Compare Heads Will Roll prices across 50+ stores and find the best deal. Developed by 1917 Studios. Published by 1917 Studios. Released on 9/4/2021. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

A scrappy one-developer medieval survival RPG that asks you to survive the Hundred Years War one brutal turn-based fight at a time, with branching choices that actually bite back.

I have a soft spot for the games that arrive quietly, with a small review count and no marketing budget, and ask you to give them a fair hearing. Heads Will Roll is exactly that game: a solo-developed survival RPG set against the grinding misery of the Hundred Years War, where you begin as a nobody footman and either claw your way toward knighthood or die face-down in a French field. It sits somewhere between a choose-your-own-adventure text RPG and a turn-based tactics game, and the tension between those two modes is both its greatest strength and its biggest rough edge. The combat is the beating heart of it, and it demands respect. Stats, weapon proficiency, fatigue accumulation, and a granular injury system all feed into every exchange. Choosing a spear over a sword matters because weapon length is a tracked variable. Getting hit too many times does not just strip hit points, it layers traumas onto your character that carry forward into future battles. Over 150 lootable items ranging from swords, axes, maces, and crossbows to poisons and crafting components mean pre-fight preparation has real teeth. The pacing is deliberate, sometimes to the point of stubbornness, and players who want momentum rather than caution will bounce off it. But if you read gear descriptions and respect the systems, the combat starts to feel precise rather than punishing. Outside of fights, the non-linear story structure does what it promises. NPCs track your behavior through a reputation and virtue system, and the choices you make close doors as often as they open new ones. Random generation elements mean starting items, enemy compositions, and story events shift between playthroughs, so a second run is not just a repeat of the first. There is a romance layer too, which surfaces naturally through the NPC relationship system rather than feeling bolted on. The writing quality is uneven in places and the interface is functional rather than elegant, but neither problem is disqualifying. The sound design is understated in a way I respect: it reinforces the low-key atmosphere without reaching for grandeur it cannot afford. The version on this page is the original 2021 release, which has since been succeeded by Heads Will Roll: Reforged, a substantially expanded follow-up. The original sits at a mostly positive rating on Steam from a small pool of players, which is honest signal for a game this niche. It is unpolished in ways that a solo developer shipping a hardcore RPG is always going to be unpolished. But the ambition is genuine, the systems interact in interesting ways, and if you have patience for a game that takes its medieval setting seriously without the production values to match, there is something real here worth your time. Kai, Scout Team

Heads Will Roll
AdventureIndieRPG

Heads Will Roll

Sep 4, 20211917 Studios
GamerScout Says

A scrappy one-developer medieval survival RPG that asks you to survive the Hundred Years War one brutal turn-based fight at a time, with branching choices that actually bite back.

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About Heads Will Roll

I have a soft spot for the games that arrive quietly, with a small review count and no marketing budget, and ask you to give them a fair hearing. Heads Will Roll is exactly that game: a solo-developed survival RPG set against the grinding misery of the Hundred Years War, where you begin as a nobody footman and either claw your way toward knighthood or die face-down in a French field. It sits somewhere between a choose-your-own-adventure text RPG and a turn-based tactics game, and the tension between those two modes is both its greatest strength and its biggest rough edge. The combat is the beating heart of it, and it demands respect. Stats, weapon proficiency, fatigue accumulation, and a granular injury system all feed into every exchange. Choosing a spear over a sword matters because weapon length is a tracked variable. Getting hit too many times does not just strip hit points, it layers traumas onto your character that carry forward into future battles. Over 150 lootable items ranging from swords, axes, maces, and crossbows to poisons and crafting components mean pre-fight preparation has real teeth. The pacing is deliberate, sometimes to the point of stubbornness, and players who want momentum rather than caution will bounce off it. But if you read gear descriptions and respect the systems, the combat starts to feel precise rather than punishing. Outside of fights, the non-linear story structure does what it promises. NPCs track your behavior through a reputation and virtue system, and the choices you make close doors as often as they open new ones. Random generation elements mean starting items, enemy compositions, and story events shift between playthroughs, so a second run is not just a repeat of the first. There is a romance layer too, which surfaces naturally through the NPC relationship system rather than feeling bolted on. The writing quality is uneven in places and the interface is functional rather than elegant, but neither problem is disqualifying. The sound design is understated in a way I respect: it reinforces the low-key atmosphere without reaching for grandeur it cannot afford. The version on this page is the original 2021 release, which has since been succeeded by Heads Will Roll: Reforged, a substantially expanded follow-up. The original sits at a mostly positive rating on Steam from a small pool of players, which is honest signal for a game this niche. It is unpolished in ways that a solo developer shipping a hardcore RPG is always going to be unpolished. But the ambition is genuine, the systems interact in interesting ways, and if you have patience for a game that takes its medieval setting seriously without the production values to match, there is something real here worth your time. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Hundred Years WarVirtue SystemWeapon ProficiencyInjury SystemText-Adventure HybridNPC ReputationFatigue MechanicsProcedural EventsLow-Budget Indie

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Any graphics card that is not completely obsolete
Processor
Any CPU with SSE2 instruction set support: Intel Pentium 4+, AMD Athlon 64+

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Game Info

Developer
1917 Studios
Publisher
1917 Studios
Release Date
Sep 4, 2021

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What platforms is Heads Will Roll available on?

Heads Will Roll is available on PC, Mac, Linux.

When was Heads Will Roll released?

Heads Will Roll was released on 4 September 2021.

Who developed Heads Will Roll?

Heads Will Roll was developed by 1917 Studios.