Compare Hunt: Showdown 1896 - Taker of Trophies prices across trusted key stores and find the best deal. Developed by Crytek. Published by Crytek. Released on 8/27/2019. Available on PC. Genres: Action. Metacritic score: 81/100.

A PvPvE bounty hunt where headphones are the real weapon and every death costs you the hunter, the perks, and the guns. Brilliant in the swamp, tiresome in the menus.

The store page sells a slow, tense bounty hunt where sound matters more than aim, and that part is honest. What it leaves out is that your first twenty hours will feel like getting bullied by people you never see, and that the menus wrapping this thing are the least pleasant part of owning it. I have watched friends bounce off it in a single evening and watched others reorganize their week around it. Crytek built something genuinely unusual here, a competitive shooter that rewards patience, listening, and outright cowardice, and then kept renovating the house around it in ways that keep splitting the player base. A match drops up to twelve hunters into one map in trios, though duos and solos queue into the same lobbies, so being outnumbered is a normal Tuesday. You track a target by burning clues in Dark Sight, corner whatever thing is holding the bounty (a hulking Butcher, a wall-climbing Spider, an Assassin made of insects), banish it, then try to walk out alive carrying a token that lights you up for everyone still breathing. That last part is the entire design. The moment you win the monster fight, you become the objective. Compounds are dense and vertical, built around windows you never noticed until someone shot you through one, and the ten minutes after a banish are some of the best sustained tension in any multiplayer shooter. The gunplay is deliberately awkward in a way I have come to love. Period rifles with slow bolt cycles, single-action revolvers, shotguns fed one shell at a time. Bullet drop is real, most guns kill in one or two hits to the chest, and reloading in the open is a decision rather than a reflex. Audio is the actual skill ceiling. Crows burst out of trees when you sprint past, hanging chains rattle, dogs bark, glass crunches underfoot, and a competent squad triangulates you from three rooms away on that alone. Headphones are not a suggestion. Permadeath then closes the loop: lose a hunter and you lose that hunter, their perks, and everything you equipped them with. It makes a top-tier rifle feel like an investment and turns every third-party gunfight into a real question about whether the fight is worth what it costs. Where it disappoints is mostly everything outside the bayou. The 1896 relaunch brought an engine upgrade and a rebuilt interface, and that interface has been a running sore point since. Managing loadouts, contracts, and event pages takes more clicks than it should, and the storefront is never far from your thumb. Progression is bolted to seasonal events and passes, cosmetics are pushed hard, and all of that sits awkwardly against a game that otherwise treats your time with respect. Post-upgrade performance has been uneven depending on hardware. Matchmaking can seat a fresh player near someone with several thousand hours, and while the skill-based system tries, the spread on a quiet night is wide. Cheating complaints surface in waves. Events rotate aggressively enough that taking three months off means returning to a different meta and a different pass. A lifetime rating of mostly positive across more than a quarter of a million reviews reads exactly right: people love this game and argue constantly with the people running it. Play it if you like losing. Not metaphorically. Dying with nothing to show for it is the normal outcome here, and the fun lives in how the loss happened, which sound you misread, which door you should not have opened, which reload you started one second too early. If you want steady dopamine, fast respawns, and loadouts that survive your mistakes, go elsewhere and you will not be wrong to. If you want a shooter where one creaking floorboard rearranges your heart rate and a clean extraction feels like getting away with something, very little else does this. Bring headphones, bring patience for the menus, and bring two friends who can stay quiet. Alex, Scout Team

Hunt: Showdown 1896 - Taker of Trophies

Hunt: Showdown 1896 - Taker of Trophies

Aug 27, 2019Crytek
GamerScout Says

A PvPvE bounty hunt where headphones are the real weapon and every death costs you the hunter, the perks, and the guns. Brilliant in the swamp, tiresome in the menus.

PC
Best Price Available
€6.09-39%
at Fanatical
Lowest tracked: €6.09
Track this price

GamerScout Verdict

Best for patient shooter fans who want tension over kill counts and can stomach clunky menus and pushy monetization.

