Compare Houston, we have a problem prices across trusted key stores and find the best deal. Developed by Mirzasalikhov Rinat. Published by Mirzasalikhov Rinat. Released on 7/5/2016. Available on PC. Genres: Adventure, Indie.

A 2016 indie adventure that borrows the Apollo 13 disaster as backdrop for what plays like a point-and-click puzzle box with minimal story.

Houston, we have a problem takes its title from the real Apollo 13 crisis but strips away narrative depth to focus on mechanical puzzles. You're solving interconnected systems aboard a damaged spacecraft, clicking and combining objects to restore functionality. It's light on plot and heavy on the "what goes where" logic typical of early 2000s adventure games. The presentation is barebones, the pacing drags between puzzle clusters, and there's no dialogue or character work to anchor you emotionally to the disaster. If you enjoy oldschool point-and-click adventuring and don't mind a thin premise, there's a puzzle game here worth an hour or two. But don't expect it to capture the tension or humanity of the actual Apollo 13 story. It's a curiosity for adventure purists only. Alex, Scout Team

Houston, we have a problem

Houston, we have a problem

Jul 5, 2016Mirzasalikhov Rinat
GamerScout Says

A 2016 indie adventure that borrows the Apollo 13 disaster as backdrop for what plays like a point-and-click puzzle box with minimal story.

PC
Best Price Available
€0.00
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GamerScout Verdict

For oldschool adventure puzzle fans willing to overlook a threadbare story for mechanical problem-solving.

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Screenshots & Media

Screenshot

About Houston, we have a problem

Houston, we have a problem takes its title from the real Apollo 13 crisis but strips away narrative depth to focus on mechanical puzzles. You're solving interconnected systems aboard a damaged spacecraft, clicking and combining objects to restore functionality. It's light on plot and heavy on the "what goes where" logic typical of early 2000s adventure games. The presentation is barebones, the pacing drags between puzzle clusters, and there's no dialogue or character work to anchor you emotionally to the disaster. If you enjoy oldschool point-and-click adventuring and don't mind a thin premise, there's a puzzle game here worth an hour or two. But don't expect it to capture the tension or humanity of the actual Apollo 13 story. It's a curiosity for adventure purists only.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinPoint-and-ClickPuzzle-FocusedRetro AdventureIndie GameLow-Profile Title

System Requirements

Minimum

Processor
Pentium 4 @2Ghz or Athlon XP @2Ghz
Graphics
Nvidia GeForce 6200 or ATI Radeon 9600
Memory
1 GB RAM Disk Space: 500 MB

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Game Info

Developer
Mirzasalikhov Rinat
Publisher
Mirzasalikhov Rinat
Release Date
Jul 5, 2016

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What platforms is Houston, we have a problem available on?

Houston, we have a problem is available on PC.

When was Houston, we have a problem released?

Houston, we have a problem was released on 5 July 2016.

Who developed Houston, we have a problem ?

Houston, we have a problem was developed by Mirzasalikhov Rinat.