Compare Ghost Recon Wildlands Fallen Ghosts (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections. Released on 6/6/2017. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure.

Fallen Ghosts flips the script on Wildlands, now you're the hunted, up against a well-trained ex-special-forces militia that makes the cartel look like amateurs.

Fallen Ghosts is a story expansion for Ghost Recon Wildlands that picks up after the main campaign and drops your squad into a nastier situation than anything Santa Blanca threw at you. The conceit is sharp: a disgraced special-forces unit has gone rogue and built their own private army in Bolivia, and they know exactly how Ghosts operate. That means enemies who push back harder, use cover intelligently, and punish the sloppy open-field tactics that carried you through the base game. If you spent eighty hours in Wildlands feeling like a ghost who could never be touched, this DLC is designed to humble you. The expansion layers on new progression to justify the replay. There are fresh skills to unlock and exclusive weapons to earn, which gives returning players a reason to care beyond the story beats. The new enemy faction feels meaningfully different from regular cartel soldiers, they hit harder, coordinate better, and the tension of being actively hunted rather than hunting shifts the pacing in interesting ways. It is not a full mechanical overhaul, but it does enough to make the familiar Bolivian sandbox feel threatening again. Where Fallen Ghosts earns its keep most is in co-op. The original game was built around four-player squads, and this expansion inherits all of that infrastructure. Running the missions with friends, especially against enemies that punish improvisation, produces the kind of "okay, real plan this time" sessions that open-world tactical shooters do better than almost any other genre. Solo play is completely viable with the AI team, but the difficulty spike is noticeably more forgiving when you have actual humans watching your flanks. The rough edges are mostly inherited from the base game. The open world is still enormous and occasionally empty between objectives, navigation across Bolivia's varied terrain can feel like a commute rather than an adventure, and the story holds up only as well as Wildlands' broader narrative did for you personally. This is not a DLC that reinvents what Wildlands is, it extends and sharpens it. If the main campaign wore out its welcome before you finished it, Fallen Ghosts is unlikely to win you back. For players who genuinely enjoyed the base game but wanted a stiffer challenge and a fresh reason to load back in, this expansion delivers exactly what it promises. New enemies with real tactical teeth, new gear to chase, and a scenario that reframes your squad as underdogs. It is a focused, competent piece of additional content that respects the time of people who already loved the sandbox. Alex, Scout Team

Ghost Recon Wildlands Fallen Ghosts (DLC)
ActionAdventure

Ghost Recon Wildlands Fallen Ghosts (DLC)

Jun 6, 2017Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, ReflectionsUnknown
GamerScout Says

Fallen Ghosts flips the script on Wildlands, now you're the hunted, up against a well-trained ex-special-forces militia that makes the cartel look like amateurs.

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About Ghost Recon Wildlands Fallen Ghosts (DLC)

Fallen Ghosts is a story expansion for Ghost Recon Wildlands that picks up after the main campaign and drops your squad into a nastier situation than anything Santa Blanca threw at you. The conceit is sharp: a disgraced special-forces unit has gone rogue and built their own private army in Bolivia, and they know exactly how Ghosts operate. That means enemies who push back harder, use cover intelligently, and punish the sloppy open-field tactics that carried you through the base game. If you spent eighty hours in Wildlands feeling like a ghost who could never be touched, this DLC is designed to humble you. The expansion layers on new progression to justify the replay. There are fresh skills to unlock and exclusive weapons to earn, which gives returning players a reason to care beyond the story beats. The new enemy faction feels meaningfully different from regular cartel soldiers, they hit harder, coordinate better, and the tension of being actively hunted rather than hunting shifts the pacing in interesting ways. It is not a full mechanical overhaul, but it does enough to make the familiar Bolivian sandbox feel threatening again. Where Fallen Ghosts earns its keep most is in co-op. The original game was built around four-player squads, and this expansion inherits all of that infrastructure. Running the missions with friends, especially against enemies that punish improvisation, produces the kind of "okay, real plan this time" sessions that open-world tactical shooters do better than almost any other genre. Solo play is completely viable with the AI team, but the difficulty spike is noticeably more forgiving when you have actual humans watching your flanks. The rough edges are mostly inherited from the base game. The open world is still enormous and occasionally empty between objectives, navigation across Bolivia's varied terrain can feel like a commute rather than an adventure, and the story holds up only as well as Wildlands' broader narrative did for you personally. This is not a DLC that reinvents what Wildlands is, it extends and sharpens it. If the main campaign wore out its welcome before you finished it, Fallen Ghosts is unlikely to win you back. For players who genuinely enjoyed the base game but wanted a stiffer challenge and a fresh reason to load back in, this expansion delivers exactly what it promises. New enemies with real tactical teeth, new gear to chase, and a scenario that reframes your squad as underdogs. It is a focused, competent piece of additional content that respects the time of people who already loved the sandbox. Alex, Scout Team

Tags

xboxTactical ShooterStealth OptionalExpansion DLCCo-op CampaignEnemy AI FocusPost-Campaign ContentOpen-World Tactics

System Requirements

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Game Info

Developer
Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections
Publisher
Unknown
Release Date
Jun 6, 2017

Features

Single-playerMulti-playerCo-opDownloadable ContentSteam Trading CardsPartial Controller Support

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