already feel sick about it. That is a hard trick for a tiny team, and this one lands it on set dressing alone. Released in October 2018, it sits in the wave of first-person haunted-house games that followed P.T., but its attention is on domestic collapse rather than corridor geometry. As a thing you actually play, it is lean. You walk, you open drawers, you turn objects over, you assemble a chronology out of notes and fragments, and when the presence in the house comes for you, you hide or you run. There is no combat and no weapon, so nothing can be resolved by force, and the game never pretends otherwise. The first stretch is deliberately quiet: you, alone, in rooms, learning where the doors are. Some players call that slow. I will defend it, because the game is teaching you the floor plan of a house you will later have to cross in the dark with something behind you, and the payoff only works if the map is already in your hands. Full controller support and captions are both here, and captions matter more than usual in a game this dependent on what you hear. Sound is where the craft is. The house is loud the way real empty houses are loud, all settling timber and appliance hum, and the game plays the gaps between those noises like an instrument. It knows that the moment the ambience drops out is worse than any scream, and it leans on that restraint more often than it leans on a jump scare. The art has the same handmade quality: rooms that look lived in rather than dressed, clutter with a logic to it, a color palette that drifts from tired domestic beige into something wrong without ever announcing the transition. This is exactly the kind of small, attentive work that gets buried under bigger horror releases, and an 81 percent Very Positive rating across nearly a thousand Steam reviews suggests plenty of people found it anyway. It is rough, though, and pretending otherwise would do you no favors. Character animation and faces are the weakest thing in it, and every time the game puts a body on screen it undercuts the dread its empty rooms just built. The chase and evade sequences can tip from tension into trial and error, where you die, learn the pattern, and repeat a stretch that was only frightening the first time through. There are stretches where the next objective is vague enough that you end up circling the same three rooms, which is poison for pacing in a game this short. And it occasionally reaches for a loud shock it did not need, having already earned something far more uncomfortable with a child's drawing on a fridge. Roughly one reviewer in five bounces off this thing, and the jank is usually why. Go in knowing what the subject matter is. This is a story about a marriage and a family coming apart, and the harm left behind in an ordinary house, and it is not interested in being tasteful about that sadness. If you want a horror game with systems, upgrades, or an inventory to juggle, this is not it. If you want an evening inside a single well-observed haunted home that has something on its mind beyond startling you, it is a genuinely good use of that evening. Play it in one sitting, in the dark, with headphones. It was built for exactly that, and it knows when to stop. Kai, Scout Team

Infliction

Infliction

Oct 17, 2018Caustic Reality
GamerScout Says

One house, one family that came apart inside it, and set dressing that lands harder than the ghost. Ragged at the edges, properly frightening where it matters, short enough to finish in a night.

PC
Best Price Available
€4.49-75%
at Steam
Lowest tracked: €4.49
Track this price

GamerScout Verdict

Best for horror fans who want a haunting about a marriage, not a monster, and can forgive real jank for one uneasy night.

Compare Prices(4 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€4.49-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.81
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€10.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€11.07
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.07-5%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€4.4929 Aug 2026
Current best
€4.49
Lowest since we started tracking
Official stores
€4.13€4.37€4.61€4.8529 Aug30 Aug31 Aug1 Sept
Tracking prices since 29 Aug 2026
Create alert

Screenshots & Media

About Infliction

The scariest thing in this house is a bowl of cereal left to go hard in the sink, and I mean that as praise. Caustic Reality hands you one suburban home and asks you to read it: the unwashed dishes, the crayon drawings taped up at kid height, the letters somebody started and never finished, the small ugly evidence of a family that came apart in these rooms. Long before anything hostile takes an interest in you, you already know roughly what happened here, and you already feel sick about it. That is a hard trick for a tiny team, and this one lands it on set dressing alone. Released in October 2018, it sits in the wave of first-person haunted-house games that followed P.T., but its attention is on domestic collapse rather than corridor geometry. As a thing you actually play, it is lean. You walk, you open drawers, you turn objects over, you assemble a chronology out of notes and fragments, and when the presence in the house comes for you, you hide or you run. There is no combat and no weapon, so nothing can be resolved by force, and the game never pretends otherwise. The first stretch is deliberately quiet: you, alone, in rooms, learning where the doors are. Some players call that slow. I will defend it, because the game is teaching you the floor plan of a house you will later have to cross in the dark with something behind you, and the payoff only works if the map is already in your hands. Full controller support and captions are both here, and captions matter more than usual in a game this dependent on what you hear. Sound is where the craft is. The house is loud the way real empty houses are loud, all settling timber and appliance hum, and the game plays the gaps between those noises like an instrument. It knows that the moment the ambience drops out is worse than any scream, and it leans on that restraint more often than it leans on a jump scare. The art has the same handmade quality: rooms that look lived in rather than dressed, clutter with a logic to it, a color palette that drifts from tired domestic beige into something wrong without ever announcing the transition. This is exactly the kind of small, attentive work that gets buried under bigger horror releases, and an 81 percent Very Positive rating across nearly a thousand Steam reviews suggests plenty of people found it anyway. It is rough, though, and pretending otherwise would do you no favors. Character animation and faces are the weakest thing in it, and every time the game puts a body on screen it undercuts the dread its empty rooms just built. The chase and evade sequences can tip from tension into trial and error, where you die, learn the pattern, and repeat a stretch that was only frightening the first time through. There are stretches where the next objective is vague enough that you end up circling the same three rooms, which is poison for pacing in a game this short. And it occasionally reaches for a loud shock it did not need, having already earned something far more uncomfortable with a child's drawing on a fridge. Roughly one reviewer in five bounces off this thing, and the jank is usually why. Go in knowing what the subject matter is. This is a story about a marriage and a family coming apart, and the harm left behind in an ordinary house, and it is not interested in being tasteful about that sadness. If you want a horror game with systems, upgrades, or an inventory to juggle, this is not it. If you want an evening inside a single well-observed haunted home that has something on its mind beyond startling you, it is a genuinely good use of that evening. Play it in one sitting, in the dark, with headphones. It was built for exactly that, and it knows when to stop.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedHaunted HouseEnvironmental StorytellingNo CombatHide and EvadeFound NotesDomestic TragedyOne Sitting HorrorSmall Team CraftSound Design DrivenFirst-Person HorrorPsychological HorrorStory RichSuburban SettingChase SequencesSlow Burn PacingMature ThemesSolo Dev Horror

System Requirements

Minimum

Processor
Intel® i5-4590 / AMD FX 8350 equivalent or greater
Memory
8 GB RAM
Graphics
Nvidia GTX 660 2GB / AMD Radeon HD 7870
DirectX
Version 11
Storage
5436 MB available space Additiona…

Keep exploring

Community Discussion

Be the first to comment on Infliction.

Reviews & Ratings

Steam
81%(961)

Game Info

Developer
Caustic Reality
Publisher
Caustic Reality
Release Date
Oct 17, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableRemote Play on TVFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€4.49
See offer

Across the 24,049 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Infliction →

Frequently asked questions about Infliction

How much does Infliction cost?

As of 31 August 2026, the cheapest in-stock offer for Infliction is €4.49 at Steam, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Infliction cheapest?

The lowest in-stock price we track for Infliction is €4.49 at Steam (31 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Infliction available on?

Infliction is available on PC.

When was Infliction released?

Infliction was released on 17 October 2018.

Who developed Infliction?

Infliction was developed by Caustic Reality.