Compare Ferrum's Secrets: Where Is Grandpa? prices across 50+ stores and find the best deal. Developed by EJRGames. Published by EJRGames. Released on 8/14/2015. Available on PC. Genres: Adventure, Casual, Indie.

A steampunk hidden-object curiosity that dares to go full 3D, then trips over its own ambition at nearly every step. Worth knowing about, harder to recommend.

I want to like this one. I genuinely do. A fully 3D hidden-object game set in a fog-soaked steampunk city, with a granddaughter tracking down a missing inventor while her kitten Iris tags along. That premise has texture. The decision to build every scene out of polygons rather than the flat illustrated scenes the genre usually leans on is, on paper, a legitimately interesting creative swing. In a genre where almost every game looks identical, that audacity earns at least a first look. And then you actually play it. The point-and-click controls follow the usual inventory-drag conventions, and on that basic level the game functions. But functioning is about the ceiling of what it achieves. The hidden-object scenes, though rendered in 3D space, suffer from clue text that is either vague, mistranslated, or outright misspelled. When a list of items you need to find contains spelling errors, the whole act of searching collapses, because you spend time second-guessing whether the word on screen even refers to what you see in front of you. The pipe-valve puzzle that asks you to redirect steam is a genuinely clever fit for the setting, and there are a handful of moments where the 3D camera is used to let you rotate around a scene in ways 2D games cannot. Those glimpses are real. They are also surrounded by puzzles that can be solved with random clicks in seconds, and navigation that occasionally traps you in a room until you land on an invisible exit hotspot. The tonal consistency is another problem. The game opens as a steampunk mystery, complete with electrical inventions and a zeppelin that eventually factors into a plot involving what amounts to chemical sabotage. Then it detours into a magical dungeon to gather potion ingredients from a witch character who looks like a pre-built asset dropped into the world without much thought about whether she belongs there. The story is delivered through notes and auto-timed dialogue that scrolls at its own pace with no way to skip or slow it down. The English throughout the game reads like a translation that never got a final proofread pass. On the audio-visual side, the 3D environments do give the scenes a less cluttered look than traditional hidden-object piles, and the steampunk aesthetic has some charm in the early rooms. There are multiple visual filter options that attempt an old-cinema look, though reception to those has been mixed. Average playtime sits somewhere around three to four hours across the difficulty settings, and the achievement structure asks for at least three full playthroughs, which is a tall ask given the game's other roughness. Steam user sentiment has historically landed well below fifty percent positive, which tracks with the documented issues around game-breaking bugs in the later stages. If you are a dedicated hidden-object completionist who specifically wants to see what a fully 3D take on the genre looks like, there is a narrow historical curiosity argument for spending an afternoon here. For anyone else, the broken localization and inconsistent puzzle logic will erode patience long before the credits roll. Kai, Scout Team

Ferrum's Secrets: Where Is Grandpa?
AdventureCasualIndie

Ferrum's Secrets: Where Is Grandpa?

Aug 14, 2015EJRGames
GamerScout Says

A steampunk hidden-object curiosity that dares to go full 3D, then trips over its own ambition at nearly every step. Worth knowing about, harder to recommend.

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About Ferrum's Secrets: Where Is Grandpa?

I want to like this one. I genuinely do. A fully 3D hidden-object game set in a fog-soaked steampunk city, with a granddaughter tracking down a missing inventor while her kitten Iris tags along. That premise has texture. The decision to build every scene out of polygons rather than the flat illustrated scenes the genre usually leans on is, on paper, a legitimately interesting creative swing. In a genre where almost every game looks identical, that audacity earns at least a first look. And then you actually play it. The point-and-click controls follow the usual inventory-drag conventions, and on that basic level the game functions. But functioning is about the ceiling of what it achieves. The hidden-object scenes, though rendered in 3D space, suffer from clue text that is either vague, mistranslated, or outright misspelled. When a list of items you need to find contains spelling errors, the whole act of searching collapses, because you spend time second-guessing whether the word on screen even refers to what you see in front of you. The pipe-valve puzzle that asks you to redirect steam is a genuinely clever fit for the setting, and there are a handful of moments where the 3D camera is used to let you rotate around a scene in ways 2D games cannot. Those glimpses are real. They are also surrounded by puzzles that can be solved with random clicks in seconds, and navigation that occasionally traps you in a room until you land on an invisible exit hotspot. The tonal consistency is another problem. The game opens as a steampunk mystery, complete with electrical inventions and a zeppelin that eventually factors into a plot involving what amounts to chemical sabotage. Then it detours into a magical dungeon to gather potion ingredients from a witch character who looks like a pre-built asset dropped into the world without much thought about whether she belongs there. The story is delivered through notes and auto-timed dialogue that scrolls at its own pace with no way to skip or slow it down. The English throughout the game reads like a translation that never got a final proofread pass. On the audio-visual side, the 3D environments do give the scenes a less cluttered look than traditional hidden-object piles, and the steampunk aesthetic has some charm in the early rooms. There are multiple visual filter options that attempt an old-cinema look, though reception to those has been mixed. Average playtime sits somewhere around three to four hours across the difficulty settings, and the achievement structure asks for at least three full playthroughs, which is a tall ask given the game's other roughness. Steam user sentiment has historically landed well below fifty percent positive, which tracks with the documented issues around game-breaking bugs in the later stages. If you are a dedicated hidden-object completionist who specifically wants to see what a fully 3D take on the genre looks like, there is a narrow historical curiosity argument for spending an afternoon here. For anyone else, the broken localization and inconsistent puzzle logic will erode patience long before the credits roll. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Hidden Object3D Hidden ObjectSteampunk SettingPoint-and-ClickPuzzle AdventureKitten CompanionMultiple Difficulty ModesMissable Achievements

System Requirements

Minimum

OS
Windows XP/Vista/7/8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Compatible with DirectX9
Processor
2 GHz
Sound Card
Compatible with DirectX

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Game Info

Developer
EJRGames
Publisher
EJRGames
Release Date
Aug 14, 2015

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Ferrum's Secrets: Where Is Grandpa? is available on PC.

When was Ferrum's Secrets: Where Is Grandpa? released?

Ferrum's Secrets: Where Is Grandpa? was released on 14 August 2015.

Who developed Ferrum's Secrets: Where Is Grandpa??

Ferrum's Secrets: Where Is Grandpa? was developed by EJRGames.