Compare Horizon Forbidden West™ Complete Edition prices across trusted key stores and find the best deal. Developed by Guerrilla. Published by PlayStation Publishing LLC. Released on 3/21/2024. Available on PC. Genres: Action, RPG.

The bundle worth buying only if you know you'll finish the main story, because Burning Shores is postgame-locked and the rest of the extras are early-game cosmetics.

Forty hours into my save I emptied a quiver of adhesive arrows into a Slaughterspine's tail, mistimed the shock window by maybe half a second, and got flash-fried for the trouble. Second attempt went better: tearblast the plating off, freeze it, then chew through the exposed components while it staggered. That fight is the entire pitch for Guerrilla's robot-dinosaur open world, and it is also why the Complete Edition question is sharper than usual here. You are not deciding whether to buy a game. You are deciding whether you want the version with the epilogue attached. So let's do the contents first. This package is the base campaign, the Burning Shores expansion, and a pile of bonus gear and digital extras. The load-bearing item on that list is Burning Shores. Everything else is packaging. The bonus outfits and bows are the standard pre-order tier: nice for the first few hours, statistically irrelevant by the time you are crafting purple-tier hunter bows and slotting coils, and completely forgotten by the endgame. The digital odds and ends are shelf decoration. If a store ever lets you weigh the standard edition against this one, weigh it as base game versus base game plus expansion, and ignore the rest of the bullet list entirely. Burning Shores is worth the attention because it is the thing you are actually paying for, and it comes with a catch: it unlocks after you finish the main story. This is not content you touch on day one, or day ten. It drops Aloy into a drowned, volcanic ruin of Los Angeles with a new hunting ground, a fresh machine roster, and Seyka, who is the best-written companion the series has produced. The banter has actual texture, the relationship is allowed to build across quests rather than being handed to you in one cutscene, and there is a romance option that Guerrilla clearly cared about. It runs somewhere in the six to eight hour range, the finale is a spectacle boss that trades tactical thinking for scale, and the side activities are thinner than the main game's. If Aloy narrating puzzle solutions out loud grated on you before, she has not developed an inner monologue since. Who should get this: anyone who played Zero Dawn, liked it, and knows they will see this one through to credits. You will want Seyka's chapter waiting for you, and buying it separately later is just more friction. Who should stick with the standard edition: anyone unsure they even like the loop. The main game takes roughly thirty hours to fully open up, and there is no sense paying for a postgame chapter attached to a campaign you might abandon at hour twelve. Same verdict if you are a main-quest-only player. Burning Shores is functionally invisible to you, and you would be buying a locked door. As an RPG, this is action-RPG in the loadout sense rather than the consequence sense. Skill trees, valor surges, weapon coils, armor weaves, and elemental loadouts give you real build identity, and swapping from a stealth-and-traps setup to a full elemental brawler genuinely changes how encounters play. What it does not give you is branching. The dialogue wheel mostly adjusts flavor, not outcomes, so if you came from CRPGs expecting your words to reroute the plot, recalibrate. The writing's strength is in character arcs and the sheer confidence of its worldbuilding, not in choice. And yes, there is padding. Errands, collectible chains, and a board game that swallowed more of my evening than I want to admit. Trim what bores you. The critical path and Burning Shores are where the craft lives. The PC version has settled well since release, the community score sits comfortably in Very Positive territory, and the traversal and photo mode alone will cost you hours. Just go in knowing what this edition really is: one excellent expansion, gated behind a long campaign, wrapped in cosmetics nobody remembers. Monika, Scout Team

Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

Mar 21, 2024GuerrillaPlayStation Publishing LLC
GamerScout Says

The bundle worth buying only if you know you'll finish the main story, because Burning Shores is postgame-locked and the rest of the extras are early-game cosmetics.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€18.49-69%
at Eneba
Lowest tracked: €0.49
Track this price

GamerScout Verdict

Buy this edition only if you're committed to finishing the campaign; Burning Shores is postgame-locked and the rest is cosmetics.

Compare Prices(7 stores)

Edition:
EnebaBest price
CompleteLatin AmericaSteam KeyKey
€18.49-69%
Priced in EUR by the store
Buy
CompleteGlobalSteam KeyKey
€22.94-62%
Priced in EUR by the store
Buy
CompleteEurope (EU)Steam KeyKey
€23.10-61%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€26.25
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€26.71
Priced in EUR by the store
Buy
StandardROW (-RU-BY)Steam KeyKey
€28.76-52%
Priced in EUR by the store
Buy
CompleteUnited StatesSteam KeyKey
€30.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€52.18
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.495 Jun 2026
Current best
€18.49
Keyshops
€0.00€7.07€14.14€21.215 Jun13 Jun21 Jun29 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

