Homeworld Remastered Collection
Two legendary space RTS games rebuilt in HD, Homeworld and Homeworld 2 in one package, still holding up after all these years.
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About Homeworld Remastered Collection
Homeworld Remastered Collection bundles the remastered versions of Homeworld and Homeworld 2 alongside their original releases, giving you four games in one package. Both titles are real-time strategy games set entirely in three-dimensional space, and that 3D movement plane is still the defining trait that separates them from almost everything else in the genre. You are not pushing units across a flat map. You are commanding fleets in full three-axis space, managing altitude, attack vectors, and formation depth simultaneously. That alone makes the strategic decision-making feel genuinely distinct from ground-based RTS titles. For players who have never touched the originals, Homeworld is a campaign-driven RTS with a persistent fleet. Ships you build and preserve in one mission carry forward to the next, which means losses matter. Losing a squad of veteran strike craft is not a minor inconvenience, it is a resource setback that compounds over multiple missions. This persistent fleet mechanic forces you to think conservatively, prioritize collector efficiency, and weigh aggressive plays against long-term attrition. The campaign is linear but the decisions within each mission have real downstream consequences. Homeworld 2 refines the formula with faster pacing and a heavier focus on large capital ships, though some players find it slightly less atmospheric than the original. The remaster does solid work on visuals. Unit models are substantially higher resolution, and the cinematic presentation of the story holds up well. Gearbox preserved the original soundtracks and voice acting, both of which remain genuinely excellent. Where the collection shows its age is in the AI behavior, which can be exploited with patient micromanagement, and in certain quality-of-life gaps that modern RTS players will notice immediately, such as limited waypoint control and interface friction. The multiplayer component exists but the active population is small, so treat it as a bonus rather than a selling point. From a depth-of-play perspective, the unit hierarchy gives you enough to work with. Fighters, corvettes, frigates, destroyers, cruisers, and carriers all occupy distinct tactical roles. Resource collectors and mothership positioning feed into every strategic decision you make. Experienced players will find satisfaction in optimizing fleet compositions and intercepting enemy harvest operations early. The games reward a methodical mindset far more than they reward aggressive rushing. If you are the type who pauses frequently and reads unit tooltips, both campaigns will click immediately. If you prefer fast twitch RTS play, the pacing may test your patience, especially in the back half of Homeworld 1. The mod ecosystem via Steam Workshop adds meaningful longevity. Community patches address some AI deficiencies, and total conversion projects expand the sandbox. It is not a Paradox-level mod scene, but it is active enough to matter. For anyone approaching this series fresh, start with Homeworld 1 on normal difficulty. The learning curve is real but the tutorial is functional, and the campaign's escalating stakes do a better job of teaching fleet management than any standalone tutorial mission could. This is a package built for players who want something thoughtful, cinematic, and strategically layered rather than fast or frantic. Diego, Scout Team
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Game Info
- Developer
- Gearbox Software
- Publisher
- Grinding Gear Games
- Release Date
- Feb 25, 2015

