Compare Hearts of Iron IV: Götterdämmerung (DLC) ( prices across trusted key stores and find the best deal. Developed by Paradox Development. Published by Paradox Interactive. Released on 11/14/2024. Available on PC. Genres: Simulation, Strategy.

Götterdämmerung is HOI4's most substantial focus-tree DLC in years, overhauling Germany root-and-branch and adding meaningful content for Austria, Hungary, Belgium, and Congo alongside two new cross-game systems: Raids and Special Projects.

If you have played Hearts of Iron IV before, you already know what the game asks of you: juggle factory queues, supply lines, division templates, national focuses, and the slow creep of political instability, all while an AI-controlled world tries to ruin your build order. Götterdämmerung does not change that formula, but it goes deep on the nations that sit at the centre of the war's opening act. Germany gets the headline treatment, a completely rebuilt focus tree with four credible political paths: the historical fascist route, a monarchist restoration, a democratic rebuild, and a communist alternative, each with distinct events, named characters, and consequences that ripple into mid-game diplomacy. The MEFO financing system has been rebuilt too, adding genuine economic pressure to the early fascist game and pushing you to move on Austria and Czechoslovakia on a tight schedule before debt catches up with you. The Inner Circle mechanic, new character-driven events, and the option to steer Germany toward a proto-European Union on the non-fascist paths give the tree far more replayability than the pre-DLC version. Austria now has a standalone tree built almost entirely around alternate history, since Anschluss happens so fast in the default timeline that every path is essentially counterfactual from the start. Hungary gets a roster of alternate monarchist candidates to pick from, each shaping your long-term alliance options. Belgium is the sleeper hit: a small nation with serious fortification depth, a colonial relationship with Congo that can result in either integration or independence, and a political tree that basically asks "which major power do you want to fight?" Congo itself is small in scope but surprisingly coherent as a co-op sidecar nation. The two headline mechanics sit a tier below the focus trees in terms of impact. Raids let you drop paratroopers or run air strikes on strategic targets such as canals, dams, and oil fields, or escalate to a nuclear strike if you have the tech. The Experimental Facilities system gates four research branches (nuclear, naval, land, and air engineering) behind dedicated buildings, adding a resource-allocation puzzle to the research screen. Both systems are fun in isolation and interact cleanly with the existing UI, but critics are right that the Special Projects research requires significant micromanagement for gains that rarely feel decisive, and the RNG element in outcomes is a friction point the community has flagged consistently. Raids, by contrast, are more reliably satisfying, especially on Ironman runs where cutting an enemy's oil supply at the right moment can reshape a front. For veterans who have been running the same Germany playthrough since Man the Guns, this is the reset button the game needed. The German tree alone provides several distinct 100-plus-hour campaigns depending on path and difficulty. For newcomers, the honest answer is: Götterdämmerung is a DLC for a base game that already has a steep learning curve, and the new mechanics add menus rather than remove them. Start with the base game, get a feel for divisions and focuses, then come back. The mod ecosystem around HOI4 remains enormous (Kaiserreich alone dwarfs most standalone releases), and Götterdämmerung's new scripting hooks give that community fresh material to build on. Diego, Scout Team

Hearts of Iron IV: Götterdämmerung (DLC) (

Hearts of Iron IV: Götterdämmerung (DLC) (

Add-on / DLC for Hearts of Iron IV — view full game
Nov 14, 2024Paradox DevelopmentParadox Interactive
GamerScout Says

Götterdämmerung is HOI4's most substantial focus-tree DLC in years, overhauling Germany root-and-branch and adding meaningful content for Austria, Hungary, Belgium, and Congo alongside two new cross-game systems: Raids and Special Projects.

PC
Best Price Available
€12.89
at Eneba
Lowest tracked: €12.89
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GamerScout Verdict

Best picked up by HOI4 veterans who want a fresh Germany campaign or a reason to finally try Austria and Belgium.

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Edition:
EnebaBest price
Götterdämmerung (DLC) Steam Key (PC) LATAMLatin AmericaSteam KeyKey
€12.89
Priced in EUR by the store
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StandardRest of worldSteam KeyKey
€14.79-41%
Priced in EUR by the store
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Götterdämmerung (DLC) (PC) Steam KeyGlobalSteam KeyKey
€15.32-39%
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Götterdämmerung (DLC) (PC) Steam KeyEurope (EU)Steam KeyKey
€15.62-37%
Priced in EUR by the store
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Price History

Lowest tracked
€12.899 Aug 2026
Current best
€12.89
Lowest since we started tracking
Keyshops
€12.50€13.83€15.16€16.495 Jun23 Jun11 Jul29 Jul16 Aug
5 Jun — 16 Aug
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Screenshots & Media

