Compare Gravewood High - Chapter 1 prices across trusted key stores and find the best deal. Developed by HeroCraft PC. Published by HeroCraft PC. Released on 5/3/2023. Available on PC. Genres: Action, Adventure, Indie.

Built for a six-person voice call and a hunter that studies your habits, not for anyone wanting a polished solo scare. Brilliant when the AI reads you, thin when the level shuffle gets lazy.

This one belongs to the six-friend voice call that treats horror as a stage for screaming at each other, and it is genuinely not for the player who wants a tight, authored single-player campaign, because Gravewood High spends its best ideas on chaos it cannot always control. I say that as someone who roots for small teams swinging at systems bigger than their budget. HeroCraft PC put out an episodic stealth horror set inside a high school in May 2023, where something is hunting the halls and your only real tools are silence, timing, and whatever furniture you can wreck on the way out. The Steam consensus sits at Mixed for reasons I understand completely. When the parts click, it produces the sharpest cat-and-mouse tension I have felt in a school corridor. When they do not, you are standing in a reshuffled classroom trying to work out whether the game outsmarted you or simply rolled bad dice. The centerpiece is the hunter, and it is the reason to care about this project at all. It adapts. If you keep bolting for the same stairwell, it starts checking the stairwell. If you always duck into the same locker, that locker becomes a trap. Most horror games sell you an AI that learns and then quietly hand you a patrol route on a loop. This one actually shifts its attention, and the first time you feel it anticipate you, the floor drops out a little. Sound is the other half of the equation. Running is loud, breaking things is loud, panicking is loud, and the game listens to all of it. Layer on procedurally arranged level layouts and destructible environments and you get runs where your escape route exists because you smashed it into being thirty seconds earlier. That is real design intent, and it is rare at this scale. Co-op for up to six is where the whole thing finds its voice. Solo, the tension is purer but the seams show faster, because you notice every repeated room and every AI hiccup with nothing else to look at. With a full group, the hunter's attention becomes a resource you fight over. Someone plays loud bait on purpose. Someone hides badly and gets everyone caught. Someone goes quiet for four minutes and you assume the worst. The design does not force cooperation so much as invite betrayal by incompetence, and that is a great engine for stories your group retells for months. Bring people who talk. This is not a game for a silent lobby of strangers. Now the disappointments, and there are real ones. The Chapter 1 framing is not decoration. This is a slice, and it ends before its ideas have room to escalate, which is a hard sell when the whole appeal is a system that gets more interesting the longer it studies you. The procedural layouts that keep runs fresh also flatten the sense of place, so the school never becomes a building you know in your bones the way the best stealth horror spaces do. Technically it is scruffy: pathfinding stumbles, the hunter occasionally does something that reads as broken rather than uncanny, and the netcode can wobble with a full group. Controller support is partial, so plan on mouse and keyboard. That 56 percent rating is not a mob being unfair. It is the accurate sound of half the players hitting the rough patches before the good stuff arrived. I defend slow starts and unfinished-feeling indies when the craft underneath is honest, and here it is. There is a real idea at the center of this school, and the sound design does more atmospheric work than most bigger horror productions manage with triple the assets. But I will not pretend the packaging is generous. If you are one person hoping for six polished hours of scripted dread, walk away and spend that time elsewhere. If you are the person in your friend group who organizes the Friday night lobby and values a story worth retelling over a story worth finishing, this will earn its evening. Go in expecting an experiment that occasionally malfunctions in your favor, and it holds up. Kai, Scout Team

Gravewood High - Chapter 1

Gravewood High - Chapter 1

May 3, 2023HeroCraft PC
GamerScout Says

Built for a six-person voice call and a hunter that studies your habits, not for anyone wanting a polished solo scare. Brilliant when the AI reads you, thin when the level shuffle gets lazy.

PC
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€0.59
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GamerScout Verdict

Worth an evening if you have five friends and patience for rough edges; skip it if you want a finished solo horror campaign.

