Compare Hell is Us Deluxe Edition prices across trusted key stores and find the best deal. Developed by Rogue Factor. Published by Nacon. Released on 9/4/2025. Available on PC, Xbox. Genres: Action, Adventure.

No minimap, no quest markers, no hand-holding: Hell is Us bets everything on your curiosity, and for the right player, it pays off hard.

I went into Hell is Us expecting a Soulslike with grotesque creatures and stamina bars. What I got was closer to a notebook-and-patience simulator wrapped in one of the bleakest war narratives a video game has attempted in years, and I mean that as a genuine compliment. You play as Remi, a UN peacekeeper who goes AWOL to sneak back into Hadea, a fictional Soviet-Bloc-adjacent country shattered by civil war and then further broken by a supernatural catastrophe called the Calamity. The Calamity has spawned creatures called Hollow Walkers, manifestations of grief, terror, ecstasy, and rage that stalk the land. The human factions, meanwhile, commit atrocities that frankly make the monsters look pedestrian. Rogue Factor is not subtle about what Hadea represents, and the writing earns its darkness without sliding into empty shock value. The design choice that defines everything here is the refusal to guide you. There is no minimap, no quest log, no objective markers. You navigate by reading NPC dialogue carefully, noticing smoke on the horizon, recognising landmarks, and, yes, taking your own notes. It has a Metroidvania-ish skeleton underneath, with keys, emblems, and codes opening previously locked areas, which means revisiting zones constantly without a map to remind you where that locked door was. Some players will find this genuinely thrilling. Others will bounce off it hard within the first three hours. The game does include an in-game notepad that tracks plot-relevant information, and accessibility settings offer a compass option if the navigation becomes genuinely opaque, so it is not quite as brutal as the marketing implies. Puzzle variety spans simple cipher locks up to multi-zone mysteries that reward the patient and punish the impatient. Combat uses a stamina system where incoming damage also reduces your maximum stamina temporarily, creating real pressure to stay aggressive. A timed healing pulse after landing combos restores both health and stamina, and successful parries build toward a finisher that lands with satisfying weight. On paper, that is a decent toolkit. The problem is that Hollow Walkers come in roughly five Entity types across three tiers, and by the midpoint most players will have seen everything combat has to offer. The default difficulty is forgiving to a fault. Death costs you almost nothing; enemies stay dead, puzzles stay solved. Cranking the aggression and damage sliders up helps, but combat still sits firmly in the background rather than the foreground of what makes this game interesting. Firearms are useless against Entities, so you are leaning on upgradeable melee weapons, axes and swords primarily, plus a drone for ranged support. The finisher animations are visceral and well-directed. The enemy roster is not. What genuinely works is the world itself. Hadea is rendered in Unreal Engine 5 with striking consistency, from foggy forests and swampy marshes to bombed-out villages and eerie underground ruins. Performance on PC is notably clean, with solid frame rates at 1440p on mid-to-high hardware. The soundtrack does heavy lifting on atmosphere, and the environmental storytelling in each zone rewards the kind of slow, thorough exploration the game demands. The story's central theme, that civil conflict turns neighbours into monsters long before any supernatural event arrives, lands with real weight. The writing avoids easy bothsidesism and takes a clear-eyed view of how propaganda and power turn ordinary people into instruments of atrocity. It is the rare game where the setting itself is the protagonist. Hell is Us is not for everyone, and it knows it. If your tolerance for directionless wandering is low, or if you need combat depth to carry you through twenty-plus hours, this will frustrate you. But if you are the kind of player who keeps a notepad on the desk during games, who lights up when a world trusts you to figure it out, and who wants a story that treats the human capacity for cruelty as seriously as any monster design, Rogue Factor has built something genuinely unusual here. The combat is the ceiling on how great it can be. The world is the reason you stay. Alex, Scout Team

Hell is Us Deluxe Edition

Hell is Us Deluxe Edition

Sep 4, 2025Rogue FactorNacon
GamerScout Says

No minimap, no quest markers, no hand-holding: Hell is Us bets everything on your curiosity, and for the right player, it pays off hard.

PCXbox
Best Price Available
€14.42
at Kinguin
Lowest tracked: €13.84
Track this price

GamerScout Verdict

Best for patient, exploration-driven players who want a war narrative with real teeth and can live with shallow combat.

