Compare Godbreakers prices across trusted key stores and find the best deal. Developed by To The Sky. Published by Thunderful Publishing. Released on 10/23/2025. Available on PC. Genres: Action, Indie.

Steal a god's power mid-fight, spend it in one glorious burst, then do it again with the next one. Godbreakers is the co-op roguelite that gets the combat loop right even when the content thins out.

My first hour with Godbreakers felt like someone handed me a spectacle fighter, stripped out the padding, and said "the whole game is the good part." That impression mostly holds. To The Sky built something genuinely kinetic here: a third-person action roguelite where six Archetype classes each carry their own weapons and movesets, where you mix light and heavy attacks, dash-cancel out of combo strings at any moment, and chain abilities across a run through six distinct biomes. The cancel mechanic alone sets the combat apart from peers in the genre. Being able to dodge out of a full swing mid-animation means you are never punished for committing to an attack the way slower action games make you suffer. The sensation of staying in perpetual, controlled motion is real, and it comes from a deliberate design choice rather than just a loose physics system. The marquee trick is the Godbreak ability itself. Weaken an enemy enough mid-fight, absorb their power, and then unleash it as a single-use devastating strike. It is a one-shot charge with real weight to it, and the discipline of saving it for the right moment versus burning it early is one of the more interesting micro-decisions the game quietly hands you. In co-op with a full squad of four, the whole system amplifies: different Archetypes absorb different powers, ability synergies between teammates stack chaotically, and multi-stage boss fights turn into something close to a light show of coordinated mayhem. The game does not have local co-op, only online, which is a quiet limitation worth knowing before you assume couch play is an option. Here is where honesty earns its place. Godbreakers has a content problem that critics and the Steam community both flagged at launch, and a first post-launch update addressed part of it by adding a new Archetype and a server browser. The six biomes look distinct and the boss designs are genuinely memorable, but outside of stacking difficulty modifiers and grinding for permanent unlocks, the loop can start to feel circular for players who clock serious hours. The narrative, set in a far-future sci-fi world where a rogue AI called the Monad is consuming the sun and humanity exists only as preserved code, is atmospheric enough as a backdrop but thin as a driver. The gods you kill speak in cryptic, omniscient tones, which is evocative, but side quests lack clear objective writing, and the story mostly fades behind the combat rather than earning its moments. Solo play is satisfying and tactically precise, but the game scales better as a group experience, and if you're coming alone you should weigh that honestly. For the crowd this was made for, none of that will matter much. Anyone who already lives in Hades, Risk of Rain 2, or the upper tier of action roguelites will feel immediately at home with Godbreakers' rhythm. The audio design is a genuine highlight: tight, punchy feedback on every hit and an energetic soundtrack that keeps the momentum from ever sagging. The visual style is vivid without tipping into noise, and the performance at launch was unusually clean for the genre. A free demo is still on Steam, which is the honest pitch I'd give anyone sitting on the fence. Play it. If the combat clicks, the full game delivers more of exactly that. If the slim content ceiling sounds like a dealbreaker before you start, wait for another update cycle and check back in. Kai, Scout Team

Godbreakers

Godbreakers

Oct 23, 2025To The SkyThunderful Publishing
GamerScout Says

Steal a god's power mid-fight, spend it in one glorious burst, then do it again with the next one. Godbreakers is the co-op roguelite that gets the combat loop right even when the content thins out.

PC
Best Price Available
€5.62-72%
at Eneba
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GamerScout Verdict

Best for co-op squads who want a tight, kinetic roguelite loop and can tolerate a content library that is still growing.

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€5.62-72%
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€15.15-24%
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StandardGlobalSteam KeyKey
€19.99
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About Godbreakers

My first hour with Godbreakers felt like someone handed me a spectacle fighter, stripped out the padding, and said "the whole game is the good part." That impression mostly holds. To The Sky built something genuinely kinetic here: a third-person action roguelite where six Archetype classes each carry their own weapons and movesets, where you mix light and heavy attacks, dash-cancel out of combo strings at any moment, and chain abilities across a run through six distinct biomes. The cancel mechanic alone sets the combat apart from peers in the genre. Being able to dodge out of a full swing mid-animation means you are never punished for committing to an attack the way slower action games make you suffer. The sensation of staying in perpetual, controlled motion is real, and it comes from a deliberate design choice rather than just a loose physics system. The marquee trick is the Godbreak ability itself. Weaken an enemy enough mid-fight, absorb their power, and then unleash it as a single-use devastating strike. It is a one-shot charge with real weight to it, and the discipline of saving it for the right moment versus burning it early is one of the more interesting micro-decisions the game quietly hands you. In co-op with a full squad of four, the whole system amplifies: different Archetypes absorb different powers, ability synergies between teammates stack chaotically, and multi-stage boss fights turn into something close to a light show of coordinated mayhem. The game does not have local co-op, only online, which is a quiet limitation worth knowing before you assume couch play is an option. Here is where honesty earns its place. Godbreakers has a content problem that critics and the Steam community both flagged at launch, and a first post-launch update addressed part of it by adding a new Archetype and a server browser. The six biomes look distinct and the boss designs are genuinely memorable, but outside of stacking difficulty modifiers and grinding for permanent unlocks, the loop can start to feel circular for players who clock serious hours. The narrative, set in a far-future sci-fi world where a rogue AI called the Monad is consuming the sun and humanity exists only as preserved code, is atmospheric enough as a backdrop but thin as a driver. The gods you kill speak in cryptic, omniscient tones, which is evocative, but side quests lack clear objective writing, and the story mostly fades behind the combat rather than earning its moments. Solo play is satisfying and tactically precise, but the game scales better as a group experience, and if you're coming alone you should weigh that honestly. For the crowd this was made for, none of that will matter much. Anyone who already lives in Hades, Risk of Rain 2, or the upper tier of action roguelites will feel immediately at home with Godbreakers' rhythm. The audio design is a genuine highlight: tight, punchy feedback on every hit and an energetic soundtrack that keeps the momentum from ever sagging. The visual style is vivid without tipping into noise, and the performance at launch was unusually clean for the genre. A free demo is still on Steam, which is the honest pitch I'd give anyone sitting on the fence. Play it. If the combat clicks, the full game delivers more of exactly that. If the slim content ceiling sounds like a dealbreaker before you start, wait for another update cycle and check back in.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedAction-Cancel MechanicPower AbsorptionOnline Co-op OnlyThird-Person CombatArchetype BuildsBoss RushDifficulty ModifiersSpectacle FighterPermanent Progression

System Requirements

Minimum

OS
Windows 10 or later 64-bit
Processor
Intel Core i5-7400 or equivalent
Memory
16 GB RAM
Graphics
Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB…

Recommended

OS
Windows 10 or later 64-bit
Processor
Intel Core i7-10700K or equivalent
Memory
16 GB RAM
Graphics
NVidia GeForce RTX 3060 / AMD Radeon RX 6800 Di…

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Reviews & Ratings

Steam
72%(1,014)

Game Info

Developer
To The Sky
Publisher
Thunderful Publishing
Release Date
Oct 23, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportCamera ComfortColor Alternatives+8 more

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Frequently asked questions about Godbreakers

How much does Godbreakers cost?

As of 18 August 2026, the cheapest in-stock offer for Godbreakers is €5.62 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Godbreakers cheapest?

The lowest in-stock price we track for Godbreakers is €5.62 at Eneba (18 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Godbreakers available on?

Godbreakers is available on PC.

When was Godbreakers released?

Godbreakers was released on 23 October 2025.

Who developed Godbreakers?

Godbreakers was developed by To The Sky and published by Thunderful Publishing.