Compare Fellowship Supporter Edition prices across trusted key stores and find the best deal. Developed by Chief Rebel. Published by Coffee Stain Publishing, Arc Games. Released on 10/16/2025. Available on PC. Genres: RPG, Early Access.

If you ever wished WoW Mythic+ could just be the whole game, no leveling tax required, Fellowship is either your dream or a very short loop you'll bounce off inside a week.

I've spent enough hours in MMO endgame content to know that the dungeon queue is usually the best part of the evening and everything before it is homework. Fellowship agrees. Chief Rebel, a studio assembled from veterans of Blizzard, Avalanche, Ubisoft, and Rockstar, built an entire game around that single insight: skip the leveling homework and drop players directly into co-op dungeon runs from session one. They're calling the genre a MODA, Multiplayer Online Dungeon Adventure, and while that label sounds like marketing, the design philosophy underneath it is genuine and worth your attention. The structure is four-player groups built around the holy trinity of Tank, Healer, and two damage dealers, with a roster that has grown past nine heroes and continues to expand each season. Some heroes wear their MMO inspiration visibly, the Archer and Rogue in particular will feel eerily familiar to anyone who has ever played a hunter or subtlety rogue in a certain Warcraft title. Others are more inventive. Tariq, the melee bruiser, runs on a swing-timer mechanic where you queue your heavy slam inside a narrow rhythm window, which gives him an almost musical feel that I did not expect from a fantasy brawler. Tanks like Helena build Toughness as a damage-mitigation resource through combo spending, while the newer Aeona flips healer convention by using offensive aggression to delay incoming damage rather than reacting to it after the fact. The talent system lets you respec freely between runs and each hero carries Trinkets, utility slots that can hold things like a party-wide shield, a resurrection, a two-way portal, or the genuinely delightful option of permanently turning an enemy into a chicken. That last one is not a joke, and the portal has legitimate boss-skip applications that clever groups are already abusing. Dungeons themselves are readable and linear, with a couple of optional paths and boss encounters that have just enough mechanics to require actual attention without demanding a PhD in add-on management. Difficulty scales endlessly through League progression and seasonal curse modifiers, and every completed run drops loot even if your group blows the timer. Gear upgrades happen at the Blacksmith using gold, duplicates can be scrapped, and a Star Map handles the broader progression tree. What the game does not yet do well is make that loot feel exciting. Set bonuses currently amount to incremental stat nudges rather than anything that reshapes how a hero plays, and there is very little visual payoff to signal that your character has grown. For an RPG specialist, that is a meaningful gap. Build variety and meaningful gear decisions are the reason I still think about Diablo 2 item rolls in 2025, and Fellowship has not reached that depth yet. The Early Access warts are real. Matchmaking in public queues has been inconsistent, server stability has caused unexpected drops back to the main menu, and the in-game communication tools are thin for a game that lives or dies on coordination. Playing with a pre-made group of four who are already on voice chat is a fundamentally different and much better experience than pugging. The worldbuilding hints at something richer, glowing forests, mystical ruins, dungeon environments that feel like they have histories, but the run-and-repeat loop does not leave room to actually read that history. Season 2 added two new heroes and a proper onboarding zone, which suggests the team is iterating seriously, but the content volume is still modest for players who clock serious hours. Fellowship is the clearest answer yet to a question MMO players have been asking for years, and it gets enough right to justify cautious interest right now, especially if you have three friends ready to queue. Solo players or people who care about narrative depth, character customisation, or loot that makes your eyes light up should probably wait for a few more seasons of content before committing. Monika, Scout Team

Fellowship Supporter Edition
RPGEarly Access

Fellowship Supporter Edition

Oct 16, 2025Chief RebelCoffee Stain Publishing, Arc Games
GamerScout Says

If you ever wished WoW Mythic+ could just be the whole game, no leveling tax required, Fellowship is either your dream or a very short loop you'll bounce off inside a week.

PC
Best Price Available
€29.89-50%
at YuPlay
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GamerScout Verdict

Best for squads of four who want MMO dungeon tension without the 80-hour leveling tax, solo players should wait.

