HITMAN: The Complete First Season Key
Six hand-crafted sandbox assassination levels, one bald guy in a suit. IO Interactive's 2016 reboot is the game that put Hitman back on the map, and the complete package gives you all of it at once.
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About HITMAN: The Complete First Season Key
Look, I cover shooters. Time-to-kill, recoil patterns, movement tech - that's my lane. So what am I doing here talking about a stealth game? Because HITMAN (2016) sits in a weird overlap: it's a third-person action game where gunplay is technically an option, except choosing to go loud is basically admitting the plan collapsed. And honestly, that tension between preparation and improvisation is the whole reason this thing works. You play as Agent 47, a contract killer with a barcode tattoo and zero personality - which is by design, because the levels are the personality. The Complete First Season bundles six main episodes into one package, taking you from a Paris fashion show crawling with hundreds of NPCs to a cliffside Italian villa in Sapienza, through the streets of Marrakesh, a Bangkok luxury hotel, a Colorado farmstead compound, and a high-tech Hokkaido hospital. Each location is a self-contained sandbox with its own rules, crowd density, disguise logic, and a small library of assassination routes. The Opportunities system surfaces those routes for newcomers - eavesdrop on the right conversation, follow the waypoints, and the game basically scripted a kill for you. Veterans will flip that off immediately and go find the cannon you can aim at a target's escape plane, but it's a solid accessibility lever. The disguise and detection mechanics are where the game earns its depth. Guards who can see through your cover get visual dot indicators above their heads. A rotating line-of-sight ring around 47 tells you exactly who has eyes on you. Your disguise compromise level gets a dedicated HUD readout. It's a lot of information, but it's all necessary because the planning loop is tight: you smuggle in a loadout at a chosen entry point, scout patrol routes, set up a poison or a distraction, and execute. When it clicks, there is nothing else quite like it. When it doesn't, you reload and figure out what went wrong, which is also weirdly satisfying. The Escalation Contracts layer additional restrictions onto the same maps - kill the target in this specific way, don't get spotted, wear this disguise - and they go from fun to genuinely punishing fast. The user-created Contracts mode adds leaderboards and community-built objectives for more longevity, though community maps lack the precision of IO's own design work. On the rough side: combat feels floaty if you actually try to use it, the guns have no satisfying weight to them. NPC patrol loops are rigid and predictable enough that some maps start feeling mechanical once you've spent a few hours in them. Sapienza is broadly considered the high point of the season - layered, inventive, full of creative kill routes. Colorado, by contrast, is the weak link; it's claustrophobic, short on public space, and the assassinations feel less imaginative. Bangkok sits in the middle and frustrated players with some awkward item placement. The story is thin and ends on a cliffhanger feeding into Hitman 2, but nobody bought a Hitman game for the story. Worth knowing: this is a purely single-player game, and it requires an internet connection for some features tied to its original live-service design. Elusive Targets - one-shot timed contracts that were the original live hook - are largely a legacy feature at this point. What you are actually buying is six deep sandbox maps, plus three bonus missions, plus Escalation and user Contracts content. That is a lot of hours if you are the type to push for Silent Assassin ratings on every run. If you want a shooter in the traditional sense, go elsewhere. If you want a game that rewards patience, observation, and the satisfaction of a plan coming together exactly the way you drew it up, this is the starting point for one of the best trilogies in modern stealth-action. Fred, Scout Team
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System Requirements
Minimum
- Memory
- 8 GB RAM
- Storage
- 50 GB
- Graphics
- NVIDIA GeForce GTX 660 / Radeon HD 7870
- Processor
- Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
- System requirements
- OS 64-bit Windows 7
Recommended
- Memory
- 8 GB
- Storage
- 50 GB
- Graphics
- Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
- Processor
- Intel CPU Core i7 3770 3,4 GHz / AMD CPU AMD FX-8350 4 GHz
- System requirements
- OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10
Reviews & Ratings
No ratings available
Game Info
- Developer
- Square-Enix
- Publisher
- Square Enix
- Release Date
- Mar 11, 2016