
Hunt: Showdown 1896 - Crossroads
Sound beats aim, hunters die for good, and every match turns into a paranoia engine. The learning curve is a cliff, and almost nothing else on PC plays like it.
GamerScout Verdict
For patient shooter fans who want every bullet to matter; anyone hunting a relaxing after-work FPS should keep walking.
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About Hunt: Showdown 1896 - Crossroads
The store page promises a shooter where your ears keep you alive longer than your trigger finger, and after a long run of matches in the bayou I can confirm that part is honest. What it does not warn you about is how much losing you have to sit through before the game starts paying you back. Hunt came out of early access in 2019 and has spent the years since turning into something stranger than a standard multiplayer FPS: part stealth game, part horror map crawl, part slow gunfight simulator where a single rifle round to the head erases a hunter you have been feeding upgrades into for hours. A round works like this. You and one or two teammates, or nobody at all if you are feeling brave, drop into a map hunting a monster. You track it by collecting clues, you fight it, you perform a banishing ritual that lights your position up like a flare in a dark room, and then you try to walk out with the bounty token while every other team on the server moves toward you. The ritual is the whole design in one move. Crytek does not have to script tension. It just tells everybody where the prize is and lets human paranoia handle the rest. Audio does the heavy lifting from there. Crows burst out of trees when you sprint, chained dogs scream, glass crunches, horses panic, and a firefight on the far side of the map tells a good player how many people are still standing. I have won rounds without firing a shot, purely by listening to two other teams delete each other. The weapons carry the other half. This is late 1800s hardware: single-action revolvers, break-action shotguns, bolt rifles you top up round by round, crossbows, throwing knives, and improvised explosives held together with nails and optimism. Bullets drop over distance, black powder leaves a smoke plume that advertises exactly where you fired from, and reloads take long enough that committing to one is a real decision. Hunters carry traits you buy between contracts, and when one dies, the traits and the loadout die too. Permadeath in an extraction shooter sounds like a gimmick until the first time you lose a fully kitted veteran to a trap you did not hear, and then it reframes every corner you turn for the next hundred hours. Where it disappoints is mostly around the edges of that core. Onboarding is close to hostile. There is no meaningful ramp, so new players spend their early weeks getting picked apart at range by people who have internalized every sound cue and sightline on the map, and plenty of them never make it to the point where the systems click. The 1896 relaunch rebuilt the interface and pushed the setting west into new territory, and a big slice of the playerbase pushed back hard on the new menus and the technical wobble that came with the engine upgrade. That friction is visible in the gap between a solid critical score and a Steam rating that sits noticeably lower than the game's quality deserves, because a lot of those reviews are arguing with the developer rather than the design. There is also a permanent cosmetic store humming in the background, with legendary hunters and weapon skins that never touch balance but sit oddly against the grimy, mud-and-blood tone the rest of the game works so hard to build. So who is this for. Hunt is for players who want consequence, who find a twenty minute stalk ending in one shot thrilling rather than infuriating, and who are happy to treat a lost match as the interesting part of the story. Duo and trio play is where it sings, because coordinating with voice while trying to stay quiet is a genuinely unique pressure, though solo runs have their own knife-edge appeal. If you want something to decompress with after work, or you need a steady drip of reward for showing up, look elsewhere, because this will just take from you. If you want a shooter that makes you feel something other than efficient, there is still nothing else quite like it.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…
Recommended
- OS
- Windows 11 64 bit
- Processor
- Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
- Memory
- 12 GB RAM
- Graphics
- RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…
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Reviews & Ratings
Game Info
- Developer
- Crytek
- Publisher
- Crytek
- Release Date
- Aug 27, 2019

