Compare Firelight Fantasy: Resistance prices across 50+ stores and find the best deal. Developed by Quacky Games. Published by Whale Rock Games. Released on 7/11/2021. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG.

Hakon's treasure hunt across snowy fields sounds like a scrappy underdog. The execution, though, will test your patience far more than its combat ever challenges your reflexes.

My first honest reaction after spending time with Firelight Fantasy: Resistance was a quiet kind of disappointment, the sort you feel when a premise had potential and the craft just wasn't there to honor it. You play as Hakon, a sword-wielding artifact hunter trudging across snow-covered forests and fields in pursuit of cosmic shards called Artifacts of Light. It's a genuinely evocative setup: rival hunters, ancient power scattered through time, a world called Isotopy that hints at something weirder and more interesting than what the game actually delivers. On paper, the combat borrows from the souls-like playbook. Third-person swordplay, a small arsenal of weapons including single swords and dual blades, and enemies that punish careless aggression. In practice, the execution falters in ways that are hard to overlook. Animations feel stiff throughout, from basic movement to sword swings that land without any tactile feedback. The dual sword option is particularly rough, with hit registration that drops inputs at inconvenient moments. Rolling is locked to a single forward direction, stripping out the kind of defensive mobility that makes souls-adjacent combat readable and fair. No healing exists in the base loop, which would be a bold design choice if the enemy placement rewarded it, but group encounters frequently involve four-on-one fights where foes pursue relentlessly and attack from off-screen. It doesn't read as intentional difficulty; it reads as unfinished balancing. The ten locations, mostly snowy fields and forested paths, carry a hushed, wintry atmosphere that I genuinely wanted to like. There is a visual palette here, cold and colorful in a stylized way, that suggests someone had aesthetic intentions. What undermines it is the near-total absence of soundscape. No ambient wind, no environmental texture to the audio. Silence where atmosphere should live. For a game I care about on the level of craft and intentional design, that absence is louder than any sound effect. The Steam review picture is complicated. The overall rating sits in "Mostly Positive" territory, but a visible portion of the community has raised concerns about review authenticity, and the top critical voices describe the game consistently as feeling like an unfinished prototype. There is a broader Firelight Fantasy series with several entries from Quacky Games, and the honest read is that Resistance functions more as a chapter in a fragmented larger product than as a self-contained experience. Taken on its own terms, it's short, rough, and leaves meaningful gaps where polish should be. I will always advocate for small teams taking swings at ambitious genres. Souls-like combat is hard to build well, and the artifact-hunting premise in a fractured timeline is exactly the kind of strange, low-budget world-building I find endearing. Resistance doesn't quite get there. If you're drawn to micro-budget action and can forgive prototype-level feel, it exists at a price point where the stakes are low. Anyone expecting tight swordplay or a coherent world to lose themselves in should temper those expectations significantly before pressing start. Kai, Scout Team

Firelight Fantasy: Resistance
ActionAdventureIndieMassively MultiplayerRPG

Firelight Fantasy: Resistance

Jul 11, 2021Quacky GamesWhale Rock Games
GamerScout Says

Hakon's treasure hunt across snowy fields sounds like a scrappy underdog. The execution, though, will test your patience far more than its combat ever challenges your reflexes.

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About Firelight Fantasy: Resistance

My first honest reaction after spending time with Firelight Fantasy: Resistance was a quiet kind of disappointment, the sort you feel when a premise had potential and the craft just wasn't there to honor it. You play as Hakon, a sword-wielding artifact hunter trudging across snow-covered forests and fields in pursuit of cosmic shards called Artifacts of Light. It's a genuinely evocative setup: rival hunters, ancient power scattered through time, a world called Isotopy that hints at something weirder and more interesting than what the game actually delivers. On paper, the combat borrows from the souls-like playbook. Third-person swordplay, a small arsenal of weapons including single swords and dual blades, and enemies that punish careless aggression. In practice, the execution falters in ways that are hard to overlook. Animations feel stiff throughout, from basic movement to sword swings that land without any tactile feedback. The dual sword option is particularly rough, with hit registration that drops inputs at inconvenient moments. Rolling is locked to a single forward direction, stripping out the kind of defensive mobility that makes souls-adjacent combat readable and fair. No healing exists in the base loop, which would be a bold design choice if the enemy placement rewarded it, but group encounters frequently involve four-on-one fights where foes pursue relentlessly and attack from off-screen. It doesn't read as intentional difficulty; it reads as unfinished balancing. The ten locations, mostly snowy fields and forested paths, carry a hushed, wintry atmosphere that I genuinely wanted to like. There is a visual palette here, cold and colorful in a stylized way, that suggests someone had aesthetic intentions. What undermines it is the near-total absence of soundscape. No ambient wind, no environmental texture to the audio. Silence where atmosphere should live. For a game I care about on the level of craft and intentional design, that absence is louder than any sound effect. The Steam review picture is complicated. The overall rating sits in "Mostly Positive" territory, but a visible portion of the community has raised concerns about review authenticity, and the top critical voices describe the game consistently as feeling like an unfinished prototype. There is a broader Firelight Fantasy series with several entries from Quacky Games, and the honest read is that Resistance functions more as a chapter in a fragmented larger product than as a self-contained experience. Taken on its own terms, it's short, rough, and leaves meaningful gaps where polish should be. I will always advocate for small teams taking swings at ambitious genres. Souls-like combat is hard to build well, and the artifact-hunting premise in a fractured timeline is exactly the kind of strange, low-budget world-building I find endearing. Resistance doesn't quite get there. If you're drawn to micro-budget action and can forgive prototype-level feel, it exists at a price point where the stakes are low. Anyone expecting tight swordplay or a coherent world to lose themselves in should temper those expectations significantly before pressing start. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Artifact HuntingSnowy EnvironmentThird-Person CombatSingle-Direction RollLow-Budget ActionNorse-Adjacent LoreNo Healing SystemShort RuntimeSeries Entry

System Requirements

Minimum

OS
7, 8, 10 (x64)
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 660
Processor
Intel core i3

Recommended

OS
7, 8, 10 (x64)
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 1060
Processor
Intel core i5

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Game Info

Developer
Quacky Games
Publisher
Whale Rock Games
Release Date
Jul 11, 2021

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What platforms is Firelight Fantasy: Resistance available on?

Firelight Fantasy: Resistance is available on PC.

When was Firelight Fantasy: Resistance released?

Firelight Fantasy: Resistance was released on 11 July 2021.

Who developed Firelight Fantasy: Resistance?

Firelight Fantasy: Resistance was developed by Quacky Games and published by Whale Rock Games.