
God of War Ragnarök
Two years late to PC and worth every minute of the wait: Kratos' Norse swan song arrives with unlocked framerates, the Valhalla roguelite DLC bundled in, and a father-son story that will quietly devastate you.
GamerScout Verdict
The definitive version of a generation-highlight action-RPG, held back only by a baffling mandatory PSN login.
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About God of War Ragnarök
I've been sitting with this one for a while, and I'll say it plainly: Ragnarok is the kind of game that makes you reassess what big-budget action-RPGs are actually capable of doing emotionally. Santa Monica Studio built something here that uses Norse apocalypse mythology as scaffolding for a genuinely moving study of parenthood, identity, and the cost of a violent past. Kratos, once a pure instrument of carnage, is now a man trying to figure out how much of himself to pass on to his son before the world ends. That tension is the beating heart of the whole experience, and it holds. On the mechanical side, combat is layered without being chaotic, assuming you give it time to breathe. The Leviathan Axe (ice elemental, throwable and recallable on demand) and the Blades of Chaos (fire elemental, chained and swung in wide arcs) form your bread and butter for most of the runtime. What keeps things from going stale is the Draupnir Spear, a wind-infused weapon that arrives mid-game and dramatically reshapes your approach: throw several spears into a target, then detonate them all at once. It is deeply satisfying. Each weapon carries light and heavy runic attack slots that you populate through loot and crafting, so there is genuine build expression here, even if the RPG layer is closer to God of War 2018 than to, say, a proper CRPG. Atreus plays a much more active role this time around, initiating fights independently and bringing expanded magical abilities; the moments where you play as him directly are a creative swing that divides opinion, and honestly the momentum does dip when control shifts away from Kratos. Five distinct shields, each with different offensive and defensive trade-offs, add another variable worth thinking about. Puzzle solutions, which were notoriously over-hinted on PlayStation, can now be turned off on PC, a quiet quality-of-life win that makes exploration feel less patronizing. The PC port itself, handled by Jetpack Interactive, is one of the more competent console-to-PC translations in recent memory. Ultrawide support (up to 32:9 super-ultrawide), DLSS 3.7, FSR 3.1, XeSS, NVIDIA Reflex, and an unlocked framerate make high-end hardware genuinely sing. The game scales reasonably well downward too, running at stable framerates on mid-range rigs with settings tweaks. Bear McCreary's score, already exceptional on console, benefits noticeably from proper audio headroom on PC. There are minor frame dips reported in certain areas, and the game requires a PlayStation Network account, which is a friction point for a single-player title with no online component. It is not a dealbreaker, but it is a conversation Sony still has not satisfactorily explained. The Valhalla expansion is included at launch on PC, and it earns its place. Structurally roguelite, it drops Kratos into Valhalla alone (Mimir in tow as company) for procedurally ordered combat trials with permadeath and randomized power-ups between encounters. More importantly, it uses the format to dig into Kratos' Greek past in ways the main game only gestures at, and the writing is sharp enough that it feels like a genuine coda rather than filler. If you burn through the main story in 30-plus hours and want more, Valhalla gives you a mechanically distinct reason to keep going. If you skipped the PlayStation generation entirely, this is the best version of one of the best narrative action games made in the last decade. If you played it on PS5, the PC port needs a strong enough reason to justify a revisit, and for many players the unlocked framerate alone will provide it. The middle act sags, a few puzzle systems over-explain themselves even with hints dialed down, and the story's ambition occasionally outruns its pacing. None of that meaningfully undercuts what is a genuinely great game delivered in a genuinely solid port.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10 20H1
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 190 GB available space
- Graphics
- NVIDIA GTX 1060 (6GB) or AMD RX 5500 XT (8GB) or Intel Arc A750
- Processor
- Intel i5-4670k or AMD Ryzen 3 1200
Recommended
- OS
- Windows 10 20H1
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 190 GB available space
- Graphics
- NVIDIA RTX 2060 Super or AMD RX 5700 or Intel Arc A770
- Processor
- Intel i5-8600 or AMD Ryzen 5 3600
DLC & Add-ons for God of War Ragnarök1
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Game Info
- Developer
- Santa Monica Studio
- Publisher
- PlayStation Publishing LLC
- Release Date
- Sep 19, 2024
- Age Rating
- PEGI 18M




