Compare Fantasy Kingdom Simulator prices across trusted key stores and find the best deal. Developed by SimProse Studios. Published by Conglomerate 5. Released on 6/13/2016. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

A 2016 indie kingdom-builder where you manage four villages and watch consequence-chains unfold from your economic choices, light on mechanics but heavy on deliberation.

I went in expecting a spreadsheet sim and found something closer to a choose-your-own-adventure with resource nodes. You're juggling village growth across four settlements, making trade and development calls that ripple forward in ways the game doesn't always telegraph upfront. The tutorial respects your time without hand-holding every resource bar. Trading-card mechanics layer on top, adding deck-building depth to what could've been a bare village clicker. The catch: it's thin on systems compared to Tropico or even Two Point Hospital. No real-time management, limited automation, and the decision tree feels more narrative-branching than emergent sandbox. Best suited for players who want consequence-driven storytelling over mechanical mastery. If you're hunting a chill Tuesday-night game where your 90-minute session actually matters, this lands. If you need complex economic feedback loops, look elsewhere. Diego, Scout Team

Fantasy Kingdom Simulator

Fantasy Kingdom Simulator

Jun 13, 2016SimProse StudiosConglomerate 5
GamerScout Says

A 2016 indie kingdom-builder where you manage four villages and watch consequence-chains unfold from your economic choices, light on mechanics but heavy on deliberation.

PC
Best Price Available
€0.00
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GamerScout Verdict

For players who want meaningful choices over mechanical depth, but don't expect a sandbox economy.

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About Fantasy Kingdom Simulator

I went in expecting a spreadsheet sim and found something closer to a choose-your-own-adventure with resource nodes. You're juggling village growth across four settlements, making trade and development calls that ripple forward in ways the game doesn't always telegraph upfront. The tutorial respects your time without hand-holding every resource bar. Trading-card mechanics layer on top, adding deck-building depth to what could've been a bare village clicker. The catch: it's thin on systems compared to Tropico or even Two Point Hospital. No real-time management, limited automation, and the decision tree feels more narrative-branching than emergent sandbox. Best suited for players who want consequence-driven storytelling over mechanical mastery. If you're hunting a chill Tuesday-night game where your 90-minute session actually matters, this lands. If you need complex economic feedback loops, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayertrading-cardstier:sub-5Kingdom ManagementConsequence-DrivenTrading CardsVillage BuilderIndie Strategy

System Requirements

Minimum

OS
Windows Vista or higher -- 100% (96 DPI) or Normal System Font Size required for Windows 7/8 users to display properly
Memory
1 GB RAM
Storage
100 MB available space
Graphics
Video Card/Monitor capable of 1920x1080 resolution or higher required
Processor
Pentium Celeron class or higher
Sound Card
Recommended for music and sound

Recommended

Memory
2 GB RAM
Processor
Intel i3 processor or AMD equivalent recommended

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Game Info

Developer
SimProse Studios
Publisher
Conglomerate 5
Release Date
Jun 13, 2016

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Frequently asked questions about Fantasy Kingdom Simulator

How much does Fantasy Kingdom Simulator cost?

Fantasy Kingdom Simulator pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Fantasy Kingdom Simulator available on?

Fantasy Kingdom Simulator is available on PC.

When was Fantasy Kingdom Simulator released?

Fantasy Kingdom Simulator was released on 13 June 2016.

Who developed Fantasy Kingdom Simulator?

Fantasy Kingdom Simulator was developed by SimProse Studios and published by Conglomerate 5.