Compare Golf With Your Friends key prices across 50+ stores and find the best deal. Developed by Blacklight Interactive. Published by Team17 Digital Ltd. Released on 5/19/2020. Available on PC, Nintendo Switch, Xbox. Genres: Casual, Indie, Sports.

12-player mini golf that actually delivers on the party-game promise. Casual, chaotic, and surprisingly replayable with the right group.

Golf With Your Friends is a multiplayer mini golf game from Blacklight Interactive, published by Team17, and it does exactly one thing: gets a crowd of up to 12 players around virtual courses and lets the chaos sort itself out. There are no RPG systems to track, no build orders to optimize, no resource curves. As someone who normally lives inside Paradox launchers and spreadsheet-driven strategy titles, I will admit this sits well outside my usual lane. But the design question is still the same one I ask of every game: does the depth of decision-making justify the time investment? Here, the answer is a conditional yes, with caveats. The core loop is straightforward. Players take turns hitting a ball through increasingly absurd obstacle courses, with game modes including Classic, Hockey, and Basketball variants that change how the ball interacts with the environment. Course variety is the main lever keeping sessions fresh. The base game ships with several themed environments, and community workshop content adds substantially more. Power-ups can be toggled on or off, which is the single most important setting you will adjust. With power-ups on, matches devolve into cheerful sabotage. With them off, there is a modest skill ceiling around angle judgment and timing that rewards repeat sessions. Neither mode is deep in the strategy sense, but both are readable within two holes, which matters for mixed-skill groups. Where the game earns its Very Positive Steam rating across more than 73,000 reviews is in friction reduction. Joining a lobby, picking a course, and starting a round takes roughly two minutes. The camera system lets spectators watch active shots rather than staring at a waiting screen. Course hazards are visible and learnable rather than arbitrarily punishing. These are not glamorous features, but they are the difference between a party game people actually play and one that gets uninstalled after one session. The tutorial is minimal because the game is minimal, and that is the correct design call here. The shortcomings are real, though. Single-player is essentially a practice mode with no campaign, leaderboard chase, or structured progression to speak of. If your friend group is unavailable, there is limited reason to load the game. Online matchmaking with strangers exists but the social experience drops significantly without voice chat or shared history. The AI is nonexistent in the meaningful sense, there are no CPU opponents, so this is purely a human-dependent experience. For a strategy player used to games that fill idle hours with solo runs, that is a notable gap. The cosmetic unlock system is thin, mostly hats and ball skins, so long-term progression hooks are not doing much work. For whom is this actually worth keeping installed? Groups of four to twelve people who need a low-barrier activity that works across skill levels. It excels at family gatherings, Discord hangouts, and situations where you need everyone up and running in under five minutes. It will not scratch a competitive itch, will not fill solo evenings, and will not reward the kind of deep mechanical study I usually recommend. Think of it as the video game equivalent of a board game that lives in a cupboard and comes out exactly when you need it. When that moment arrives, it performs reliably. Diego, Scout Team

Golf With Your Friends key
CasualIndieSports

Golf With Your Friends key

May 19, 2020Blacklight InteractiveTeam17 Digital Ltd
GamerScout Says

12-player mini golf that actually delivers on the party-game promise. Casual, chaotic, and surprisingly replayable with the right group.

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About Golf With Your Friends key

Golf With Your Friends is a multiplayer mini golf game from Blacklight Interactive, published by Team17, and it does exactly one thing: gets a crowd of up to 12 players around virtual courses and lets the chaos sort itself out. There are no RPG systems to track, no build orders to optimize, no resource curves. As someone who normally lives inside Paradox launchers and spreadsheet-driven strategy titles, I will admit this sits well outside my usual lane. But the design question is still the same one I ask of every game: does the depth of decision-making justify the time investment? Here, the answer is a conditional yes, with caveats. The core loop is straightforward. Players take turns hitting a ball through increasingly absurd obstacle courses, with game modes including Classic, Hockey, and Basketball variants that change how the ball interacts with the environment. Course variety is the main lever keeping sessions fresh. The base game ships with several themed environments, and community workshop content adds substantially more. Power-ups can be toggled on or off, which is the single most important setting you will adjust. With power-ups on, matches devolve into cheerful sabotage. With them off, there is a modest skill ceiling around angle judgment and timing that rewards repeat sessions. Neither mode is deep in the strategy sense, but both are readable within two holes, which matters for mixed-skill groups. Where the game earns its Very Positive Steam rating across more than 73,000 reviews is in friction reduction. Joining a lobby, picking a course, and starting a round takes roughly two minutes. The camera system lets spectators watch active shots rather than staring at a waiting screen. Course hazards are visible and learnable rather than arbitrarily punishing. These are not glamorous features, but they are the difference between a party game people actually play and one that gets uninstalled after one session. The tutorial is minimal because the game is minimal, and that is the correct design call here. The shortcomings are real, though. Single-player is essentially a practice mode with no campaign, leaderboard chase, or structured progression to speak of. If your friend group is unavailable, there is limited reason to load the game. Online matchmaking with strangers exists but the social experience drops significantly without voice chat or shared history. The AI is nonexistent in the meaningful sense, there are no CPU opponents, so this is purely a human-dependent experience. For a strategy player used to games that fill idle hours with solo runs, that is a notable gap. The cosmetic unlock system is thin, mostly hats and ball skins, so long-term progression hooks are not doing much work. For whom is this actually worth keeping installed? Groups of four to twelve people who need a low-barrier activity that works across skill levels. It excels at family gatherings, Discord hangouts, and situations where you need everyone up and running in under five minutes. It will not scratch a competitive itch, will not fill solo evenings, and will not reward the kind of deep mechanical study I usually recommend. Think of it as the video game equivalent of a board game that lives in a cupboard and comes out exactly when you need it. When that moment arrives, it performs reliably. Diego, Scout Team

Tags

steamParty GameLocal MultiplayerOnline MultiplayerMini GolfPower-upsWorkshop SupportDrop-in SessionsCouch Co-op

System Requirements

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Reviews & Ratings

Steam
88%(73,483)

Game Info

Developer
Blacklight Interactive
Publisher
Team17 Digital Ltd
Release Date
May 19, 2020

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