Compare Prices(3 stores)

FanaticalBest price
StandardGlobalSteam KeyKey
€6.09-39%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.49-35%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€15.99-60%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.0930 Aug 2026
Current best
€6.09
Lowest since we started tracking
Official stores
€5.60€5.93€6.25€6.5830 Aug31 Aug
Tracking prices since 30 Aug 2026
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Screenshots & Media

About Hunt: Showdown 1896 - Taker of Trophies

The store page sells a slow, tense bounty hunt where sound matters more than aim, and that part is honest. What it leaves out is that your first twenty hours will feel like getting bullied by people you never see, and that the menus wrapping this thing are the least pleasant part of owning it. I have watched friends bounce off it in a single evening and watched others reorganize their week around it. Crytek built something genuinely unusual here, a competitive shooter that rewards patience, listening, and outright cowardice, and then kept renovating the house around it in ways that keep splitting the player base. A match drops up to twelve hunters into one map in trios, though duos and solos queue into the same lobbies, so being outnumbered is a normal Tuesday. You track a target by burning clues in Dark Sight, corner whatever thing is holding the bounty (a hulking Butcher, a wall-climbing Spider, an Assassin made of insects), banish it, then try to walk out alive carrying a token that lights you up for everyone still breathing. That last part is the entire design. The moment you win the monster fight, you become the objective. Compounds are dense and vertical, built around windows you never noticed until someone shot you through one, and the ten minutes after a banish are some of the best sustained tension in any multiplayer shooter. The gunplay is deliberately awkward in a way I have come to love. Period rifles with slow bolt cycles, single-action revolvers, shotguns fed one shell at a time. Bullet drop is real, most guns kill in one or two hits to the chest, and reloading in the open is a decision rather than a reflex. Audio is the actual skill ceiling. Crows burst out of trees when you sprint past, hanging chains rattle, dogs bark, glass crunches underfoot, and a competent squad triangulates you from three rooms away on that alone. Headphones are not a suggestion. Permadeath then closes the loop: lose a hunter and you lose that hunter, their perks, and everything you equipped them with. It makes a top-tier rifle feel like an investment and turns every third-party gunfight into a real question about whether the fight is worth what it costs. Where it disappoints is mostly everything outside the bayou. The 1896 relaunch brought an engine upgrade and a rebuilt interface, and that interface has been a running sore point since. Managing loadouts, contracts, and event pages takes more clicks than it should, and the storefront is never far from your thumb. Progression is bolted to seasonal events and passes, cosmetics are pushed hard, and all of that sits awkwardly against a game that otherwise treats your time with respect. Post-upgrade performance has been uneven depending on hardware. Matchmaking can seat a fresh player near someone with several thousand hours, and while the skill-based system tries, the spread on a quiet night is wide. Cheating complaints surface in waves. Events rotate aggressively enough that taking three months off means returning to a different meta and a different pass. A lifetime rating of mostly positive across more than a quarter of a million reviews reads exactly right: people love this game and argue constantly with the people running it. Play it if you like losing. Not metaphorically. Dying with nothing to show for it is the normal outcome here, and the fun lives in how the loss happened, which sound you misread, which door you should not have opened, which reload you started one second too early. If you want steady dopamine, fast respawns, and loadouts that survive your mistakes, go elsewhere and you will not be wrong to. If you want a shooter where one creaking floorboard rearranges your heart rate and a clean extraction feels like getting away with something, very little else does this. Bring headphones, bring patience for the menus, and bring two friends who can stay quiet.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedExtraction ShooterPvPvEPermadeathAudio-Driven GameplayBounty HuntingWestern HorrorTrio SquadsSlow Reload GunplayHigh Stakes LoadoutsSound PropagationDark Sight TrackingBoss EncountersLoadout EconomyBullet Drop BallisticsSteep Learning CurveSeasonal EventsBayou Setting

System Requirements

Minimum

OS
Windows 10 64 bit
Processor
Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…

Recommended

OS
Windows 11 64 bit
Processor
Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
Memory
12 GB RAM
Graphics
RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…

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Community Discussion

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Reviews & Ratings

Metacritic
81
Steam
74%(277,401)

Game Info

Developer
Crytek
Publisher
Crytek
Release Date
Aug 27, 2019

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller supportSteam Trading Cards+4 more

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Frequently asked questions about Hunt: Showdown 1896 - Taker of Trophies

How much does Hunt: Showdown 1896 - Taker of Trophies cost?

As of 31 August 2026, the cheapest in-stock offer for Hunt: Showdown 1896 - Taker of Trophies is €6.09 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hunt: Showdown 1896 - Taker of Trophies cheapest?

The lowest in-stock price we track for Hunt: Showdown 1896 - Taker of Trophies is €6.09 at Fanatical (31 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hunt: Showdown 1896 - Taker of Trophies available on?

Hunt: Showdown 1896 - Taker of Trophies is available on PC.

When was Hunt: Showdown 1896 - Taker of Trophies released?

Hunt: Showdown 1896 - Taker of Trophies was released on 27 August 2019.

Who developed Hunt: Showdown 1896 - Taker of Trophies?

Hunt: Showdown 1896 - Taker of Trophies was developed by Crytek.

Is Hunt: Showdown 1896 - Taker of Trophies worth buying?

Hunt: Showdown 1896 - Taker of Trophies holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.