
fault - milestone two side:above
If milestone one convinced you this science-fantasy world was worth caring about, side:above is where that faith quietly, convincingly pays off - sharper characters, a bolder visual engine, and one villain introduction that will sit with you long after you close the window.
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About fault - milestone two side:above
I finished fault - milestone two side:above in a single evening and spent the next morning still thinking about Melano. That opening sequence - where the antagonist casually demonstrates her power on a continental scale, rewinds time, and leaves your party with the memories of the aftermath - is the kind of storytelling moment that makes you put your hands in your lap and just sit there for a second. It is, in the words of at least one long-form reviewer, unlike anything they had seen a visual novel do with its opening. ALICE IN DISSONANCE knew exactly what they had, and they spend the rest of side:above building a story around that gravitational centre. The setup is direct: princess Selphine, her guardian Ritona, and new companion Rune are stranded far from their besieged homeland of Rughzenhaide, and the novel follows their attempt to push through the country of Viscanta and get home. This is a pure kinetic visual novel - no branching choices, no multiple endings, just a single authored path. If that sounds limiting, know that the writing earns it. Selphine's character arc, driven by the Empress Syndrome condition that surfaces after her encounter with Melano, is where this entry genuinely surpasses its predecessor. Players who found her too light in milestone one will find her a more complicated, sometimes unsettling presence here. Rune's integration into the group also works quietly well. The story does sideline Ritona for a stretch and pivots toward a class-divide subplot set between the towns of Neo Sasary and Viscanta - some readers find that detour frustrating given how much the kingdom-invasion plot has built up, and that critique is fair. The pacing occasionally feels like it is deferring the main course. Technically, side:above is a meaningful step forward. The new 3D parallax camera system gives flat character sprites a sense of motion and cinematic weight that most visual novels at this price point simply do not attempt. Backgrounds are detailed and varied, CGs are plentiful relative to the read length, and the art style reads as distinctly crafted rather than template anime. The soundtrack continues to be one of the series' quiet strengths - tracks like the combat-adjacent cues and the more tender piano arrangements are placed with genuine care, not just looped under dialogue. The absence of voice acting remains a recurring note in community discussions, and it is worth flagging: a script this ambitious clearly wants voices, and their absence is felt in the heavier scenes. Read time sits roughly between five and nine hours depending on your pace, which puts it in an honest middle zone for the genre. The kinetic format means there is little mechanical reason to replay, and the episode ends on another cliffhanger - a structural habit of the series that will either feel like an invitation or an inconvenience depending on your patience. Side:below, the second half of milestone two, has been in development for years with no confirmed release date as of this writing, so be aware that you may be committing to a wait. The Steam community around the fault series is unusually warm and active for an indie VN, which softens that wait somewhat. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- DirectX or OpenGL compatible card
- Processor
- 1Ghz
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Game Info
- Developer
- ALICE IN DISSONANCE
- Publisher
- ALICE IN DISSONANCE
- Release Date
- Sep 8, 2015