About Hearts of Iron IV: Götterdämmerung (DLC) (

If you have played Hearts of Iron IV before, you already know what the game asks of you: juggle factory queues, supply lines, division templates, national focuses, and the slow creep of political instability, all while an AI-controlled world tries to ruin your build order. Götterdämmerung does not change that formula, but it goes deep on the nations that sit at the centre of the war's opening act. Germany gets the headline treatment, a completely rebuilt focus tree with four credible political paths: the historical fascist route, a monarchist restoration, a democratic rebuild, and a communist alternative, each with distinct events, named characters, and consequences that ripple into mid-game diplomacy. The MEFO financing system has been rebuilt too, adding genuine economic pressure to the early fascist game and pushing you to move on Austria and Czechoslovakia on a tight schedule before debt catches up with you. The Inner Circle mechanic, new character-driven events, and the option to steer Germany toward a proto-European Union on the non-fascist paths give the tree far more replayability than the pre-DLC version. Austria now has a standalone tree built almost entirely around alternate history, since Anschluss happens so fast in the default timeline that every path is essentially counterfactual from the start. Hungary gets a roster of alternate monarchist candidates to pick from, each shaping your long-term alliance options. Belgium is the sleeper hit: a small nation with serious fortification depth, a colonial relationship with Congo that can result in either integration or independence, and a political tree that basically asks "which major power do you want to fight?" Congo itself is small in scope but surprisingly coherent as a co-op sidecar nation. The two headline mechanics sit a tier below the focus trees in terms of impact. Raids let you drop paratroopers or run air strikes on strategic targets such as canals, dams, and oil fields, or escalate to a nuclear strike if you have the tech. The Experimental Facilities system gates four research branches (nuclear, naval, land, and air engineering) behind dedicated buildings, adding a resource-allocation puzzle to the research screen. Both systems are fun in isolation and interact cleanly with the existing UI, but critics are right that the Special Projects research requires significant micromanagement for gains that rarely feel decisive, and the RNG element in outcomes is a friction point the community has flagged consistently. Raids, by contrast, are more reliably satisfying, especially on Ironman runs where cutting an enemy's oil supply at the right moment can reshape a front. For veterans who have been running the same Germany playthrough since Man the Guns, this is the reset button the game needed. The German tree alone provides several distinct 100-plus-hour campaigns depending on path and difficulty. For newcomers, the honest answer is: Götterdämmerung is a DLC for a base game that already has a steep learning curve, and the new mechanics add menus rather than remove them. Start with the base game, get a feel for divisions and focuses, then come back. The mod ecosystem around HOI4 remains enormous (Kaiserreich alone dwarfs most standalone releases), and Götterdämmerung's new scripting hooks give that community fresh material to build on.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamAlternate History Focus TreesSpecial ProjectsRaid MechanicsMEFO EconomyInner Circle PoliticsCharacter-Driven EventsAustria-Hungary ContentIronman CompatibleCo-op CapableEuropean Union Path

System Requirements

Minimum

Memory
4 GB RAM
DirectX
9.0c
Storage
2 GB
Graphics
Nvidia® GeForce™ GTX 470 (1.28GB) | AMD® HD 5850 (1GB) | Intel Iris Xe G7 (Tiger Lake) | AMD® Radeon™ RX Vega 11
Processor
Intel® Core™ i5 750 | AMD® FX 4300
64bit support
Yes
System requirements
Windows 10

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Game Info

Developer
Paradox Development
Publisher
Paradox Interactive
Release Date
Nov 14, 2024

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Frequently asked questions about Hearts of Iron IV: Götterdämmerung (DLC) (

How much does Hearts of Iron IV: Götterdämmerung (DLC) ( cost?

As of 16 August 2026, the cheapest in-stock offer for Hearts of Iron IV: Götterdämmerung (DLC) ( is €12.89 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hearts of Iron IV: Götterdämmerung (DLC) ( cheapest?

The lowest in-stock price we track for Hearts of Iron IV: Götterdämmerung (DLC) ( is €12.89 at Eneba (16 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hearts of Iron IV: Götterdämmerung (DLC) ( available on?

Hearts of Iron IV: Götterdämmerung (DLC) ( is available on PC.

When was Hearts of Iron IV: Götterdämmerung (DLC) ( released?

Hearts of Iron IV: Götterdämmerung (DLC) ( was released on 14 November 2024.

Who developed Hearts of Iron IV: Götterdämmerung (DLC) (?

Hearts of Iron IV: Götterdämmerung (DLC) ( was developed by Paradox Development and published by Paradox Interactive.