Compare Hunt: Showdown 1896 - The Phantom prices across trusted key stores and find the best deal. Developed by Crytek. Published by Crytek. Released on 8/27/2019. Available on PC. Genres: Action. Metacritic score: 81/100.

Half-hour stalks that end in four-second firefights, and your hunter is gone for good if you lose one. The least forgiving shooter on Steam, and one of the few where listening beats aiming.

The first thing Hunt wants from me is patience, and it collects that toll long before it pays anything back. A match opens with half an hour of crouch-walking through waist-deep water, reading which direction the crows scattered, and burning clue points one at a time to narrow down where the boss is sleeping. All of that setup can resolve in four seconds of gunfire, and if you lose those four seconds your hunter is deleted. Not downed. Not respawned at a checkpoint. Gone, along with the rifle you spent three successful runs saving up for. Structurally it is a PvPvE bounty hunt. Up to twelve players drop into the same map, usually in trios, sometimes duos, sometimes alone by choice. Everyone is chasing the same one or two bosses across a sprawl of farmhouses, sawmills and chapels. You use Dark Sight to pick up clues, you corner the boss (the Butcher, the Spider, the Assassin and their friends), you sit through a long banishing ritual that lights your position on every other player's map, and then you carry the bounty token to an extraction point while the entire lobby knows exactly where you are. The AI monsters are barely the threat. They are an alarm system. Every hellhound you shoot and every pane of glass you step on is a flare announcing where you stand. The gunplay is the reason this thing has lasted. Blackpowder weapons are heavy, slow to reload and genuinely hard to use well: bullet drop over long sightlines, muzzle smoke that gives away your nest, single-action reloads you can cancel mid-cycle, and headshots that kill instantly at any range no matter what either of you is carrying. A Sparks LRR is one shot and a long, vulnerable reload. Levering a Winfield is a skill you practice rather than a button you hold. The traits you buy change how a weapon behaves instead of just padding damage numbers. Pair all that with the sharpest positional audio in the genre and you get fights decided by listening, not aiming. I have won gunfights by hearing someone start a reload and lost them by stepping on a dry branch at the wrong moment. Where it disappoints is nearly everything wrapped around that core. There is no honest onboarding, so your first twenty matches are a tutorial taught by strangers with four thousand hours who know every window angle on every compound. Matchmaking pushes you toward those people quickly. Solo play is thrilling and doable, but it is structurally unfair against a coordinated trio, and getting third-partied at extraction is a fact of life rather than a bug to be patched out. Long stretches of a round are uneventful by design, which also means a bad run eats forty minutes and hands you nothing. The 1896 version rebuilt the engine and the interface, and a loud slice of the community has been unhappy with menu friction and performance ever since. A 74 percent Steam score is not the mark of a game people dislike. It is the mark of a game people love and argue with constantly. So who should actually queue up. If you want a shooter where a single bullet matters more than your reaction time, where a match leaves you with a story instead of a scoreboard, and where losing stings enough to make a clean extraction feel earned, nothing else covers this ground. If you want quick rounds, forgiving deaths, or something you can be competent at by the end of an evening, this will grind you down and you will uninstall inside a week. Bring two friends and a voice channel if you have them. Bring stubbornness if you do not. Alex, Scout Team

Hunt: Showdown 1896 - The Phantom

Hunt: Showdown 1896 - The Phantom

Aug 27, 2019Crytek
GamerScout Says

Half-hour stalks that end in four-second firefights, and your hunter is gone for good if you lose one. The least forgiving shooter on Steam, and one of the few where listening beats aiming.

PC
Best Price Available
€2.32-54%
at Fanatical
Lowest tracked: €2.32
Track this price

GamerScout Verdict

Best for patient shooter fans who want every bullet to count and can stomach losing a hunter to one unseen headshot.

Compare Prices(4 stores)

Edition:
FanaticalBest price
StandardGlobalSteam KeyKey
€2.32-54%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.50-50%
Priced in EUR by the store
Buy
The Phantom (DLC) Steam Key (PC) BRAZILBrazilSteam KeyKey
€6.00
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€15.99-60%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.3228 Aug 2026
Current best
€2.32
Lowest since we started tracking
Official stores
€2.13€2.26€2.38€2.5128 Aug29 Aug31 Aug1 Sept2 Sept
Tracking prices since 28 Aug 2026
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Screenshots & Media

