
Fire Arrow Plus
Two caravan shmups in one tiny package, purpose-built for score chasers who want the whole arc of a run inside five minutes or less.
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About Fire Arrow Plus
I have a soft spot for games that know exactly what they are, and Fire Arrow Plus wears its identity like a badge. This is a Caravan shooter, a format born from Japanese arcade culture in the 1990s where the entire contest fits inside a fixed time window and the only goal is the number at the top of the screen. Team Grybanser Fox understood the assignment so completely that they delivered two games at once: Fire Arrow (Remastered) and Fire Arrow X, launched together in 2017, each one a self-contained vertical shoot-em-up that you can exhaust in a single sitting and still feel the pull to go again. The structure is beautifully simple. You choose Novice, 3 Minute, or 5 Minute mode and then survive randomized enemy waves, toggling in real time between a wide Red spread shot and a tight Blue vulcan shot depending on what the screen throws at you. Enemies shatter into medal showers, and every medal you collect compounds your score, but lose a life and your current medal total is halved, which puts real weight behind every close dodge. A DUAL ATTACK and screen-clearing bombs sit in reserve. The difficulty scales dynamically with how well you are doing, meaning a clean run gets genuinely punishing toward its end, and randomized special events ensure no two sessions feel entirely alike. There is also a special unlockable mode for players who clear everything else and still feel under-challenged. Fire Arrow X functions as a semi-sequel and semi-remake built on the same skeleton, layering in more enemy types, wilder bosses, and an unlockable Endless mode for anyone who finds five minutes insufficient. The pixel art carries an earnest 32-bit aesthetic, recalling the era of Sega Saturn shooters, and the original soundtrack composed for the Steam version lands with genuine character. Community feedback from dedicated shmup forums singled out the sound design specifically, with players noting the SFX have a satisfying, punchy weight to them. The honest limitations are plain: if score-chasing means nothing to you, this package has almost nothing to offer. The loop is short and deliberate by design, not by laziness, but a player expecting campaign structure, story, or stage progression will bounce off it immediately. There are also some historical reports of fullscreen display issues on certain Windows configurations worth being aware of. The audience here is specific: people who genuinely love pulling a run apart to find five hundred extra points, and who respect the Caravan tradition as its own valid art form. For that crowd, two games worth of randomized, medal-hungry chaos at a micro price point is an honest proposition. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista and higher
- Memory
- 512 MB RAM
- Storage
- 50 MB available space
- Graphics
- Pixel and Vertex Shader 2.0
- Processor
- 1,8 Ghz Single Core Processor
- Sound Card
- Any
- Additional Notes
- May not run correctly with Intel HD integrated graphics units.
Recommended
- OS
- Windows Vista and higher
- Memory
- 512 MB RAM
- Storage
- 50 MB available space
- Graphics
- Pixel and Vertex Shader 3.0
- Processor
- 2 Ghz Single Core Processor
- Sound Card
- Any
- Additional Notes
- May not run correctly with Intel HD integrated graphics units.
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Reviews & Ratings
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Game Info
- Developer
- Team Grybanser Fox
- Publisher
- Team Grybanser Fox
- Release Date
- Feb 1, 2017