Compare Prices(8 stores)

Edition:
KinguinBest price
DeluxeGlobalSteam KeyKey
€14.42
Priced in EUR by the store
Buy
DeluxeEurope (EU)Steam KeyKey
€19.08
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€20.01
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€20.01
Priced in EUR by the store
Buy
DeluxeLatin AmericaSteam KeyKey
€39.54
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€45.45-35%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€52.14-26%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€13.8418 Jul 2026
Current best
€14.42
Keyshops
€13.40€14.91€16.43€17.9414 Jul26 Jul7 Aug19 Aug31 Aug
14 Jul — 31 Aug
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Screenshots & Media

About Hell is Us Deluxe Edition

I went into Hell is Us expecting a Soulslike with grotesque creatures and stamina bars. What I got was closer to a notebook-and-patience simulator wrapped in one of the bleakest war narratives a video game has attempted in years, and I mean that as a genuine compliment. You play as Remi, a UN peacekeeper who goes AWOL to sneak back into Hadea, a fictional Soviet-Bloc-adjacent country shattered by civil war and then further broken by a supernatural catastrophe called the Calamity. The Calamity has spawned creatures called Hollow Walkers, manifestations of grief, terror, ecstasy, and rage that stalk the land. The human factions, meanwhile, commit atrocities that frankly make the monsters look pedestrian. Rogue Factor is not subtle about what Hadea represents, and the writing earns its darkness without sliding into empty shock value. The design choice that defines everything here is the refusal to guide you. There is no minimap, no quest log, no objective markers. You navigate by reading NPC dialogue carefully, noticing smoke on the horizon, recognising landmarks, and, yes, taking your own notes. It has a Metroidvania-ish skeleton underneath, with keys, emblems, and codes opening previously locked areas, which means revisiting zones constantly without a map to remind you where that locked door was. Some players will find this genuinely thrilling. Others will bounce off it hard within the first three hours. The game does include an in-game notepad that tracks plot-relevant information, and accessibility settings offer a compass option if the navigation becomes genuinely opaque, so it is not quite as brutal as the marketing implies. Puzzle variety spans simple cipher locks up to multi-zone mysteries that reward the patient and punish the impatient. Combat uses a stamina system where incoming damage also reduces your maximum stamina temporarily, creating real pressure to stay aggressive. A timed healing pulse after landing combos restores both health and stamina, and successful parries build toward a finisher that lands with satisfying weight. On paper, that is a decent toolkit. The problem is that Hollow Walkers come in roughly five Entity types across three tiers, and by the midpoint most players will have seen everything combat has to offer. The default difficulty is forgiving to a fault. Death costs you almost nothing; enemies stay dead, puzzles stay solved. Cranking the aggression and damage sliders up helps, but combat still sits firmly in the background rather than the foreground of what makes this game interesting. Firearms are useless against Entities, so you are leaning on upgradeable melee weapons, axes and swords primarily, plus a drone for ranged support. The finisher animations are visceral and well-directed. The enemy roster is not. What genuinely works is the world itself. Hadea is rendered in Unreal Engine 5 with striking consistency, from foggy forests and swampy marshes to bombed-out villages and eerie underground ruins. Performance on PC is notably clean, with solid frame rates at 1440p on mid-to-high hardware. The soundtrack does heavy lifting on atmosphere, and the environmental storytelling in each zone rewards the kind of slow, thorough exploration the game demands. The story's central theme, that civil conflict turns neighbours into monsters long before any supernatural event arrives, lands with real weight. The writing avoids easy bothsidesism and takes a clear-eyed view of how propaganda and power turn ordinary people into instruments of atrocity. It is the rare game where the setting itself is the protagonist. Hell is Us is not for everyone, and it knows it. If your tolerance for directionless wandering is low, or if you need combat depth to carry you through twenty-plus hours, this will frustrate you. But if you are the kind of player who keeps a notepad on the desk during games, who lights up when a world trusts you to figure it out, and who wants a story that treats the human capacity for cruelty as seriously as any monster design, Rogue Factor has built something genuinely unusual here. The combat is the ceiling on how great it can be. The world is the reason you stay.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedNo Quest MarkersDiegetic NavigationHealing PulseHollow WalkersCivil War SettingWeapon UpgradesDrone CombatNote-TakingMetroidvania StructureAdjustable Difficulty

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i7-9700 / AMD Ryzen 5 5500
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 3060 / AMD RX 6700 XT or equivalent, with minimum 10…

Recommended

OS
Windows 10/11 64-bit
Processor
Intel Core i7-11700K or AMD Ryzen 5 7600
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2080 Ti, 11GB or AMD Radeon R…

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Reviews & Ratings

Steam
86%(6,233)

Game Info

Developer
Rogue Factor
Publisher
Nacon
Release Date
Sep 4, 2025

Features

Single-playerSteam AchievementsFull controller supportCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed Input+8 more

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Best price€14.42
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Frequently asked questions about Hell is Us Deluxe Edition

How much does Hell is Us Deluxe Edition cost?

As of 31 August 2026, the cheapest in-stock offer for Hell is Us Deluxe Edition is €14.42 at Kinguin, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hell is Us Deluxe Edition cheapest?

The lowest in-stock price we track for Hell is Us Deluxe Edition is €14.42 at Kinguin (31 August 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hell is Us Deluxe Edition available on?

Hell is Us Deluxe Edition is available on PC, Xbox.

When was Hell is Us Deluxe Edition released?

Hell is Us Deluxe Edition was released on 4 September 2025.

Who developed Hell is Us Deluxe Edition?

Hell is Us Deluxe Edition was developed by Rogue Factor and published by Nacon.