Compare Prices(4 stores)

Edition:
YuPlayBest price
StandardRest of worldSteam KeyKey
€29.89-50%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€30.20
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€33.36
Priced in EUR by the store
Buy
SupporterGlobalSteam KeyKey
€35.45
Priced in EUR by the store
Buy
SupporterEurope (EU)Steam KeyKey
€36.00
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€39.94
Priced in EUR by the store
Buy

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About Fellowship Supporter Edition

I've spent enough hours in MMO endgame content to know that the dungeon queue is usually the best part of the evening and everything before it is homework. Fellowship agrees. Chief Rebel, a studio assembled from veterans of Blizzard, Avalanche, Ubisoft, and Rockstar, built an entire game around that single insight: skip the leveling homework and drop players directly into co-op dungeon runs from session one. They're calling the genre a MODA, Multiplayer Online Dungeon Adventure, and while that label sounds like marketing, the design philosophy underneath it is genuine and worth your attention. The structure is four-player groups built around the holy trinity of Tank, Healer, and two damage dealers, with a roster that has grown past nine heroes and continues to expand each season. Some heroes wear their MMO inspiration visibly, the Archer and Rogue in particular will feel eerily familiar to anyone who has ever played a hunter or subtlety rogue in a certain Warcraft title. Others are more inventive. Tariq, the melee bruiser, runs on a swing-timer mechanic where you queue your heavy slam inside a narrow rhythm window, which gives him an almost musical feel that I did not expect from a fantasy brawler. Tanks like Helena build Toughness as a damage-mitigation resource through combo spending, while the newer Aeona flips healer convention by using offensive aggression to delay incoming damage rather than reacting to it after the fact. The talent system lets you respec freely between runs and each hero carries Trinkets, utility slots that can hold things like a party-wide shield, a resurrection, a two-way portal, or the genuinely delightful option of permanently turning an enemy into a chicken. That last one is not a joke, and the portal has legitimate boss-skip applications that clever groups are already abusing. Dungeons themselves are readable and linear, with a couple of optional paths and boss encounters that have just enough mechanics to require actual attention without demanding a PhD in add-on management. Difficulty scales endlessly through League progression and seasonal curse modifiers, and every completed run drops loot even if your group blows the timer. Gear upgrades happen at the Blacksmith using gold, duplicates can be scrapped, and a Star Map handles the broader progression tree. What the game does not yet do well is make that loot feel exciting. Set bonuses currently amount to incremental stat nudges rather than anything that reshapes how a hero plays, and there is very little visual payoff to signal that your character has grown. For an RPG specialist, that is a meaningful gap. Build variety and meaningful gear decisions are the reason I still think about Diablo 2 item rolls in 2025, and Fellowship has not reached that depth yet. The Early Access warts are real. Matchmaking in public queues has been inconsistent, server stability has caused unexpected drops back to the main menu, and the in-game communication tools are thin for a game that lives or dies on coordination. Playing with a pre-made group of four who are already on voice chat is a fundamentally different and much better experience than pugging. The worldbuilding hints at something richer, glowing forests, mystical ruins, dungeon environments that feel like they have histories, but the run-and-repeat loop does not leave room to actually read that history. Season 2 added two new heroes and a proper onboarding zone, which suggests the team is iterating seriously, but the content volume is still modest for players who clock serious hours. Fellowship is the clearest answer yet to a question MMO players have been asking for years, and it gets enough right to justify cautious interest right now, especially if you have three friends ready to queue. Solo players or people who care about narrative depth, character customisation, or loot that makes your eyes light up should probably wait for a few more seasons of content before committing.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedMODAHoly TrinitySeasonal ContentSwing-Timer MechanicTrinket SystemStar Map ProgressionMythic-style ScalingNo-Grind DungeonsPre-Made Hero Roster

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Reviews & Ratings

Steam
75%(17,506)

Game Info

Developer
Chief Rebel
Publisher
Coffee Stain Publishing, Arc Games
Release Date
Oct 16, 2025

Features

MultiplayerCo-opOnline Co OpIn App PurchasesAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable Difficulty+3 more

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Frequently asked questions about Fellowship Supporter Edition

How much does Fellowship Supporter Edition cost?

As of 15 August 2026, the cheapest in-stock offer for Fellowship Supporter Edition is €29.89 at YuPlay, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fellowship Supporter Edition cheapest?

The lowest in-stock price we track for Fellowship Supporter Edition is €29.89 at YuPlay (15 August 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fellowship Supporter Edition available on?

Fellowship Supporter Edition is available on PC.

When was Fellowship Supporter Edition released?

Fellowship Supporter Edition was released on 16 October 2025.

Who developed Fellowship Supporter Edition?

Fellowship Supporter Edition was developed by Chief Rebel and published by Coffee Stain Publishing, Arc Games.