Compare Gothic III: Forsaken Gods Enhanced Edition prices across 50+ stores and find the best deal. Developed by Trine Studios. Published by THQ Nordic. Released on 3/22/2011. Available on PC. Genres: RPG.

A standalone Gothic III expansion that follows the Nameless Hero's absence from Myrtana - rough around the edges and divisive among series fans, but patched into a more playable state.

Gothic III: Forsaken Gods Enhanced Edition is a standalone expansion to Gothic III, set after the events of the main game. The Nameless Hero and Xardas have withdrawn from Myrtana, watching from some liminal exile as the world they shaped unravels without them. On paper, that premise has real potential - a power vacuum in a Gothic world is exactly the kind of morally murky situation the series does well. In practice, the execution is a different story. This is an RPG in the Gothic tradition, meaning you are dropped into a world with factions, conversations, and quests that nominally branch based on your choices. The Nameless Hero carries over the archetype from Gothic III: a gruff wanderer shaped by combat, magic, or stealth depending on how you invest your attribute points and abilities. Melee, ranged, and magic builds are all present, and the skill progression system follows the familiar Gothic loop of finding trainers, spending learning points, and watching your character shift from a punching bag into something genuinely dangerous. If you have history with the series, the bones feel recognizable. What doesn't feel right is almost everything built on top of those bones. The writing is notably weaker than the base game - quest dialogue rarely rewards a second read, and the narrative payoff for most story beats lands with a quiet thud rather than anything that makes you stop and think. The world of Myrtana feels less alive here, more like a stage set than a breathing place. Quest design leans on the kind of fetch-and-clear structure that adds hours without adding substance - exactly the filler that makes long RPGs feel like a chore by the halfway point. The faction system, which in a better version of this game would be the heart of the experience, ends up feeling more decorative than consequential. The "Enhanced Edition" label does real work here. Trine Studios patched this release into significantly better shape than the original launch, which was broadly considered unfinished and unstable. Performance is more reliable, some bugs have been addressed, and the experience is at least completable without constant frustration. That said, "enhanced" is relative. If you are coming from Gothic II or even a well-modded Gothic III, the quality gap is noticeable. Combat is serviceable but lacks the satisfying weight the series is capable of, and the encounter design rarely asks you to engage with your build in interesting ways past the early hours. Who is this for, honestly? Series completionists who want to see every corner of the Gothic universe will find enough here to justify the time, especially at a low entry point. Players new to Gothic should start with Gothic II or the base Gothic III, both of which represent the series at much higher points. If you genuinely loved the Myrtana setting and want more time in it, Forsaken Gods scratches that itch in a modest way. Just go in with adjusted expectations - this is an expansion that exists, rather than one that demands to exist. Monika, Scout Team

Gothic III: Forsaken Gods Enhanced Edition
RPG

Gothic III: Forsaken Gods Enhanced Edition

Mar 22, 2011Trine StudiosTHQ Nordic
GamerScout Says

A standalone Gothic III expansion that follows the Nameless Hero's absence from Myrtana - rough around the edges and divisive among series fans, but patched into a more playable state.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Gothic III: Forsaken Gods Enhanced Edition

Gothic III: Forsaken Gods Enhanced Edition is a standalone expansion to Gothic III, set after the events of the main game. The Nameless Hero and Xardas have withdrawn from Myrtana, watching from some liminal exile as the world they shaped unravels without them. On paper, that premise has real potential - a power vacuum in a Gothic world is exactly the kind of morally murky situation the series does well. In practice, the execution is a different story. This is an RPG in the Gothic tradition, meaning you are dropped into a world with factions, conversations, and quests that nominally branch based on your choices. The Nameless Hero carries over the archetype from Gothic III: a gruff wanderer shaped by combat, magic, or stealth depending on how you invest your attribute points and abilities. Melee, ranged, and magic builds are all present, and the skill progression system follows the familiar Gothic loop of finding trainers, spending learning points, and watching your character shift from a punching bag into something genuinely dangerous. If you have history with the series, the bones feel recognizable. What doesn't feel right is almost everything built on top of those bones. The writing is notably weaker than the base game - quest dialogue rarely rewards a second read, and the narrative payoff for most story beats lands with a quiet thud rather than anything that makes you stop and think. The world of Myrtana feels less alive here, more like a stage set than a breathing place. Quest design leans on the kind of fetch-and-clear structure that adds hours without adding substance - exactly the filler that makes long RPGs feel like a chore by the halfway point. The faction system, which in a better version of this game would be the heart of the experience, ends up feeling more decorative than consequential. The "Enhanced Edition" label does real work here. Trine Studios patched this release into significantly better shape than the original launch, which was broadly considered unfinished and unstable. Performance is more reliable, some bugs have been addressed, and the experience is at least completable without constant frustration. That said, "enhanced" is relative. If you are coming from Gothic II or even a well-modded Gothic III, the quality gap is noticeable. Combat is serviceable but lacks the satisfying weight the series is capable of, and the encounter design rarely asks you to engage with your build in interesting ways past the early hours. Who is this for, honestly? Series completionists who want to see every corner of the Gothic universe will find enough here to justify the time, especially at a low entry point. Players new to Gothic should start with Gothic II or the base Gothic III, both of which represent the series at much higher points. If you genuinely loved the Myrtana setting and want more time in it, Forsaken Gods scratches that itch in a modest way. Just go in with adjusted expectations - this is an expansion that exists, rather than one that demands to exist. Monika, Scout Team

Tags

steamStandalone ExpansionFaction SystemSkill TrainersOpen World RPGMelee CombatMagic BuildsPost-Game StoryPC Exclusive

System Requirements

System requirements for Gothic III: Forsaken Gods Enhanced Edition aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
49%(1,343)

Game Info

Developer
Trine Studios
Publisher
THQ Nordic
Release Date
Mar 22, 2011

Price Alert

Get notified when the price drops below your target!

Create Alert