
Grid Masters
If you grew up wishing Mega Man Battle Network had a couch-versus mode, this little Early Access fighter quietly answers that call. Whether it delivers enough is a harder question.
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About Grid Masters
I want to root for Grid Masters. It wears its inspirations openly, drawing from Mega Man Battle Network's lane-based grid combat and mixing in the character-identity energy of platform fighters, and there is something genuinely charming about a small studio from Atlanta putting that hybrid on Steam and asking people to fight over it. The core loop places two to four players on a split grid arena where every move is governed by cooldowns rather than frame-perfect inputs, which means positioning and timing matter more than twitchy execution. That is an interesting design choice, and for anyone who bounced off traditional fighting games because of motion commands, it lowers the barrier in a meaningful way. The roster sits at five characters, each built around a distinct playstyle. Decimus leans into explosive, high-damage plays with tossable bombs. The robot combatant SRA-2053 deploys minions and heavy ordnance. Malaya brings an assassin's kit shaped by her backstory as a saboteur. Each fighter genuinely feels different to operate, and the practice mode, which displays damage values on hit, gives you a place to map out combo strings before you take them online or to a couch. That practice mode is a quiet but thoughtful inclusion for an Early Access build. Arcade mode lets you fight through a bracket solo or in local co-op, which helps if finding a live opponent is a challenge. The honest concern here is development momentum. Steam notes that the last developer update was posted over eight years ago. The game launched with promises of additional characters, match mutators, a single-player endless mode, and stable online matchmaking, and most of those goals appear to have remained on the roadmap rather than shipping. The online server list had documented instability not long after launch, and controller support carried known bugs that the team was still patching through the game's most active update window. These are forgivable growing pains in a live Early Access title. In an apparently dormant one, they become permanent features of the experience. For local play with a friend on the same machine, Grid Masters can still deliver a low-stakes, punchy session. The cooldown-based combat rewards players who think a beat ahead, and the faction lore set on the planet Orikos, with its Megacorp politics and annual gladiatorial Grid tournament, gives the characters more texture than you would expect from a project this small. But anyone hoping for a populated online community or a completed roster should approach with clear eyes. This is a game frozen mid-promise, and the warmth of its concept only stretches so far when the playerbase is effectively invisible and the update log has gone silent. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista SP2
- Memory
- 1024 MB RAM
- Storage
- 250 MB available space
- Graphics
- Card Supporting OpenGL 3 or higher
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Game Info
- Developer
- Angry Hangar Games, LLC
- Publisher
- Angry Hangar Games, LLC
- Release Date
- May 31, 2016