Compare Fallback prices across 50+ stores and find the best deal. Developed by Endroad. Published by Microids. Released on 10/11/2019. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 72/100.

A post-apocalyptic roguelite where jet-pack rebels fight robot armies underground. Rough around the edges, but the loop has real pull.

Fallback is a side-scrolling roguelite action game from Endroad, released in 2019 under Microids. You play as one of several volunteers leading an underground rebellion against a robot-controlled world, using a jet pack, melee combat, and whatever abilities the run hands you to fight upward through procedurally arranged corridors toward a scorched surface. It sits comfortably in the same genre family as Dead Cells or Rogue Legacy, though with its own grittier, more utilitarian personality. The core combat loop is the highlight. Movement feels deliberate rather than twitchy - the jet pack adds a vertical dimension that separates Fallback from flat-plane brawlers, and learning enemy timing matters more than button-mashing. Robot enemies have readable attack patterns, which is exactly what you want in a game that punishes you with permadeath. Build variety exists across runs through ability pickups and upgrades, so you're not doing identical playthroughs. The progression feels earned rather than handed to you, and for players who like that friction, the moment when a run clicks is genuinely satisfying. Where Fallback shows its indie seams is in presentation and pacing. The visual style is serviceable but rarely beautiful - underground metal corridors are functional, not evocative. If you come to indie games hoping for that hand-crafted pixel artistry that makes you stop and look, you won't find much of it here. The soundtrack similarly does its job without doing much more. Early runs can feel slow to open up, and the game doesn't hold your hand through its mechanics, which some players will bounce off hard. The 86% positive Steam reviews with under 400 ratings tells its own story: a small, loyal audience that found what it needed here, not a game that dazzled everyone. At a Metacritic score of 72, Fallback lands solidly in the "genre-competent, not genre-defining" zone. It's the kind of game that would have been an easy recommendation five or six years ago, before the roguelite space got as crowded as it is. Right now it competes against sharper, prettier, more mechanically refined entries. But if you've cleared your wishlist of the marquee roguelites and want something with honest bones - real combat feel, workable run variety, a premise that's simple but functional - Fallback delivers without overpromising. This one is for the completionist roguelite players who genuinely enjoy the genre as a genre, not just its celebrity examples. If you want a game that will reshape what you think action roguelites can be, look elsewhere. If you want one that respects your time, doesn't pad itself out, and gives you a clean loop to work through in a handful of hours, Fallback is worth your attention. Kai, Scout Team

Fallback
ActionAdventureIndie

Fallback

Oct 11, 2019EndroadMicroids
GamerScout Says

A post-apocalyptic roguelite where jet-pack rebels fight robot armies underground. Rough around the edges, but the loop has real pull.

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About Fallback

Fallback is a side-scrolling roguelite action game from Endroad, released in 2019 under Microids. You play as one of several volunteers leading an underground rebellion against a robot-controlled world, using a jet pack, melee combat, and whatever abilities the run hands you to fight upward through procedurally arranged corridors toward a scorched surface. It sits comfortably in the same genre family as Dead Cells or Rogue Legacy, though with its own grittier, more utilitarian personality. The core combat loop is the highlight. Movement feels deliberate rather than twitchy - the jet pack adds a vertical dimension that separates Fallback from flat-plane brawlers, and learning enemy timing matters more than button-mashing. Robot enemies have readable attack patterns, which is exactly what you want in a game that punishes you with permadeath. Build variety exists across runs through ability pickups and upgrades, so you're not doing identical playthroughs. The progression feels earned rather than handed to you, and for players who like that friction, the moment when a run clicks is genuinely satisfying. Where Fallback shows its indie seams is in presentation and pacing. The visual style is serviceable but rarely beautiful - underground metal corridors are functional, not evocative. If you come to indie games hoping for that hand-crafted pixel artistry that makes you stop and look, you won't find much of it here. The soundtrack similarly does its job without doing much more. Early runs can feel slow to open up, and the game doesn't hold your hand through its mechanics, which some players will bounce off hard. The 86% positive Steam reviews with under 400 ratings tells its own story: a small, loyal audience that found what it needed here, not a game that dazzled everyone. At a Metacritic score of 72, Fallback lands solidly in the "genre-competent, not genre-defining" zone. It's the kind of game that would have been an easy recommendation five or six years ago, before the roguelite space got as crowded as it is. Right now it competes against sharper, prettier, more mechanically refined entries. But if you've cleared your wishlist of the marquee roguelites and want something with honest bones - real combat feel, workable run variety, a premise that's simple but functional - Fallback delivers without overpromising. This one is for the completionist roguelite players who genuinely enjoy the genre as a genre, not just its celebrity examples. If you want a game that will reshape what you think action roguelites can be, look elsewhere. If you want one that respects your time, doesn't pad itself out, and gives you a clean loop to work through in a handful of hours, Fallback is worth your attention. Kai, Scout Team

Tags

steamRogueliteJet PackPermadeathRun VarietyPost-ApocalypticSide-Scrolling CombatUnderground SettingRobot EnemiesAbility Pickups

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
86%(398)

Game Info

Developer
Endroad
Publisher
Microids
Release Date
Oct 11, 2019

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