Compare Gone Home + Original Soundtrack prices across trusted key stores and find the best deal. Developed by Fullbright. Published by +Mpact Games, LLC.. Released on 8/15/2013. Available on PC. Genres: Adventure, Indie. Metacritic score: 86/100.

An empty house in 1995 holds your whole family's secrets. Gone Home is a quiet, intimate mystery told entirely through objects left behind.

Gone Home is a first-person exploration game set in a single night in 1995. You play as Kaitlin Greenbriar, freshly returned from a year abroad, who walks into her family's new Oregon home to find nobody there. No jumpscares, no inventory puzzles, no combat. What you get instead is a house that speaks through its mess: crumpled notes, mixtape cases, receipts tucked inside books, answering machine messages you weren't meant to hear. The entire game is essentially one long act of careful snooping, and Fullbright knew exactly what they were building. The exploration loop is tactile and deliberate. You pick things up, rotate them, put them down, cross the same hallway three times before noticing a locked door you'd ignored. The house is designed like a memory palace - each room layered with its own emotional register, the basement distinctly different in tone from the upstairs bedrooms. The soundtrack, included here, does a lot of heavy lifting in that regard. A lot of ambient house noise, the rain outside, and then those specific synth-guitar pieces that drift in exactly when the emotional temperature rises. It's crafted with genuine attention, and the OST as a standalone listen holds up. The heart of the story is Kaitlin's younger sister Sam, and the journal entries you collect piece together her year while Kaitlin was gone. This is where the game earns its reputation. It's a coming-of-age story that treats its teenage protagonist with respect rather than condescension, exploring identity and first love with specificity and warmth. The 1995 setting isn't just aesthetic decoration either - it matters to Sam's experience of isolation, of relying on handwritten letters and mix CDs to feel connected to someone. The period detail is quietly precise without being showy about it. The honest criticism you'll see is about length. Gone Home takes most players around two hours, occasionally pushing toward three if you read everything. Some people bounce hard off that. If you come in expecting a puzzle-heavy narrative adventure in the vein of something like Myst, you'll feel undersold. But if you accept it as a short story in interactive form - something closer to sitting with a novella for an afternoon - the length is exactly right. It knows when to end, which is rarer than it should be. The pacing does start slow, and a handful of the parent-plot threads feel underdeveloped compared to Sam's arc, but neither issue is damaging enough to break the experience. For a game released in 2013, it still reads as a clean template for what environmental storytelling can do when nobody's trying to compete with blockbuster production values. Small house. One night. A story that actually lands. If you have a soft spot for games that treat atmosphere as gameplay and character as the real mystery, this one rewards the attention you give it. Kai, Scout Team

Gone Home + Original Soundtrack

Gone Home + Original Soundtrack

Add-on / DLC for Gone Home — view full game
Aug 15, 2013Fullbright+Mpact Games, LLC.
GamerScout Says

An empty house in 1995 holds your whole family's secrets. Gone Home is a quiet, intimate mystery told entirely through objects left behind.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €4.14

GamerScout Verdict

Best for players who want a short, emotionally grounded story and don't mind that the gameplay is mostly listening to a house remember itself.

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About Gone Home + Original Soundtrack

Gone Home is a first-person exploration game set in a single night in 1995. You play as Kaitlin Greenbriar, freshly returned from a year abroad, who walks into her family's new Oregon home to find nobody there. No jumpscares, no inventory puzzles, no combat. What you get instead is a house that speaks through its mess: crumpled notes, mixtape cases, receipts tucked inside books, answering machine messages you weren't meant to hear. The entire game is essentially one long act of careful snooping, and Fullbright knew exactly what they were building. The exploration loop is tactile and deliberate. You pick things up, rotate them, put them down, cross the same hallway three times before noticing a locked door you'd ignored. The house is designed like a memory palace - each room layered with its own emotional register, the basement distinctly different in tone from the upstairs bedrooms. The soundtrack, included here, does a lot of heavy lifting in that regard. A lot of ambient house noise, the rain outside, and then those specific synth-guitar pieces that drift in exactly when the emotional temperature rises. It's crafted with genuine attention, and the OST as a standalone listen holds up. The heart of the story is Kaitlin's younger sister Sam, and the journal entries you collect piece together her year while Kaitlin was gone. This is where the game earns its reputation. It's a coming-of-age story that treats its teenage protagonist with respect rather than condescension, exploring identity and first love with specificity and warmth. The 1995 setting isn't just aesthetic decoration either - it matters to Sam's experience of isolation, of relying on handwritten letters and mix CDs to feel connected to someone. The period detail is quietly precise without being showy about it. The honest criticism you'll see is about length. Gone Home takes most players around two hours, occasionally pushing toward three if you read everything. Some people bounce hard off that. If you come in expecting a puzzle-heavy narrative adventure in the vein of something like Myst, you'll feel undersold. But if you accept it as a short story in interactive form - something closer to sitting with a novella for an afternoon - the length is exactly right. It knows when to end, which is rarer than it should be. The pacing does start slow, and a handful of the parent-plot threads feel underdeveloped compared to Sam's arc, but neither issue is damaging enough to break the experience. For a game released in 2013, it still reads as a clean template for what environmental storytelling can do when nobody's trying to compete with blockbuster production values. Small house. One night. A story that actually lands. If you have a soft spot for games that treat atmosphere as gameplay and character as the real mystery, this one rewards the attention you give it.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamEnvironmental StorytellingWalking SimMystery1990s SettingNarrative-DrivenAtmosphericShort PlaytimeComing-of-Age

System Requirements

Minimum

Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8) 2GB HDD space

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Reviews & Ratings

Metacritic
86
Steam
77%(18,283)

Game Info

Developer
Fullbright
Publisher
+Mpact Games, LLC.
Release Date
Aug 15, 2013

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudCommentary availableRemote Play on TV+1 more

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Frequently asked questions about Gone Home + Original Soundtrack

How much does Gone Home + Original Soundtrack cost?

Gone Home + Original Soundtrack pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Gone Home + Original Soundtrack available on?

Gone Home + Original Soundtrack is available on PC.

When was Gone Home + Original Soundtrack released?

Gone Home + Original Soundtrack was released on 15 August 2013.

Who developed Gone Home + Original Soundtrack?

Gone Home + Original Soundtrack was developed by Fullbright and published by +Mpact Games, LLC..

Is Gone Home + Original Soundtrack worth buying?

Gone Home + Original Soundtrack holds a Metacritic score of 86/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.