Compare Final Fantasy XIV: A Realm Reborn - Heavensward prices across trusted key stores and find the best deal. Developed by Square-Enix. Published by Square Enix. Released on 6/23/2015. Available on PC. Genres: Single Player, Multiplayer, Co-op, Third Person, MMO, Adventure, RPG.

Heavensward is FFXIV's first expansion, set against a thousand-year war between knights and dragons, and widely regarded as the moment the MMO grew a genuine soul.

Heavensward is a full-scale MMORPG expansion built on top of Final Fantasy XIV: A Realm Reborn, and it earns its reputation as one of the best pieces of storytelling in the MMO genre. The premise drops you straight into the fallout of the base game's most gut-punch moment: exiled, stripped of the Echo, and forced to flee north to the sealed theocratic city of Ishgard, which has spent a millennium bleeding against the dragons of the Dravanian Horde. The Dragonsong War is not just backdrop dressing. Characters on both sides carry real grief, real complicity, and the kind of morally complicated history that makes you want to read every item tooltip and quest log. For anyone who cares whether the writing in an MMO can hit as hard as a singleplayer RPG, the answer here is yes, without qualification. On the mechanical side, the expansion raises the level cap from 50 to 60 and introduces three new jobs: Dark Knight (a greatsword-and-magic tank with a surprisingly dark personal questline), Astrologian (a healer built around an RNG card-draw system that buffs allies while keeping them alive), and Machinist (a gun-toting ranged DPS that fills a support-flavored slot similar to Bard). Each job starts fresh at level 30 once you reach Ishgard, so yes, you are gating three interesting new playstyles behind completing all of A Realm Reborn first. That is a legitimate entry barrier and worth flagging for anyone who has not finished the base game. The new zones themselves are enormous, noticeably larger than anything in A Realm Reborn, spanning frozen highlands, a lush underground canopy, and floating island clusters in the Sea of Clouds. Flying mounts are finally in the game, but they are locked behind collecting Aether Currents scattered through each area. The early footslogging before you unlock flight in a new zone is the expansion's most reliable source of frustration, and some of the pre-flight quest design falls into standard kill-five-of-these MMO busywork. Once you are airborne, though, that tedium dissolves fast. The Primal fights (epic multi-phase boss encounters pitting your party against demigod-tier enemies like Ravana) are some of the tightest group content the game had produced at the time, and the cooperative dungeon runs hold up well. Group co-op raids require genuine coordination, and the community can be less patient in Heavensward-tier content than in the more forgiving base game, so fair warning if you are learning a new job. Crafters and gatherers are not left out either: new recipes, a raised crafting cap, and Free Company airship construction give the non-combat crowd a full slate of goals. The soundtrack is exceptional across the board, and the new voice acting introduced for Heavensward meaningfully elevates cutscenes that would have been memorable anyway. The honest caveat is that Heavensward is an expansion, not a standalone game. You need a level 50 combat job and a completed A Realm Reborn main scenario to touch any of this content. The grind-gated progression wall between you and the first Ishgard cutscene is real. But for players already invested in Eorzea, or for newcomers willing to do the legwork, Heavensward is the expansion that transformed a very good MMORPG into something worth arguing about with strangers online. The story conclusion in particular delivers the kind of narrative payoff that makes a person sit quietly for five minutes after the credits roll. That does not happen often in any game, let alone one with a subscription fee. Monika, Scout Team

Final Fantasy XIV: A Realm Reborn - Heavensward
Single PlayerMultiplayerCo-opThird PersonMMOAdventureRPG

Final Fantasy XIV: A Realm Reborn - Heavensward

Jun 23, 2015Square-EnixSquare Enix
GamerScout Says

Heavensward is FFXIV's first expansion, set against a thousand-year war between knights and dragons, and widely regarded as the moment the MMO grew a genuine soul.

PC
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Historical low: €12.00

GamerScout Verdict

The gold standard for MMO storytelling - worth the A Realm Reborn grind if narrative payoff and solid job variety matter to you.