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About Gravewood High - Chapter 1

This one belongs to the six-friend voice call that treats horror as a stage for screaming at each other, and it is genuinely not for the player who wants a tight, authored single-player campaign, because Gravewood High spends its best ideas on chaos it cannot always control. I say that as someone who roots for small teams swinging at systems bigger than their budget. HeroCraft PC put out an episodic stealth horror set inside a high school in May 2023, where something is hunting the halls and your only real tools are silence, timing, and whatever furniture you can wreck on the way out. The Steam consensus sits at Mixed for reasons I understand completely. When the parts click, it produces the sharpest cat-and-mouse tension I have felt in a school corridor. When they do not, you are standing in a reshuffled classroom trying to work out whether the game outsmarted you or simply rolled bad dice. The centerpiece is the hunter, and it is the reason to care about this project at all. It adapts. If you keep bolting for the same stairwell, it starts checking the stairwell. If you always duck into the same locker, that locker becomes a trap. Most horror games sell you an AI that learns and then quietly hand you a patrol route on a loop. This one actually shifts its attention, and the first time you feel it anticipate you, the floor drops out a little. Sound is the other half of the equation. Running is loud, breaking things is loud, panicking is loud, and the game listens to all of it. Layer on procedurally arranged level layouts and destructible environments and you get runs where your escape route exists because you smashed it into being thirty seconds earlier. That is real design intent, and it is rare at this scale. Co-op for up to six is where the whole thing finds its voice. Solo, the tension is purer but the seams show faster, because you notice every repeated room and every AI hiccup with nothing else to look at. With a full group, the hunter's attention becomes a resource you fight over. Someone plays loud bait on purpose. Someone hides badly and gets everyone caught. Someone goes quiet for four minutes and you assume the worst. The design does not force cooperation so much as invite betrayal by incompetence, and that is a great engine for stories your group retells for months. Bring people who talk. This is not a game for a silent lobby of strangers. Now the disappointments, and there are real ones. The Chapter 1 framing is not decoration. This is a slice, and it ends before its ideas have room to escalate, which is a hard sell when the whole appeal is a system that gets more interesting the longer it studies you. The procedural layouts that keep runs fresh also flatten the sense of place, so the school never becomes a building you know in your bones the way the best stealth horror spaces do. Technically it is scruffy: pathfinding stumbles, the hunter occasionally does something that reads as broken rather than uncanny, and the netcode can wobble with a full group. Controller support is partial, so plan on mouse and keyboard. That 56 percent rating is not a mob being unfair. It is the accurate sound of half the players hitting the rough patches before the good stuff arrived. I defend slow starts and unfinished-feeling indies when the craft underneath is honest, and here it is. There is a real idea at the center of this school, and the sound design does more atmospheric work than most bigger horror productions manage with triple the assets. But I will not pretend the packaging is generous. If you are one person hoping for six polished hours of scripted dread, walk away and spend that time elsewhere. If you are the person in your friend group who organizes the Friday night lobby and values a story worth retelling over a story worth finishing, this will earn its evening. Go in expecting an experiment that occasionally malfunctions in your favor, and it holds up.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedStealth HorrorAdaptive Hunter AIProcedural Level LayoutsDestructible Environments6-Player Co-opHide and SeekEpisodicSound-Driven HorrorHigh School SettingCat and MouseEmergent ChaosNoise ManagementVoice Chat RecommendedSandbox EscapeRough Around the EdgesSurvival HorrorShort Runtime

System Requirements

Minimum

Processor
2.5 GHz CPU, 4 cores
Memory
4 GB RAM
Graphics
GeForce 950
DirectX
Version 11
Storage
5 GB av…

Recommended

Processor
Intel® Core™ i5-8400
Memory
8 GB RAM
Graphics
GeForce RTX 2060
DirectX
Version 11 Storage…

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Reviews & Ratings

Steam
56%(1,140)

Game Info

Developer
HeroCraft PC
Publisher
HeroCraft PC
Release Date
May 3, 2023

Features

MultiplayerSteam AchievementsPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about Gravewood High - Chapter 1

How much does Gravewood High - Chapter 1 cost?

As of 7 September 2026, the cheapest in-stock offer for Gravewood High - Chapter 1 is €0.59 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Gravewood High - Chapter 1 cheapest?

The lowest in-stock price we track for Gravewood High - Chapter 1 is €0.59 at Eneba (7 September 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Gravewood High - Chapter 1 available on?

Gravewood High - Chapter 1 is available on PC.

When was Gravewood High - Chapter 1 released?

Gravewood High - Chapter 1 was released on 3 May 2023.

Who developed Gravewood High - Chapter 1?

Gravewood High - Chapter 1 was developed by HeroCraft PC.