
Hunt: Showdown 1896 - Twice a Renegade
Forty minutes of held breath for about ninety seconds of gunfire, and one shot you never heard erases the run, the hunter and the gear. Unmatched at that, and not remotely casual.
GamerScout Verdict
Best for players who want dread over dopamine and can accept losing a hunter, their gear and 40 minutes to one shot.
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About Hunt: Showdown 1896 - Twice a Renegade
Hunt asks for forty minutes of held breath before it pays you anything back, and I have lost every one of those minutes to a single rifle shot more times than I care to count. The loop is simple to describe and miserable to execute. You buy a hunter, kit them out with period-appropriate iron, and walk into a Louisiana bayou or a Colorado gulch to track a boss by pulling clues out of the dark with your hunter's sixth sense. Banish the thing, grab the bounty token, and get to an extraction point while every other team on the server watches the map light up and comes running. Die on the way out and that hunter is gone for good, along with everything you sent them in with. The genius part is that Hunt is played with your ears more than your eyes. Crows scatter. Chained dogs start screaming. Horses panic. A patch of broken glass or a snapped metal trap tells a stranger 200 meters away exactly where you are, and there is no way to move fast and quiet at the same time. Add a time-to-kill measured in fractions of a second (most long guns delete a head at almost any range) and you get firefights that are over before your adrenaline has caught up. I have had matches where nothing happened for half an hour and still walked out shaking. Very few shooters manage tension that is genuinely physical, and this is the one that does it best. Mechanically it runs deeper than the grim art direction suggests. The arsenal is all 1890s hardware pushed to its limits: the Sparks LRR that one-shots but takes an eternity to reload, the Nitro Express that is basically a hand cannon with three rounds, levered Winfields, the Romero shotgun, crossbows, the bomb lance, the Mosin Avtomat for people who want a full-auto answer. Consumables matter as much as guns, because choke bombs, dynamite, throwing knives and decoy fuses are how you actually win a standoff around a boss lair. Traits like Levering, Bulletgrubber and Necromancer add build identity without turning it into a stat race, and the economy is the quiet hero here: a cheap loadout stays lethal, so a veteran with a hundred hours of muscle memory is not automatically out-gunned by someone with a fatter bankroll. Where it disappoints is almost everything outside the match. The 1896 relaunch dragged the game onto a newer engine build and shipped a menu overhaul that a large chunk of the playerbase openly disliked, and the front end still feels like more clicks than it needs. Performance is uneven on older hardware, matchmaking can drop you against players who clearly outclass you, and there is no real onboarding, so new hunters spend their first ten hours dying to things they never saw. The store side is busy too, with legendary hunter and weapon cosmetics plus rotating event passes all competing for attention with a game that is at its best when it is quiet and grubby. A 74 percent Steam score across roughly a quarter of a million reviews reads exactly right to me: people love the shooter and resent the wrapper around it. Whatever bundle name is printed on the store page, what you are buying is Hunt itself, and Hunt deserves to be judged on the match. So who is it for? Players who want dread rather than dopamine, who can stomach losing a character and a forty-minute run to one shot they never heard coming, and who like a shooter that rewards patience over reflex spam. If you bounce off high-lethality PvP, or you want something you can play tired and distracted with a podcast on, this will feel like punishment with extra steps. If you have ever wanted a horror western where the scariest thing on the map is another human being holding a shotgun, nothing else covers this ground. Bring two friends. Talk quietly.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…
Recommended
- OS
- Windows 11 64 bit
- Processor
- Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
- Memory
- 12 GB RAM
- Graphics
- RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…
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Reviews & Ratings
Game Info
- Developer
- Crytek
- Publisher
- Crytek
- Release Date
- Aug 27, 2019