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About Final Fantasy XIV: A Realm Reborn - Heavensward

Heavensward is a full-scale MMORPG expansion built on top of Final Fantasy XIV: A Realm Reborn, and it earns its reputation as one of the best pieces of storytelling in the MMO genre. The premise drops you straight into the fallout of the base game's most gut-punch moment: exiled, stripped of the Echo, and forced to flee north to the sealed theocratic city of Ishgard, which has spent a millennium bleeding against the dragons of the Dravanian Horde. The Dragonsong War is not just backdrop dressing. Characters on both sides carry real grief, real complicity, and the kind of morally complicated history that makes you want to read every item tooltip and quest log. For anyone who cares whether the writing in an MMO can hit as hard as a singleplayer RPG, the answer here is yes, without qualification. On the mechanical side, the expansion raises the level cap from 50 to 60 and introduces three new jobs: Dark Knight (a greatsword-and-magic tank with a surprisingly dark personal questline), Astrologian (a healer built around an RNG card-draw system that buffs allies while keeping them alive), and Machinist (a gun-toting ranged DPS that fills a support-flavored slot similar to Bard). Each job starts fresh at level 30 once you reach Ishgard, so yes, you are gating three interesting new playstyles behind completing all of A Realm Reborn first. That is a legitimate entry barrier and worth flagging for anyone who has not finished the base game. The new zones themselves are enormous, noticeably larger than anything in A Realm Reborn, spanning frozen highlands, a lush underground canopy, and floating island clusters in the Sea of Clouds. Flying mounts are finally in the game, but they are locked behind collecting Aether Currents scattered through each area. The early footslogging before you unlock flight in a new zone is the expansion's most reliable source of frustration, and some of the pre-flight quest design falls into standard kill-five-of-these MMO busywork. Once you are airborne, though, that tedium dissolves fast. The Primal fights (epic multi-phase boss encounters pitting your party against demigod-tier enemies like Ravana) are some of the tightest group content the game had produced at the time, and the cooperative dungeon runs hold up well. Group co-op raids require genuine coordination, and the community can be less patient in Heavensward-tier content than in the more forgiving base game, so fair warning if you are learning a new job. Crafters and gatherers are not left out either: new recipes, a raised crafting cap, and Free Company airship construction give the non-combat crowd a full slate of goals. The soundtrack is exceptional across the board, and the new voice acting introduced for Heavensward meaningfully elevates cutscenes that would have been memorable anyway. The honest caveat is that Heavensward is an expansion, not a standalone game. You need a level 50 combat job and a completed A Realm Reborn main scenario to touch any of this content. The grind-gated progression wall between you and the first Ishgard cutscene is real. But for players already invested in Eorzea, or for newcomers willing to do the legwork, Heavensward is the expansion that transformed a very good MMORPG into something worth arguing about with strangers online. The story conclusion in particular delivers the kind of narrative payoff that makes a person sit quietly for five minutes after the credits roll. That does not happen often in any game, let alone one with a subscription fee.

Monika
Monika · Scout Team

RPGs

Tags

otherDragonsong War NarrativeJob Gate SystemFlying MountsAether Current UnlockDark KnightAstrologian Card MechanicsPrimal Boss FightsFree Company AirshipsGothic High FantasyEntry Barrier Heavy

System Requirements

Minimum

Memory
3 GB
Storage
60 GB
Graphics
1280 x 720: NVIDIA® Gece® GTX750, AMD Radeon™ R7 260X
Processor
Intel® Core™i5 2.4GHz
System requirements
Windows® 7 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit

Recommended

Memory
8 GB
Storage
60 GB
Graphics
1920 x 1080: NVIDIA® Gece® GTX970 AMD Radeon™ RX 480
Processor
Intel® Core™i7 3GHz
System requirements
Windows® 7 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit

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Game Info

Developer
Square-Enix
Publisher
Square Enix
Release Date
Jun 23, 2015

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What platforms is Final Fantasy XIV: A Realm Reborn - Heavensward available on?

Final Fantasy XIV: A Realm Reborn - Heavensward is available on PC.

When was Final Fantasy XIV: A Realm Reborn - Heavensward released?

Final Fantasy XIV: A Realm Reborn - Heavensward was released on 23 June 2015.

Who developed Final Fantasy XIV: A Realm Reborn - Heavensward?

Final Fantasy XIV: A Realm Reborn - Heavensward was developed by Square-Enix and published by Square Enix.