Compare Far Cry 5: Hours of Darkness (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal, Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft Kiev. Published by Ubisoft. Released on 6/5/2018. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure.

A three-hour jungle survival detour that strips Far Cry 5 down to its stealth bones - worth a look if you loved the base game, but paper-thin as a standalone proposition.

I went into Hours of Darkness expecting a breezy afternoon with Montana's gunplay transplanted into Vietnam. What I got was something narrower and more focused than that, with just enough ideas of its own to make it interesting, even if it runs out of steam before it earns the price of admission on its own. You play as Wendell Redler, the grizzled Vietnam vet you meet rambling about the war in Far Cry 5's main campaign. Seeing his stories from the inside is genuinely the smartest thing this DLC does. Your helicopter gets shot down over enemy-held jungle, your squad is scattered across prisoner camps, and the whole thing becomes a west-to-east extraction run across a map roughly one-third the size of a full Far Cry 5 region. The fog of war covers everything at the start, and intel drip-feeds location markers as you rescue allies, destroy AA guns, eliminate NVA commanders, free South Vietnamese POWs, and collect lighters from downed pilots. The objectives are repetitive, but the structure of uncovering the map piece by piece creates a low-key tension that the main game rarely bothered with. The standout mechanic is the Survival Instinct perk chain. Chain stealth kills without being detected and you build up to four perks: Adrenaline for faster crouching movement and close-range enemy tagging, Ghost for reduced noise and fall damage, Sixth Sense for automatic detection warnings, and Predator for binocular spotting through walls. Lose your cover and all four vanish instantly. It is a simple system but it changes how you move through the jungle, rewarding patience in a way the base game rarely asked for. The three squad members you can rescue - Joker, Moses, and Yokel - operate on permadeath, which adds stakes but also frustration, since their AI has a habit of wandering into trouble on its own terms. Completing the main run unlocks two additional modes: Survivor, which cuts your loadout down to two weapons and reduces your health pool, and Action Movie, which hands you a generous arsenal and basically says go loud. These modes add a couple of extra hours if you want them. The weaknesses are hard to ignore. Crafting is gone entirely, vehicles are sparse, and fast travel does not exist, so traversal on foot across a large western half of the map feels slow. The runtime sits at three to four hours for most players doing everything, and the story never rises above the setup. It does not try to say anything meaningful about the Vietnam War beyond using the setting as atmosphere. Compared to Far Cry 3's Blood Dragon, which had a wild identity of its own, Hours of Darkness feels like a proof of concept that stopped just before becoming something memorable. The co-op support is a genuine bonus, though, and playing the extraction scenario with a friend bumps the entertainment value noticeably. If you are already deep into Far Cry 5 and want a tighter, stealth-focused change of pace for an evening, this delivers that. If you are looking for a DLC that justifies itself independently, the short runtime and thin story work against it hard. Alex, Scout Team

Far Cry 5: Hours of Darkness (DLC)
ActionAdventure

Far Cry 5: Hours of Darkness (DLC)

Jun 5, 2018Ubisoft Montreal, Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft KievUbisoft
GamerScout Says

A three-hour jungle survival detour that strips Far Cry 5 down to its stealth bones - worth a look if you loved the base game, but paper-thin as a standalone proposition.

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About Far Cry 5: Hours of Darkness (DLC)

I went into Hours of Darkness expecting a breezy afternoon with Montana's gunplay transplanted into Vietnam. What I got was something narrower and more focused than that, with just enough ideas of its own to make it interesting, even if it runs out of steam before it earns the price of admission on its own. You play as Wendell Redler, the grizzled Vietnam vet you meet rambling about the war in Far Cry 5's main campaign. Seeing his stories from the inside is genuinely the smartest thing this DLC does. Your helicopter gets shot down over enemy-held jungle, your squad is scattered across prisoner camps, and the whole thing becomes a west-to-east extraction run across a map roughly one-third the size of a full Far Cry 5 region. The fog of war covers everything at the start, and intel drip-feeds location markers as you rescue allies, destroy AA guns, eliminate NVA commanders, free South Vietnamese POWs, and collect lighters from downed pilots. The objectives are repetitive, but the structure of uncovering the map piece by piece creates a low-key tension that the main game rarely bothered with. The standout mechanic is the Survival Instinct perk chain. Chain stealth kills without being detected and you build up to four perks: Adrenaline for faster crouching movement and close-range enemy tagging, Ghost for reduced noise and fall damage, Sixth Sense for automatic detection warnings, and Predator for binocular spotting through walls. Lose your cover and all four vanish instantly. It is a simple system but it changes how you move through the jungle, rewarding patience in a way the base game rarely asked for. The three squad members you can rescue - Joker, Moses, and Yokel - operate on permadeath, which adds stakes but also frustration, since their AI has a habit of wandering into trouble on its own terms. Completing the main run unlocks two additional modes: Survivor, which cuts your loadout down to two weapons and reduces your health pool, and Action Movie, which hands you a generous arsenal and basically says go loud. These modes add a couple of extra hours if you want them. The weaknesses are hard to ignore. Crafting is gone entirely, vehicles are sparse, and fast travel does not exist, so traversal on foot across a large western half of the map feels slow. The runtime sits at three to four hours for most players doing everything, and the story never rises above the setup. It does not try to say anything meaningful about the Vietnam War beyond using the setting as atmosphere. Compared to Far Cry 3's Blood Dragon, which had a wild identity of its own, Hours of Darkness feels like a proof of concept that stopped just before becoming something memorable. The co-op support is a genuine bonus, though, and playing the extraction scenario with a friend bumps the entertainment value noticeably. If you are already deep into Far Cry 5 and want a tighter, stealth-focused change of pace for an evening, this delivers that. If you are looking for a DLC that justifies itself independently, the short runtime and thin story work against it hard. Alex, Scout Team

Tags

xboxVietnam War SettingPermadeath CompanionsStealth Perk ChainExtraction MissionFog of War ExplorationCo-op CompatibleUnlockable Difficulty ModesAirstrike Mechanics

System Requirements

Minimum

OS *
Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
Processor
Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
Additional Notes
Game contains EasyAntiCheat anti-cheat technology, and Denuvo and VMProtect anti-tamper technology.

Recommended

OS *
Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
Processor
Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
Additional Notes
Game contains EasyAntiCheat anti-cheat technology, and Denuvo and VMProtect anti-tamper technology.

Reviews & Ratings

No ratings available

Game Info

Developer
Ubisoft Montreal, Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft Kiev
Publisher
Ubisoft
Release Date
Jun 5, 2018

Features

Single-playerMulti-playerCo-opDownloadable ContentSteam Trading CardsCaptions availablePartial Controller SupportIncludes level editor

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