Halo 3: ODST (DLC)
Drop into New Mombasa as an ODST grunt with no shields and a pistol. Slower, moodier Halo that actually rewards patience over aggression.
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About Halo 3: ODST (DLC)
ODST is the odd one out in Halo: The Master Chief Collection, and that is exactly why it is worth your time. You are not a Spartan. You do not have shields that ping back to full after a coffee break behind cover. You are a regular soldier - well, a highly trained orbital drop trooper, but still human enough to die fast if you play it like classic Halo. That shift in damage model changes everything about how you approach a firefight. You scan for health packs, you think about sightlines before charging, and you respect the Covenant's plasma weapons in a way Master Chief never had to. The campaign structure is unusual even by shooter standards. You spend most of your time as the Rookie, alone in a rain-soaked open-world section of New Mombasa at night, piecing together what happened to your scattered squad through environmental clues and audio logs. Those audio logs - the Sadie's Story chain - are genuinely good ambient storytelling that most players skip and then regret skipping. The city feels oppressive and underpopulated in a way that works atmospherically even if it occasionally drags. When you shift into the flashback missions playing as other squad members, the pacing snaps back to something tighter and more traditional. Those missions are the highlight of the package. Firefight mode is the multiplayer hook here, and it holds up better than you might expect. Wave-based survival against Covenant AI with a rotating set of skulls cranking up the difficulty over time. It is not a ranked competitive mode - there is no ladder, no MMR, no placement matches. It is a cooperative endurance test best played with three friends who communicate. Solo Firefight is available but starts feeling punishing fast once the later waves stack elites with energy swords and you are low on health packs. The netcode running through MCC is functional and consistent, which is the minimum bar you need from a co-op experience. Do not come here expecting any kind of PvP depth - the PvP tag on the store page refers to MCC's broader multiplayer infrastructure, not anything ODST-specific. As a piece of the MCC package, ODST is a DLC add-on, not a standalone. If you already own MCC on PC, the question is whether this specific entry is worth adding. The answer is yes if you have any fondness for slower, narrative-leaning shooters with a good co-op survival mode. The gunfeel is classic Halo - weighty, deliberate, with that satisfying pistol headshot rhythm that the series built its reputation on. The silenced SMG and the ODST-specific weapons fit the scrappier feel of playing a non-Spartan. Movement is grounded compared to the later MCC entries, which is either a feature or a dealbreaker depending on what you want from a session. If you are coming in purely for competitive gunplay or ranked modes, this is the wrong stop on the MCC train. But if you want a co-op campaign that has actual stakes because you can actually die, paired with Firefight rounds that get genuinely chaotic on higher difficulties, ODST earns its place in the collection. Fred, Scout Team
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Game Info
- Developer
- 343 Industries, Saber Interactive, Bungie
- Publisher
- Xbox Game Studios
- Release Date
- Sep 21, 2020