Compare GoobnBalloonsDX prices across 50+ stores and find the best deal. Developed by IconicArtsLLP. Published by IconicArtsLLP. Released on 9/11/2024. Available on PC. Genres: Action, Adventure, Indie.

Couch co-op fans and arcade-nostalgia chasers take note: GoobnBalloonsDX packs over 100 bite-sized challenges, a Super Mario World-style overworld, and enough character variety to make short sessions dangerously re-playable.

I went into GoobnBalloonsDX expecting a throwaway sub-fiver, and came out the other side having burned through three worlds worth of balloon-popping before I even thought to check the clock. That kind of quiet momentum is something only small, focused games tend to manage, and IconicArts - a New England studio founded in 2022 - have clearly thought hard about what their game actually needs to be. At its core this is a twin-stick shooter built around a single compact arena. Balloons descend from the top of the screen; your character, Goobert, blasts them from below using either the cardinal eight-direction shot placement or, if you unlock Mr. Analogue, free-aim with a satisfying slide trade-off. Controls are immediate and legible - left stick to move, right stick to aim, face buttons for a quick omni-directional burst. There is nothing buried in a menu. The action communicates itself in seconds, which makes it ideal for pulling in a second player on the couch without a five-minute tutorial speech. The Goob Odyssey story mode is where the real content lives. Across three worlds you work through over 100 challenges laid out on a branching overworld map that has an unmistakable Super Mario World flavour - you pick your route, with only a handful of prerequisite gates blocking specific paths. Stage variety is the game's clearest design strength. Some levels are pure time trials. Others ask you to destroy every balloon before the clock expires. A few throw in indestructible balloons or gusts of wind that change trajectory mid-flight. The sharpest challenge type makes you avoid birds crossing the screen: one stray shot and you are dead instantly, which transforms the usual spray-and-pray rhythm into something cautious and tense. Bonus night-time stages round the package out. Captive characters locked inside Prison Balloons are scattered across the campaign, and rescuing them adds them to your unlockable roster - each with distinct movement and firing traits. The cosmetic accessories that drop alongside them are purely decorative, which is honest design for a game at this price point. The Arcade Mode, which unlocks after completing the opening tutorial stage, is a more traditional score-attack loop: endless waves, no floor under you, local leaderboards. It does not have online leaderboards, which is a missed trick for the competitive-minded, but the mode does its job as a between-sessions fidget. Where the game earns genuine affection is in its restraint. Levels run under a minute each. The difficulty curve is gentle enough for younger players yet the gold-medal time trials have a tight enough window to test anyone who actually cares about mastery. Repeat runs with different characters feel meaningfully different rather than cosmetically different. The sound design is serviceable rather than memorable - effects land with appropriate weight but there is nothing here that burrows into your head the way a great arcade soundtrack should. That is probably the one area where the solo-developer seams show. Visually, the DX designation signals a genuine upgrade from the original free itch.io release: cleaner art, more expressive balloon variants in different colours with their own behaviours, and enough visual clarity that even busy screens stay readable. Reviewers across platforms have broadly agreed the core is solid if unspectacular, with the stage variety doing the heavy lifting against the repetitive nature of the fundamental mechanic. That assessment is fair. GoobnBalloonsDX knows exactly what it is - a short, cheerful, local co-op arcade game with 44 achievements and no inflated ambitions. For a game that started life as a free prototype, the finished product is a quietly confident little package. Kai, Scout Team

GoobnBalloonsDX
ActionAdventureIndie

GoobnBalloonsDX

Sep 11, 2024IconicArtsLLP
GamerScout Says

Couch co-op fans and arcade-nostalgia chasers take note: GoobnBalloonsDX packs over 100 bite-sized challenges, a Super Mario World-style overworld, and enough character variety to make short sessions dangerously re-playable.

PC
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Screenshots & Media

Screenshot

About GoobnBalloonsDX

I went into GoobnBalloonsDX expecting a throwaway sub-fiver, and came out the other side having burned through three worlds worth of balloon-popping before I even thought to check the clock. That kind of quiet momentum is something only small, focused games tend to manage, and IconicArts - a New England studio founded in 2022 - have clearly thought hard about what their game actually needs to be. At its core this is a twin-stick shooter built around a single compact arena. Balloons descend from the top of the screen; your character, Goobert, blasts them from below using either the cardinal eight-direction shot placement or, if you unlock Mr. Analogue, free-aim with a satisfying slide trade-off. Controls are immediate and legible - left stick to move, right stick to aim, face buttons for a quick omni-directional burst. There is nothing buried in a menu. The action communicates itself in seconds, which makes it ideal for pulling in a second player on the couch without a five-minute tutorial speech. The Goob Odyssey story mode is where the real content lives. Across three worlds you work through over 100 challenges laid out on a branching overworld map that has an unmistakable Super Mario World flavour - you pick your route, with only a handful of prerequisite gates blocking specific paths. Stage variety is the game's clearest design strength. Some levels are pure time trials. Others ask you to destroy every balloon before the clock expires. A few throw in indestructible balloons or gusts of wind that change trajectory mid-flight. The sharpest challenge type makes you avoid birds crossing the screen: one stray shot and you are dead instantly, which transforms the usual spray-and-pray rhythm into something cautious and tense. Bonus night-time stages round the package out. Captive characters locked inside Prison Balloons are scattered across the campaign, and rescuing them adds them to your unlockable roster - each with distinct movement and firing traits. The cosmetic accessories that drop alongside them are purely decorative, which is honest design for a game at this price point. The Arcade Mode, which unlocks after completing the opening tutorial stage, is a more traditional score-attack loop: endless waves, no floor under you, local leaderboards. It does not have online leaderboards, which is a missed trick for the competitive-minded, but the mode does its job as a between-sessions fidget. Where the game earns genuine affection is in its restraint. Levels run under a minute each. The difficulty curve is gentle enough for younger players yet the gold-medal time trials have a tight enough window to test anyone who actually cares about mastery. Repeat runs with different characters feel meaningfully different rather than cosmetically different. The sound design is serviceable rather than memorable - effects land with appropriate weight but there is nothing here that burrows into your head the way a great arcade soundtrack should. That is probably the one area where the solo-developer seams show. Visually, the DX designation signals a genuine upgrade from the original free itch.io release: cleaner art, more expressive balloon variants in different colours with their own behaviours, and enough visual clarity that even busy screens stay readable. Reviewers across platforms have broadly agreed the core is solid if unspectacular, with the stage variety doing the heavy lifting against the repetitive nature of the fundamental mechanic. That assessment is fair. GoobnBalloonsDX knows exactly what it is - a short, cheerful, local co-op arcade game with 44 achievements and no inflated ambitions. For a game that started life as a free prototype, the finished product is a quietly confident little package. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Overworld MapCharacter UnlockScore AttackStage VarietyCouch Co-opBite-Sized LevelsGimmick StagesArcade Progression

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
8 GB RAM
Storage
3 GB available space
Graphics
Intel(R) HD Graphics Family
Processor
Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 960
Processor
Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz

Reviews & Ratings

No ratings available

Game Info

Developer
IconicArtsLLP
Publisher
IconicArtsLLP
Release Date
Sep 11, 2024

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