
Hunt: Showdown 1896 - The Phantom
Half-hour stalks that end in four-second firefights, and your hunter is gone for good if you lose one. The least forgiving shooter on Steam, and one of the few where listening beats aiming.
GamerScout Verdict
Best for patient shooter fans who want every bullet to count and can stomach losing a hunter to one unseen headshot.
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About Hunt: Showdown 1896 - The Phantom
The first thing Hunt wants from me is patience, and it collects that toll long before it pays anything back. A match opens with half an hour of crouch-walking through waist-deep water, reading which direction the crows scattered, and burning clue points one at a time to narrow down where the boss is sleeping. All of that setup can resolve in four seconds of gunfire, and if you lose those four seconds your hunter is deleted. Not downed. Not respawned at a checkpoint. Gone, along with the rifle you spent three successful runs saving up for. Structurally it is a PvPvE bounty hunt. Up to twelve players drop into the same map, usually in trios, sometimes duos, sometimes alone by choice. Everyone is chasing the same one or two bosses across a sprawl of farmhouses, sawmills and chapels. You use Dark Sight to pick up clues, you corner the boss (the Butcher, the Spider, the Assassin and their friends), you sit through a long banishing ritual that lights your position on every other player's map, and then you carry the bounty token to an extraction point while the entire lobby knows exactly where you are. The AI monsters are barely the threat. They are an alarm system. Every hellhound you shoot and every pane of glass you step on is a flare announcing where you stand. The gunplay is the reason this thing has lasted. Blackpowder weapons are heavy, slow to reload and genuinely hard to use well: bullet drop over long sightlines, muzzle smoke that gives away your nest, single-action reloads you can cancel mid-cycle, and headshots that kill instantly at any range no matter what either of you is carrying. A Sparks LRR is one shot and a long, vulnerable reload. Levering a Winfield is a skill you practice rather than a button you hold. The traits you buy change how a weapon behaves instead of just padding damage numbers. Pair all that with the sharpest positional audio in the genre and you get fights decided by listening, not aiming. I have won gunfights by hearing someone start a reload and lost them by stepping on a dry branch at the wrong moment. Where it disappoints is nearly everything wrapped around that core. There is no honest onboarding, so your first twenty matches are a tutorial taught by strangers with four thousand hours who know every window angle on every compound. Matchmaking pushes you toward those people quickly. Solo play is thrilling and doable, but it is structurally unfair against a coordinated trio, and getting third-partied at extraction is a fact of life rather than a bug to be patched out. Long stretches of a round are uneventful by design, which also means a bad run eats forty minutes and hands you nothing. The 1896 version rebuilt the engine and the interface, and a loud slice of the community has been unhappy with menu friction and performance ever since. A 74 percent Steam score is not the mark of a game people dislike. It is the mark of a game people love and argue with constantly. So who should actually queue up. If you want a shooter where a single bullet matters more than your reaction time, where a match leaves you with a story instead of a scoreboard, and where losing stings enough to make a clean extraction feel earned, nothing else covers this ground. If you want quick rounds, forgiving deaths, or something you can be competent at by the end of an evening, this will grind you down and you will uninstall inside a week. Bring two friends and a voice channel if you have them. Bring stubbornness if you do not.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…
Recommended
- OS
- Windows 11 64 bit
- Processor
- Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
- Memory
- 12 GB RAM
- Graphics
- RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…
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Game Info
- Developer
- Crytek
- Publisher
- Crytek
- Release Date
- Aug 27, 2019
