Compare First Strike: Final Hour - Bonus Content prices across 50+ stores and find the best deal. Developed by Blindflug Studios AG. Released on 5/30/2017. Available on PC, Mac. Genres: Indie.

A handcrafted dev-love package for the most committed First Strike commanders: printable retro boxes, superweapon design docs, and burning-world wallpapers straight from Blindflug's studio files.

I have a soft spot for studios that treat their bonus content as a genuine creative artifact rather than a checkbox on a storefront listing. Blindflug Studios, the small Zurich-based team behind First Strike: Final Hour, put something genuinely personal together here, and it shows in the specific choices they made about what to include. The centerpiece is what they called the Fools Guide to Nuclear Superweapons, an internal development document that lays out the full stats and design intent behind every one of the game's superweapons, from the compact IRBMs up to the civilization-ending TSAR. Reading through it, you get a real sense of how the team thought about balancing devastating payloads against strategic cool-down risk. It doubles as a reference sheet if you are still learning the twelve playable factions and want to understand why your First Strike left you wide open to retaliation. The guide ships as a PDF, printable if you want it on your desk. Then there is the Burning Superpowers wallpaper series, eight high-resolution images depicting the USA, Russia, China, North Korea, Israel, Iran, Western Europe, and Australia each framed against a scorched globe. They are atmospheric in the way the base game is atmospheric, quiet beauty wrapped around something genuinely grim. Multiple aspect ratios are included, which is a small but telling detail. Someone thought about the person who would actually use these. The retro game boxes round things out, foldable print files designed to look like physical game packaging from an earlier era, one for the Steam release and one for the original mobile title. They are charming, slightly absurd, and 100 percent the kind of thing a small indie team makes when they are proud of what they built. Who is this for? Honestly, it is for the player who finished several runs of First Strike: Final Hour, wondered how the superweapon balance decisions were made, and genuinely wants to understand the development thinking behind a game they liked. It is not a gameplay expansion. There are no new factions, no additional modes, no extra content that changes what happens on the globe. If you are on the fence about the base game, this DLC will not tip you over. But if First Strike already clicked for you, and you have any affection for the craft of small studios making deliberate, message-driven games, this package is a warm and honest piece of studio history. Blindflug has been open about the fact that proceeds from content like this go directly to supporting the artists involved, including composer Michel Barengo, which adds a layer of meaning to an already genuine release. Kai, Scout Team

First Strike: Final Hour - Bonus Content
Indie

First Strike: Final Hour - Bonus Content

May 30, 2017Blindflug Studios AGUnknown
GamerScout Says

A handcrafted dev-love package for the most committed First Strike commanders: printable retro boxes, superweapon design docs, and burning-world wallpapers straight from Blindflug's studio files.

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About First Strike: Final Hour - Bonus Content

I have a soft spot for studios that treat their bonus content as a genuine creative artifact rather than a checkbox on a storefront listing. Blindflug Studios, the small Zurich-based team behind First Strike: Final Hour, put something genuinely personal together here, and it shows in the specific choices they made about what to include. The centerpiece is what they called the Fools Guide to Nuclear Superweapons, an internal development document that lays out the full stats and design intent behind every one of the game's superweapons, from the compact IRBMs up to the civilization-ending TSAR. Reading through it, you get a real sense of how the team thought about balancing devastating payloads against strategic cool-down risk. It doubles as a reference sheet if you are still learning the twelve playable factions and want to understand why your First Strike left you wide open to retaliation. The guide ships as a PDF, printable if you want it on your desk. Then there is the Burning Superpowers wallpaper series, eight high-resolution images depicting the USA, Russia, China, North Korea, Israel, Iran, Western Europe, and Australia each framed against a scorched globe. They are atmospheric in the way the base game is atmospheric, quiet beauty wrapped around something genuinely grim. Multiple aspect ratios are included, which is a small but telling detail. Someone thought about the person who would actually use these. The retro game boxes round things out, foldable print files designed to look like physical game packaging from an earlier era, one for the Steam release and one for the original mobile title. They are charming, slightly absurd, and 100 percent the kind of thing a small indie team makes when they are proud of what they built. Who is this for? Honestly, it is for the player who finished several runs of First Strike: Final Hour, wondered how the superweapon balance decisions were made, and genuinely wants to understand the development thinking behind a game they liked. It is not a gameplay expansion. There are no new factions, no additional modes, no extra content that changes what happens on the globe. If you are on the fence about the base game, this DLC will not tip you over. But if First Strike already clicked for you, and you have any affection for the craft of small studios making deliberate, message-driven games, this package is a warm and honest piece of studio history. Blindflug has been open about the fact that proceeds from content like this go directly to supporting the artists involved, including composer Michel Barengo, which adds a layer of meaning to an already genuine release. Kai, Scout Team

Tags

singleplayertier:indieDLCDev CommentaryPrintable ContentDigital ArtbookWallpaper PackStudio ArtifactCold War Aesthetic

System Requirements

Minimum

Memory
256 MB RAM
Storage
50 MB available space
Graphics
any
Sound Card
none

Recommended

OS
any
Memory
256 MB RAM
Storage
50 MB available space
Graphics
any
Processor
any
Sound Card
none

Reviews & Ratings

No ratings available

Game Info

Developer
Blindflug Studios AG
Publisher
Unknown
Release Date
May 30, 2017

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