Compare Horizon Zero Dawn™ Complete Edition prices across 50+ stores and find the best deal. Developed by Guerrilla. Published by PlayStation Publishing LLC. Released on 8/7/2020. Available on PC. Genres: Action, Adventure, RPG.

Robot dinosaurs, tribal lore, and one of the best mystery setups in open-world RPG history - if that pitch lands, clear your weekend and don't look at a walkthrough until hour ten.

I went in expecting a competent action game with pretty scenery, and what Guerrilla actually built is one of the most satisfying lore mysteries I've encountered outside of a written-word RPG. The central question - how did a world of advanced civilization collapse into tribes hunting mechanical animals - is genuinely worth chasing, and the answer, delivered in fragments through audio logs, holographic echoes, and Cauldron ruins, holds up on re-reads in a way that most open-world storytelling doesn't bother to attempt. Aloy herself is the other anchor. Ashly Burch's performance threads the needle between capable outsider and person who is just slightly too smart and curious for the world that raised her, and that tension carries the first two-thirds of the main quest even when the supporting cast stays frustratingly thin. Combat is where the game earns its second wind every time you start to feel the padding. Simple melee will get you killed against anything larger than a basic Watcher, so the game essentially forces you to learn its layered toolkit: bows that function like precision rifles with elemental arrow types, a Tripcaster for setting wire traps before pulling aggro, Ropecasters for pinning large machines in place, and slings loaded with proximity explosives. Each enemy type has exposed components and elemental weaknesses - freeze a Thunderjaw's disc launcher, shoot it off, pick it up, and use it against the thing that was just shooting you with it. That loop never gets old. The build variety works too, across stealth-archer, brawler-with-spear, or a hybrid trap-setter style, though the skill tree itself is relatively shallow and won't reward min-maxers looking for anything close to the depth of a traditional CRPG. Where the game loses me is exactly where most open-world design loses me: the filler scaffolding around the good stuff. Bandit camps, generic fetch quests, collectible data points that could have been cut by half without anyone noticing. The Frozen Wilds expansion included in this Complete Edition is a meaningful step up - a self-contained snowy region with tougher corrupted machines and noticeably better side-quest writing - but the base game's optional content often feels like XP delivery mechanisms dressed in tribal clothing. The PC port also launched rough at release, with stutters and crashes on mid-tier hardware, though patches addressed the worst of it and the community consensus settled into broadly positive territory for players on modern rigs. Ultra-wide support, unlocked framerates, and adjustable FOV make this the version worth owning if you have the hardware. The honest scorecard: the worldbuilding and central mystery are exceptional, Aloy is a protagonist worth following, machine combat stays interesting across the full runtime, and the Frozen Wilds content alone justifies the Complete Edition over the base game. The side-quest design is workmanlike at best, the RPG systems won't satisfy anyone who came from deep CRPGs expecting meaningful dialogue choices with consequences, and the opening three hours are painfully slow. If you can get past the tutorial crawl, this is a forty-plus hour game that earns its length in ways a lot of open-world contemporaries don't. Monika, Scout Team

Horizon Zero Dawn™ Complete Edition
ActionAdventureRPG

Horizon Zero Dawn™ Complete Edition

Aug 7, 2020GuerrillaPlayStation Publishing LLC
GamerScout Says

Robot dinosaurs, tribal lore, and one of the best mystery setups in open-world RPG history - if that pitch lands, clear your weekend and don't look at a walkthrough until hour ten.

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About Horizon Zero Dawn™ Complete Edition

I went in expecting a competent action game with pretty scenery, and what Guerrilla actually built is one of the most satisfying lore mysteries I've encountered outside of a written-word RPG. The central question - how did a world of advanced civilization collapse into tribes hunting mechanical animals - is genuinely worth chasing, and the answer, delivered in fragments through audio logs, holographic echoes, and Cauldron ruins, holds up on re-reads in a way that most open-world storytelling doesn't bother to attempt. Aloy herself is the other anchor. Ashly Burch's performance threads the needle between capable outsider and person who is just slightly too smart and curious for the world that raised her, and that tension carries the first two-thirds of the main quest even when the supporting cast stays frustratingly thin. Combat is where the game earns its second wind every time you start to feel the padding. Simple melee will get you killed against anything larger than a basic Watcher, so the game essentially forces you to learn its layered toolkit: bows that function like precision rifles with elemental arrow types, a Tripcaster for setting wire traps before pulling aggro, Ropecasters for pinning large machines in place, and slings loaded with proximity explosives. Each enemy type has exposed components and elemental weaknesses - freeze a Thunderjaw's disc launcher, shoot it off, pick it up, and use it against the thing that was just shooting you with it. That loop never gets old. The build variety works too, across stealth-archer, brawler-with-spear, or a hybrid trap-setter style, though the skill tree itself is relatively shallow and won't reward min-maxers looking for anything close to the depth of a traditional CRPG. Where the game loses me is exactly where most open-world design loses me: the filler scaffolding around the good stuff. Bandit camps, generic fetch quests, collectible data points that could have been cut by half without anyone noticing. The Frozen Wilds expansion included in this Complete Edition is a meaningful step up - a self-contained snowy region with tougher corrupted machines and noticeably better side-quest writing - but the base game's optional content often feels like XP delivery mechanisms dressed in tribal clothing. The PC port also launched rough at release, with stutters and crashes on mid-tier hardware, though patches addressed the worst of it and the community consensus settled into broadly positive territory for players on modern rigs. Ultra-wide support, unlocked framerates, and adjustable FOV make this the version worth owning if you have the hardware. The honest scorecard: the worldbuilding and central mystery are exceptional, Aloy is a protagonist worth following, machine combat stays interesting across the full runtime, and the Frozen Wilds content alone justifies the Complete Edition over the base game. The side-quest design is workmanlike at best, the RPG systems won't satisfy anyone who came from deep CRPGs expecting meaningful dialogue choices with consequences, and the opening three hours are painfully slow. If you can get past the tutorial crawl, this is a forty-plus hour game that earns its length in ways a lot of open-world contemporaries don't. Monika, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savesLore-Driven MysteryElemental CombatTrap-Based StealthMachine HuntingSkill Tree BuildsAudio Log WorldbuildingFrozen Wilds DLC IncludedBow Combat

System Requirements

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Game Info

Developer
Guerrilla
Publisher
PlayStation Publishing LLC
Release Date
Aug 7, 2020
Age Rating
PEGI 16

Game Modes

singleplayer

Languages

Audio (11)
EnglishFrenchItalianGermanSpanish - SpainArabic+5 more
Subtitles (20)
EnglishFrenchItalianGermanSpanish - SpainArabic+14 more

Features

achievementscontroller-supportcloud-saves

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