Screenshot

About Horizon Forbidden West™ Complete Edition

Forty hours into my save I emptied a quiver of adhesive arrows into a Slaughterspine's tail, mistimed the shock window by maybe half a second, and got flash-fried for the trouble. Second attempt went better: tearblast the plating off, freeze it, then chew through the exposed components while it staggered. That fight is the entire pitch for Guerrilla's robot-dinosaur open world, and it is also why the Complete Edition question is sharper than usual here. You are not deciding whether to buy a game. You are deciding whether you want the version with the epilogue attached. So let's do the contents first. This package is the base campaign, the Burning Shores expansion, and a pile of bonus gear and digital extras. The load-bearing item on that list is Burning Shores. Everything else is packaging. The bonus outfits and bows are the standard pre-order tier: nice for the first few hours, statistically irrelevant by the time you are crafting purple-tier hunter bows and slotting coils, and completely forgotten by the endgame. The digital odds and ends are shelf decoration. If a store ever lets you weigh the standard edition against this one, weigh it as base game versus base game plus expansion, and ignore the rest of the bullet list entirely. Burning Shores is worth the attention because it is the thing you are actually paying for, and it comes with a catch: it unlocks after you finish the main story. This is not content you touch on day one, or day ten. It drops Aloy into a drowned, volcanic ruin of Los Angeles with a new hunting ground, a fresh machine roster, and Seyka, who is the best-written companion the series has produced. The banter has actual texture, the relationship is allowed to build across quests rather than being handed to you in one cutscene, and there is a romance option that Guerrilla clearly cared about. It runs somewhere in the six to eight hour range, the finale is a spectacle boss that trades tactical thinking for scale, and the side activities are thinner than the main game's. If Aloy narrating puzzle solutions out loud grated on you before, she has not developed an inner monologue since. Who should get this: anyone who played Zero Dawn, liked it, and knows they will see this one through to credits. You will want Seyka's chapter waiting for you, and buying it separately later is just more friction. Who should stick with the standard edition: anyone unsure they even like the loop. The main game takes roughly thirty hours to fully open up, and there is no sense paying for a postgame chapter attached to a campaign you might abandon at hour twelve. Same verdict if you are a main-quest-only player. Burning Shores is functionally invisible to you, and you would be buying a locked door. As an RPG, this is action-RPG in the loadout sense rather than the consequence sense. Skill trees, valor surges, weapon coils, armor weaves, and elemental loadouts give you real build identity, and swapping from a stealth-and-traps setup to a full elemental brawler genuinely changes how encounters play. What it does not give you is branching. The dialogue wheel mostly adjusts flavor, not outcomes, so if you came from CRPGs expecting your words to reroute the plot, recalibrate. The writing's strength is in character arcs and the sheer confidence of its worldbuilding, not in choice. And yes, there is padding. Errands, collectible chains, and a board game that swallowed more of my evening than I want to admit. Trim what bores you. The critical path and Burning Shores are where the craft lives. The PC version has settled well since release, the community score sits comfortably in Very Positive territory, and the traversal and photo mode alone will cost you hours. Just go in knowing what this edition really is: one excellent expansion, gated behind a long campaign, wrapped in cosmetics nobody remembers.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supportcloud-savesOpen WorldRobot DinosaursExpansion IncludedElemental CombatBuild VarietyPost-Apocalyptic Sci-FiCompanion WritingBow CombatPhoto ModePostgame Content

System Requirements

Minimum

OS
Windows 10 64-bit (version 1909 or higher)
Memory
16 GB RAM
Storage
150 GB available space
Graphics
NVIDIA GeForce GTX 1650 4GB or AMD Radeon RX 5500XT 4GB
Processor
Intel Core i3-8100 or AMD Ryzen 3 1300X

Recommended

OS
Windows 10 64-bit (version 1909 or higher)
Memory
16 GB RAM
Storage
150 GB available space
Graphics
NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700
Processor
Intel Core i5-8600 or AMD Ryzen 5 3600

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Community Discussion

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Reviews & Ratings

Steam
88%(29,080)

Game Info

Developer
Guerrilla
Publisher
PlayStation Publishing LLC
Release Date
Mar 21, 2024

Features

Single-playerSteam AchievementsFull controller supportAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume ControlsAdjustable Difficulty+6 more

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Frequently asked questions about Horizon Forbidden West™ Complete Edition

How much does Horizon Forbidden West™ Complete Edition cost?

As of 6 September 2026, the cheapest in-stock offer for Horizon Forbidden West™ Complete Edition is €18.49 at Eneba, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Horizon Forbidden West™ Complete Edition cheapest?

The lowest in-stock price we track for Horizon Forbidden West™ Complete Edition is €18.49 at Eneba (6 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Horizon Forbidden West™ Complete Edition available on?

Horizon Forbidden West™ Complete Edition is available on PC.

When was Horizon Forbidden West™ Complete Edition released?

Horizon Forbidden West™ Complete Edition was released on 21 March 2024.

Who developed Horizon Forbidden West™ Complete Edition?

Horizon Forbidden West™ Complete Edition was developed by Guerrilla and published by PlayStation Publishing LLC.