Compare Fear Of Mine 001 (Novel) prices across 50+ stores and find the best deal. Developed by NVG Games. Published by NVG Games. Released on 3/18/2026. Available on PC, Mac. Genres: Adventure, Indie.

A kinetic horror visual novel set in a cyberpunk mine of 2040, where an alien fungal entity and some genuinely unsettling lore are fighting against a rocky development history. Worth knowing what you're stepping into.

I'll be honest with you: walking into Fear of Mine 001 requires a bit of context that its own store page buries. This is a kinetic visual novel, which means you're reading, not choosing. There are no branching paths or dialogue options pulling you in different directions. What you get instead is a linear narrative set in a cyberpunk world of 2040, where a corporation called X-Company has outfitted future miners with nano-tools to work inside a mine with a very dark past. The horror here is biological and creeping rather than sudden: an alien mushroom organism that gets inside you, quietly, and the story asks whether you can outrun something that already lives in your own head. The four named characters, Alex, Kira, Neath, and Zoook, carry the full weight of the tension since the format gives them nowhere to hide. The setting does a lot of atmospheric work: sealed tunnels, experiments gone wrong, scientists who became something else entirely. The psychedelic-horror angle, fungal infection crossing into body-horror territory, feels genuinely distinctive for the genre, and the original soundtrack has been highlighted by the dev as a core part of the experience. For a game this small, having a composed score rather than licensed ambient loops is something I notice and appreciate. Now, the honest complications. Fear of Mine 001 shipped in Early Access for a long stretch before its March 2026 release, and the development story is unusual even by indie standards. The final five chapters were completed with the help of a co-developer, and NVG Games has publicly stated that this version is no longer considered canon to their larger Fear of Mine universe. They call it an alternate timeline, a standalone story, and have promised a remake down the road. That's a striking thing to say about your own released product, and it's worth sitting with. What you're buying is a complete 10-chapter story, but one the studio treats as provisional. Steam also flags that the last developer update is over 12 months old, which is worth knowing. The early user reception on Steam sits at roughly 83 percent positive across a small sample, which suggests the experience lands for the people who find it. For fans of short, mood-heavy kinetic visual novels where atmosphere matters more than interactivity, there's something genuine here. The cyberpunk-mine-horror fusion is underexplored territory, and even an imperfect first pass at a world can be worth the couple of hours it takes to read through. Just go in clear-eyed: this is a creator's rough draft made public, not a polished final statement. Kai, Scout Team

Fear Of Mine 001 (Novel)
AdventureIndie

Fear Of Mine 001 (Novel)

Mar 18, 2026NVG Games
GamerScout Says

A kinetic horror visual novel set in a cyberpunk mine of 2040, where an alien fungal entity and some genuinely unsettling lore are fighting against a rocky development history. Worth knowing what you're stepping into.

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Screenshots & Media

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About Fear Of Mine 001 (Novel)

I'll be honest with you: walking into Fear of Mine 001 requires a bit of context that its own store page buries. This is a kinetic visual novel, which means you're reading, not choosing. There are no branching paths or dialogue options pulling you in different directions. What you get instead is a linear narrative set in a cyberpunk world of 2040, where a corporation called X-Company has outfitted future miners with nano-tools to work inside a mine with a very dark past. The horror here is biological and creeping rather than sudden: an alien mushroom organism that gets inside you, quietly, and the story asks whether you can outrun something that already lives in your own head. The four named characters, Alex, Kira, Neath, and Zoook, carry the full weight of the tension since the format gives them nowhere to hide. The setting does a lot of atmospheric work: sealed tunnels, experiments gone wrong, scientists who became something else entirely. The psychedelic-horror angle, fungal infection crossing into body-horror territory, feels genuinely distinctive for the genre, and the original soundtrack has been highlighted by the dev as a core part of the experience. For a game this small, having a composed score rather than licensed ambient loops is something I notice and appreciate. Now, the honest complications. Fear of Mine 001 shipped in Early Access for a long stretch before its March 2026 release, and the development story is unusual even by indie standards. The final five chapters were completed with the help of a co-developer, and NVG Games has publicly stated that this version is no longer considered canon to their larger Fear of Mine universe. They call it an alternate timeline, a standalone story, and have promised a remake down the road. That's a striking thing to say about your own released product, and it's worth sitting with. What you're buying is a complete 10-chapter story, but one the studio treats as provisional. Steam also flags that the last developer update is over 12 months old, which is worth knowing. The early user reception on Steam sits at roughly 83 percent positive across a small sample, which suggests the experience lands for the people who find it. For fans of short, mood-heavy kinetic visual novels where atmosphere matters more than interactivity, there's something genuine here. The cyberpunk-mine-horror fusion is underexplored territory, and even an imperfect first pass at a world can be worth the couple of hours it takes to read through. Just go in clear-eyed: this is a creator's rough draft made public, not a polished final statement. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Kinetic Visual NovelCyberpunk HorrorPsychological DreadFungal HorrorAtmospheric SoundtrackEarly Access GraduateLinear NarrativeShort-Form Horror

System Requirements

Minimum

OS
Microsoft® Windows® 7/8/8.1/10/11
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
512 MB display memory
Processor
1.2 GHz+
Additional Notes
4K isn't recommended

Reviews & Ratings

No ratings available

Game Info

Developer
NVG Games
Publisher
NVG Games
Release Date
Mar 18, 2026

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