GamerScout Verdict
For oldschool adventure puzzle fans willing to overlook a threadbare story for mechanical problem-solving.
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About Houston, we have a problem
Houston, we have a problem takes its title from the real Apollo 13 crisis but strips away narrative depth to focus on mechanical puzzles. You're solving interconnected systems aboard a damaged spacecraft, clicking and combining objects to restore functionality. It's light on plot and heavy on the "what goes where" logic typical of early 2000s adventure games. The presentation is barebones, the pacing drags between puzzle clusters, and there's no dialogue or character work to anchor you emotionally to the disaster. If you enjoy oldschool point-and-click adventuring and don't mind a thin premise, there's a puzzle game here worth an hour or two. But don't expect it to capture the tension or humanity of the actual Apollo 13 story. It's a curiosity for adventure purists only.

Catch-all
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System Requirements
Minimum
- Processor
- Pentium 4 @2Ghz or Athlon XP @2Ghz
- Graphics
- Nvidia GeForce 6200 or ATI Radeon 9600
- Memory
- 1 GB RAM Disk Space: 500 MB
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Game Info
- Developer
- Mirzasalikhov Rinat
- Publisher
- Mirzasalikhov Rinat
- Release Date
- Jul 5, 2016