Compare Hades II prices across trusted key stores and find the best deal. Developed by Supergiant Games. Published by Supergiant Games. Released on 5/6/2024. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 94/100.

Supergiant's roguelite sequel trades the Underworld for a war against Kronos, and somehow tops the original with deeper builds, sharper writing, and more gods to beg favors from.

Hades II is a roguelite action game from Supergiant Games where you play as Melinoe, a witch trained in the shadows to take down Kronos, the Titan of Time, who has apparently had a very bad influence on the Underworld's management. If you bounced off the first Hades because roguelites felt too punishing, this one won't fix that for you. But if you loved the loop of dying, unlocking, and gradually cracking open a story told in fragments across dozens of runs, Melinoe's campaign deepens everything that made Zagreus' story compelling and adds a layer of arcane weirdness on top. The combat is faster and more flexible than the original. Melinoe leans into sorcery, with a dedicated Omega meter that charges up heavy cast attacks alongside your normal attack, special, and dash. The weapon roster, even in Early Access, covers staffs, torches, axes, and a skull on a chain, each with genuinely different rhythms. Boon selection from Olympian gods returns and feels meatier, with duo boons, hexes, and arcana card upgrades adding real build complexity. By run fifteen you will be making choices that matter, not just picking the shiniest stat. The build variety holds up well past hour forty, which is the bar I personally care about. The writing is where Supergiant earns its reputation. Melinoe is a different kind of protagonist than Zagreus, more guarded, more shaped by grief, and the supporting cast around her rewards patience. Characters reveal themselves slowly across repeated conversations, and the world around the Crossroads base camp feels genuinely alive. Supergiant has always understood that in a roguelite, the story lives in the repetition, not in a cutscene. Every failed run is canon. Every god who pops up with a blessing has something to say about it. The dialogue avoids the filler-quest problem almost entirely because the game never pretends a side conversation is mandatory lore delivery. That said, the game is still in Early Access, and that shows in places. Some regions feel less populated than others, and the mid-game pacing has rough patches where the difficulty curve bumps awkwardly before smoothing out. Certain weapon-boon combinations are clearly overtuned relative to others, which Supergiant will almost certainly patch, but right now some runs feel like they have a correct answer. The final boss encounter as currently implemented does not yet represent the full narrative conclusion Supergiant is building toward, so players expecting a complete arc should know they are buying into a work in progress. For fans of the first game, the question is not whether to play this but when. For newcomers, be honest with yourself about whether you enjoy learning through failure, because that is the entire premise. Melinoe's story has the bones of something that will be talked about the same way the original is, once it crosses the finish line. Monika, Scout Team

Hades II

Hades II

May 6, 2024Supergiant Games
GamerScout Says

Supergiant's roguelite sequel trades the Underworld for a war against Kronos, and somehow tops the original with deeper builds, sharper writing, and more gods to beg favors from.

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About Hades II

Hades II is a roguelite action game from Supergiant Games where you play as Melinoe, a witch trained in the shadows to take down Kronos, the Titan of Time, who has apparently had a very bad influence on the Underworld's management. If you bounced off the first Hades because roguelites felt too punishing, this one won't fix that for you. But if you loved the loop of dying, unlocking, and gradually cracking open a story told in fragments across dozens of runs, Melinoe's campaign deepens everything that made Zagreus' story compelling and adds a layer of arcane weirdness on top. The combat is faster and more flexible than the original. Melinoe leans into sorcery, with a dedicated Omega meter that charges up heavy cast attacks alongside your normal attack, special, and dash. The weapon roster, even in Early Access, covers staffs, torches, axes, and a skull on a chain, each with genuinely different rhythms. Boon selection from Olympian gods returns and feels meatier, with duo boons, hexes, and arcana card upgrades adding real build complexity. By run fifteen you will be making choices that matter, not just picking the shiniest stat. The build variety holds up well past hour forty, which is the bar I personally care about. The writing is where Supergiant earns its reputation. Melinoe is a different kind of protagonist than Zagreus, more guarded, more shaped by grief, and the supporting cast around her rewards patience. Characters reveal themselves slowly across repeated conversations, and the world around the Crossroads base camp feels genuinely alive. Supergiant has always understood that in a roguelite, the story lives in the repetition, not in a cutscene. Every failed run is canon. Every god who pops up with a blessing has something to say about it. The dialogue avoids the filler-quest problem almost entirely because the game never pretends a side conversation is mandatory lore delivery. That said, the game is still in Early Access, and that shows in places. Some regions feel less populated than others, and the mid-game pacing has rough patches where the difficulty curve bumps awkwardly before smoothing out. Certain weapon-boon combinations are clearly overtuned relative to others, which Supergiant will almost certainly patch, but right now some runs feel like they have a correct answer. The final boss encounter as currently implemented does not yet represent the full narrative conclusion Supergiant is building toward, so players expecting a complete arc should know they are buying into a work in progress. For fans of the first game, the question is not whether to play this but when. For newcomers, be honest with yourself about whether you enjoy learning through failure, because that is the entire premise. Melinoe's story has the bones of something that will be talked about the same way the original is, once it crosses the finish line.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudFamily SharingRogueliteEarly AccessBoon SystemBuild VarietyMythological SettingOmega AttacksCharacter-driven StoryHigh Replayability

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
11 GB available space
Graphics
GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
Processor
Dual Core 2.4 GHz

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
Storage
11 GB available space
Graphics
GeForce RTX 2060, Radeon RX 5600 XT, or Intel Arc A580
Processor
Quad Core 2.4ghz

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Reviews & Ratings

Metacritic
94
Steam
97%(85,000)

Game Info

Developer
Supergiant Games
Publisher
Supergiant Games
Release Date
May 6, 2024
Age Rating
PEGI 12T

Game Modes

single player
Up to 1 players

Languages

Audio (1)
English
Subtitles (11)
EnglishFrenchGermanSpanishItalianPolish+5 more

Features

Full Controller SupportAchievementsCloud Saves

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Frequently asked questions about Hades II

How much does Hades II cost?

Hades II pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Hades II available on?

Hades II is available on PC, Xbox.

When was Hades II released?

Hades II was released on 6 May 2024.

Who developed Hades II?

Hades II was developed by Supergiant Games.

Is Hades II worth buying?

Hades II holds a Metacritic score of 94/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.