About Hunt: Showdown 1896 - The Phantom

The first thing Hunt wants from me is patience, and it collects that toll long before it pays anything back. A match opens with half an hour of crouch-walking through waist-deep water, reading which direction the crows scattered, and burning clue points one at a time to narrow down where the boss is sleeping. All of that setup can resolve in four seconds of gunfire, and if you lose those four seconds your hunter is deleted. Not downed. Not respawned at a checkpoint. Gone, along with the rifle you spent three successful runs saving up for. Structurally it is a PvPvE bounty hunt. Up to twelve players drop into the same map, usually in trios, sometimes duos, sometimes alone by choice. Everyone is chasing the same one or two bosses across a sprawl of farmhouses, sawmills and chapels. You use Dark Sight to pick up clues, you corner the boss (the Butcher, the Spider, the Assassin and their friends), you sit through a long banishing ritual that lights your position on every other player's map, and then you carry the bounty token to an extraction point while the entire lobby knows exactly where you are. The AI monsters are barely the threat. They are an alarm system. Every hellhound you shoot and every pane of glass you step on is a flare announcing where you stand. The gunplay is the reason this thing has lasted. Blackpowder weapons are heavy, slow to reload and genuinely hard to use well: bullet drop over long sightlines, muzzle smoke that gives away your nest, single-action reloads you can cancel mid-cycle, and headshots that kill instantly at any range no matter what either of you is carrying. A Sparks LRR is one shot and a long, vulnerable reload. Levering a Winfield is a skill you practice rather than a button you hold. The traits you buy change how a weapon behaves instead of just padding damage numbers. Pair all that with the sharpest positional audio in the genre and you get fights decided by listening, not aiming. I have won gunfights by hearing someone start a reload and lost them by stepping on a dry branch at the wrong moment. Where it disappoints is nearly everything wrapped around that core. There is no honest onboarding, so your first twenty matches are a tutorial taught by strangers with four thousand hours who know every window angle on every compound. Matchmaking pushes you toward those people quickly. Solo play is thrilling and doable, but it is structurally unfair against a coordinated trio, and getting third-partied at extraction is a fact of life rather than a bug to be patched out. Long stretches of a round are uneventful by design, which also means a bad run eats forty minutes and hands you nothing. The 1896 version rebuilt the engine and the interface, and a loud slice of the community has been unhappy with menu friction and performance ever since. A 74 percent Steam score is not the mark of a game people dislike. It is the mark of a game people love and argue with constantly. So who should actually queue up. If you want a shooter where a single bullet matters more than your reaction time, where a match leaves you with a story instead of a scoreboard, and where losing stings enough to make a clean extraction feel earned, nothing else covers this ground. If you want quick rounds, forgiving deaths, or something you can be competent at by the end of an evening, this will grind you down and you will uninstall inside a week. Bring two friends and a voice channel if you have them. Bring stubbornness if you do not.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedExtraction ShooterPermadeathSound-Based StealthPvPvE Bounty HuntsBlackpowder GunplayHigh Skill CeilingSouthern Gothic HorrorTrio Squad PlayLoadout Risk ManagementSlow-Burn TensionHeadshot LethalityAmbush TacticsWeapon Mastery CurveThird-Party ChaosPositional Audio DesignPunishing OnboardingSolo Queue Grind

System Requirements

Minimum

OS
Windows 10 64 bit
Processor
Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…

Recommended

OS
Windows 11 64 bit
Processor
Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
Memory
12 GB RAM
Graphics
RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…

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Reviews & Ratings

Metacritic
81
Steam
74%(277,327)

Game Info

Developer
Crytek
Publisher
Crytek
Release Date
Aug 27, 2019

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller supportSteam Trading Cards+4 more

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Frequently asked questions about Hunt: Showdown 1896 - The Phantom

How much does Hunt: Showdown 1896 - The Phantom cost?

As of 2 September 2026, the cheapest in-stock offer for Hunt: Showdown 1896 - The Phantom is €2.32 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hunt: Showdown 1896 - The Phantom cheapest?

The lowest in-stock price we track for Hunt: Showdown 1896 - The Phantom is €2.32 at Fanatical (2 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hunt: Showdown 1896 - The Phantom available on?

Hunt: Showdown 1896 - The Phantom is available on PC.

When was Hunt: Showdown 1896 - The Phantom released?

Hunt: Showdown 1896 - The Phantom was released on 27 August 2019.

Who developed Hunt: Showdown 1896 - The Phantom?

Hunt: Showdown 1896 - The Phantom was developed by Crytek.

Is Hunt: Showdown 1896 - The Phantom worth buying?

Hunt: Showdown 1896 - The Phantom holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.