Compare final m00n - Defender of the Cubes prices across 50+ stores and find the best deal. Developed by Frank Gallinsky. Published by f.y.g.b. Studios. Released on 1/30/2019. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie, Strategy.

A lean tower-defense roguelike where you're vastly outgunned and survival hinges on smart cube placement, not twitch reflexes.

I approached final m00n expecting a casual clicker, but it's actually a puzzle-strategy game dressed in sci-fi survival flavoring. You defend three cubes against waves of hostile units by positioning towers and managing limited resources. The core loop is tight: waves escalate predictably, your upgrade paths are narrow enough to force meaningful trade-offs, and the roguelike structure means each run teaches you something about positioning or tech order. Controller support is solid, and cloud saves let you quit without penalty. The catch: there's no hand-holding. The tutorial assumes you'll figure out tower synergies and unit matchups through trial and error. If you want a game that respects your intelligence and rewards planning over reflexes, this delivers. If you need narrative scaffolding or a difficulty slider, you'll bounce hard. It's a tight 15-to-20-hour investment for the right player, not a 100-hour timesink. Diego, Scout Team

final m00n - Defender of the Cubes
ActionAdventureCasualIndieStrategy

final m00n - Defender of the Cubes

Jan 30, 2019Frank Gallinskyf.y.g.b. Studios
GamerScout Says

A lean tower-defense roguelike where you're vastly outgunned and survival hinges on smart cube placement, not twitch reflexes.

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About final m00n - Defender of the Cubes

I approached final m00n expecting a casual clicker, but it's actually a puzzle-strategy game dressed in sci-fi survival flavoring. You defend three cubes against waves of hostile units by positioning towers and managing limited resources. The core loop is tight: waves escalate predictably, your upgrade paths are narrow enough to force meaningful trade-offs, and the roguelike structure means each run teaches you something about positioning or tech order. Controller support is solid, and cloud saves let you quit without penalty. The catch: there's no hand-holding. The tutorial assumes you'll figure out tower synergies and unit matchups through trial and error. If you want a game that respects your intelligence and rewards planning over reflexes, this delivers. If you need narrative scaffolding or a difficulty slider, you'll bounce hard. It's a tight 15-to-20-hour investment for the right player, not a 100-hour timesink. Diego, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:indieTower DefenseRoguelikeResource ManagementMinimal TutorialPuzzle Strategy

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
10 GB available space
Graphics
AMD or Nvidia card with 1GB RAM
Processor
Quad-core Intel or AMD, 2.5 GHz or faster
Sound Card
Any sound card
Additional Notes
Keyboard & Mouse

Recommended

OS
Windows 10 64 bit
Memory
8 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 780, 4GB RAM or AMD equivalent
Processor
Intel Core i5, 3,2 GHz or AMD equivalent
Sound Card
Any sound card
Additional Notes
Xbox 360 Controller

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Game Info

Developer
Frank Gallinsky
Publisher
f.y.g.b. Studios
Release Date
Jan 30, 2019

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Where can I buy final m00n - Defender of the Cubes cheapest?

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What platforms is final m00n - Defender of the Cubes available on?

final m00n - Defender of the Cubes is available on PC, Mac.

When was final m00n - Defender of the Cubes released?

final m00n - Defender of the Cubes was released on 30 January 2019.

Who developed final m00n - Defender of the Cubes?

final m00n - Defender of the Cubes was developed by Frank Gallinsky and published by f.y.g.b. Studios.