
Frizzy
One brilliant grapple mechanic wrapped in a rough little platformer. The first hour feels slippery and unfair; hour two is where it clicks, if you get there.
GamerScout Verdict
Worth it if you'll grind out a rough first hour to earn one very satisfying grapple arc.
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About Frizzy
The first forty minutes of Frizzy feel like arguing with the controls. Your grapple fires a beat later than your thumb expects, momentum carries further than any level seems to want, and the early rooms punish you for the exact physics they later ask you to love. That friction is real and it costs this game a lot of players, which is roughly what the mixed Steam reception reflects. But the swing itself is genuinely good. Once you stop fighting the arc and start reading it, chaining grapples into a single unbroken line of motion becomes the whole point, and the score-chasing runs start to breathe. What Team Frizz built here is small and honest: a solo-scale action platformer that knows it only has one idea and spends its short runtime turning that idea over. Controller support is solid, which matters more than usual for something this momentum-dependent. The rough edges never fully sand down, and there is not much beyond the movement to hold you if the movement does not land. Give it the first hour with the analog stick, not the keyboard. If the swing clicks, you will finish it in an evening and remember the good jumps for longer than that.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- 3 Ghz CPU
- Memory
- 1 GB RAM
- Storage
- 250 MB available space
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Game Info
- Developer
- Team Frizz
- Publisher
- Team Frizz
- Release Date
- Dec 23, 2015
