Compare Fury Unleashed prices across trusted key stores and find the best deal. Developed by Awesome Games Studio. Published by Awesome Games Studio. Released on 5/8/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 79/100.

A fast-paced roguelike shooter set inside a living comic book, where each run you grind new gear and upgrades to prove your worth to a creator who's given up on you.

Fury Unleashed is a roguelike action shooter from Awesome Games Studio that wraps a surprisingly earnest story around a straightforward loop: blast through procedurally generated comic book pages, grab loot, die, come back stronger. The comic book framing is not just cosmetic. Panels shift and rearrange, the art style leans hard into ink and halftone dots, and the meta-narrative about a creator losing faith in his own hero gives the whole thing a melancholic backbone that you do not expect from a game built around shotgunning demons in the face. The core loop will feel familiar if you have spent time with other action roguelikes. You pick a hero, work through increasingly hostile comic-book chapters, chain kills together to build a combo meter that directly feeds your upgrade economy, and unlock persistent improvements between runs. The combo system is the mechanical spine here. Letting your combo drop hurts more than taking damage in some runs, which pushes you to keep moving and stay aggressive rather than turtling behind cover. Weapons range from conventional assault rifles and shotguns to more exotic options you unlock over time, and build variety is real enough to make multiple playthroughs feel distinct, at least through the first dozen hours. Past that the ceiling shows a little, and min-maxers may find the upgrade tree exhausted before the novelty fully wears off. Co-op is a genuine selling point. Local and online co-op both work, and the game scales reasonably well for two players without dissolving into chaos. It is the kind of game that rewards a friend with a short attention span and fast reflexes more than a dedicated solo campaign enthusiast. Solo runs are perfectly functional but the difficulty spikes are blunter without a partner to share aggro. Boss encounters are the high points regardless of mode, throwing enough projectiles and stage mechanics at you that each fight feels like a proper test rather than a stat check. Narrative depth is modest. The creator-versus-creation storyline adds flavor and a reason to push through rather than a reason to replay for lore. Do not come here expecting branching choices or consequence systems. The writing is charming and punchy in short doses, very much in keeping with pulpy action comics, but it is not going to reward close reading the way a Disco Elysium or Planescape would. For what Fury Unleashed is, though, the story serves the loop well enough. Watching the creator's attitude shift as you pile up victories is a small but effective motivator. At its best this is a tight, kinetic shooter with a distinctive visual identity and enough build customization to justify several evenings. At its worst it is a roguelike that runs out of surprises faster than its runtime, and the RPG label on the store page is doing some heavy lifting for what is ultimately a light upgrade system. If you go in treating it as an action roguelike with light RPG seasoning rather than a proper genre hybrid, expectations will land correctly. Monika, Scout Team

Fury Unleashed

Fury Unleashed

May 8, 2020Awesome Games Studio
GamerScout Says

A fast-paced roguelike shooter set inside a living comic book, where each run you grind new gear and upgrades to prove your worth to a creator who's given up on you.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €0.66

GamerScout Verdict

Worth picking up for co-op roguelike fans who want a kinetic shooter with style, less so for RPG depth-seekers.

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About Fury Unleashed

Fury Unleashed is a roguelike action shooter from Awesome Games Studio that wraps a surprisingly earnest story around a straightforward loop: blast through procedurally generated comic book pages, grab loot, die, come back stronger. The comic book framing is not just cosmetic. Panels shift and rearrange, the art style leans hard into ink and halftone dots, and the meta-narrative about a creator losing faith in his own hero gives the whole thing a melancholic backbone that you do not expect from a game built around shotgunning demons in the face. The core loop will feel familiar if you have spent time with other action roguelikes. You pick a hero, work through increasingly hostile comic-book chapters, chain kills together to build a combo meter that directly feeds your upgrade economy, and unlock persistent improvements between runs. The combo system is the mechanical spine here. Letting your combo drop hurts more than taking damage in some runs, which pushes you to keep moving and stay aggressive rather than turtling behind cover. Weapons range from conventional assault rifles and shotguns to more exotic options you unlock over time, and build variety is real enough to make multiple playthroughs feel distinct, at least through the first dozen hours. Past that the ceiling shows a little, and min-maxers may find the upgrade tree exhausted before the novelty fully wears off. Co-op is a genuine selling point. Local and online co-op both work, and the game scales reasonably well for two players without dissolving into chaos. It is the kind of game that rewards a friend with a short attention span and fast reflexes more than a dedicated solo campaign enthusiast. Solo runs are perfectly functional but the difficulty spikes are blunter without a partner to share aggro. Boss encounters are the high points regardless of mode, throwing enough projectiles and stage mechanics at you that each fight feels like a proper test rather than a stat check. Narrative depth is modest. The creator-versus-creation storyline adds flavor and a reason to push through rather than a reason to replay for lore. Do not come here expecting branching choices or consequence systems. The writing is charming and punchy in short doses, very much in keeping with pulpy action comics, but it is not going to reward close reading the way a Disco Elysium or Planescape would. For what Fury Unleashed is, though, the story serves the loop well enough. Watching the creator's attitude shift as you pile up victories is a small but effective motivator. At its best this is a tight, kinetic shooter with a distinctive visual identity and enough build customization to justify several evenings. At its worst it is a roguelike that runs out of surprises faster than its runtime, and the RPG label on the store page is doing some heavy lifting for what is ultimately a light upgrade system. If you go in treating it as an action roguelike with light RPG seasoning rather than a proper genre hybrid, expectations will land correctly.

Monika
Monika · Scout Team

RPGs

Tags

steamRoguelike ShooterComic Book Art StyleOnline Co-opLocal Co-opCombo SystemPersistent UpgradesBoss FightsRun-Based

System Requirements

Minimum

Processor
Dual Core 2Ghz
Memory
2048 MB RAM
Graphics
DirectX 9 compatible
Storage
1600 MB available space

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Reviews & Ratings

Metacritic
79
Steam
87%(2,857)

Game Info

Developer
Awesome Games Studio
Publisher
Awesome Games Studio
Release Date
May 8, 2020

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Frequently asked questions about Fury Unleashed

How much does Fury Unleashed cost?

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What platforms is Fury Unleashed available on?

Fury Unleashed is available on PC, Xbox.

When was Fury Unleashed released?

Fury Unleashed was released on 8 May 2020.

Who developed Fury Unleashed?

Fury Unleashed was developed by Awesome Games Studio.

Is Fury Unleashed worth buying?

Fury Unleashed holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.