Compare F.E.A.R. - Ultimate Shooter prices across trusted key stores and find the best deal. Developed by Monolith Productions, Inc., Timegate. Published by Warner Bros. Games, Warner Bros. Interactive Entertainment. Released on 5/21/2010. Available on PC. Genres: Action. Metacritic score: 88/100.

Three campaigns of some of the smartest enemy AI ever put in a shooter, wrapped in Japanese-horror atmosphere that still holds up. If slow-motion gunfights and creeping dread sound like your weekend, read on.

I keep coming back to F.E.A.R. whenever someone asks me what peak corridor-shooter feels like, and the Ultimate Shooter bundle is the cleanest way to make that argument on PC. You get the original campaign plus both expansion packs, Extraction Point and Perseus Mandate, which together clock in somewhere north of fifteen hours depending on how many times the atmosphere makes you pause before rounding a corner. The base game is the crown jewel, and its reputation sits on two pillars that have aged surprisingly well. The first is reflex time, the slow-motion system that lets you move at roughly double normal speed while enemies crawl at a fraction. It sounds like a pure power fantasy, but the enemy AI fights back hard enough that Slow-Mo feels like a resource you manage rather than an "I win" button. These soldiers flank, lay suppressive fire, communicate mid-fight, and will absolutely roll a grenade into your cover if you stay put too long. In a genre that has largely moved toward bullet-sponge design, F.E.A.R.'s AI still reads as genuinely tactical. The second pillar is atmosphere. Monolith drew heavily from Japanese horror cinema, and the result is something quiet and deeply uncomfortable - flickering lights, half-heard voices, and Alma appearing in hallucinations before combat resumes like nothing happened. Jump scares exist, but they are earned rather than scheduled. The arsenal is straightforward but satisfying: pistols, submachine guns, a combat shotgun, a nail gun, rocket launchers, and a plasma weapon that turns enemies into something a crime scene photographer would lose sleep over. Melee is snappy and actually useful. The environments are the weak point - mostly grey offices, parking structures, and industrial corridors that blur together by hour four. It is a deliberate design choice to keep the horror grounded, but "deliberate" and "visually boring" can coexist, and here they do. Extraction Point and Perseus Mandate, both developed by TimeGate rather than Monolith, lean harder into action and lighter on horror. The pacing is looser and the storytelling is thinner, but the combat systems carry them. Think of them as extra helpings rather than the full meal. Neither expansion is considered canon to the main series, which matters only if you plan to follow up with F.E.A.R. 2: Project Origin afterward. Who is this for? Anyone who misses the era of focused, linear single-player shooters that demanded something from the player without turning into a skill-test gauntlet. If you bounced off modern cover shooters because they feel scripted and passive, the AI sandbox here will feel like a genuine discovery. Horror-averse players can still get a lot out of it - the scares are atmospheric rather than relentless, and you can push through them. Just know the environments will test your patience before the credits roll. Alex, Scout Team

F.E.A.R. - Ultimate Shooter

F.E.A.R. - Ultimate Shooter

May 21, 2010Monolith Productions, Inc., TimegateWarner Bros. Games, Warner Bros. Interactive Entertainment
GamerScout Says

Three campaigns of some of the smartest enemy AI ever put in a shooter, wrapped in Japanese-horror atmosphere that still holds up. If slow-motion gunfights and creeping dread sound like your weekend, read on.

PC
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€2.57
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Lowest tracked: €2.57
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GamerScout Verdict

Best for players who want a focused, AI-driven horror-shooter and can tolerate repetitive industrial environments across three campaigns.

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€2.57
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€9.99
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Price History

Lowest tracked
€2.5726 Aug 2026
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€2.57
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€2.46€2.84€3.22€3.608 Aug15 Aug23 Aug30 Aug6 Sept
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Screenshots & Media

About F.E.A.R. - Ultimate Shooter

I keep coming back to F.E.A.R. whenever someone asks me what peak corridor-shooter feels like, and the Ultimate Shooter bundle is the cleanest way to make that argument on PC. You get the original campaign plus both expansion packs, Extraction Point and Perseus Mandate, which together clock in somewhere north of fifteen hours depending on how many times the atmosphere makes you pause before rounding a corner. The base game is the crown jewel, and its reputation sits on two pillars that have aged surprisingly well. The first is reflex time, the slow-motion system that lets you move at roughly double normal speed while enemies crawl at a fraction. It sounds like a pure power fantasy, but the enemy AI fights back hard enough that Slow-Mo feels like a resource you manage rather than an "I win" button. These soldiers flank, lay suppressive fire, communicate mid-fight, and will absolutely roll a grenade into your cover if you stay put too long. In a genre that has largely moved toward bullet-sponge design, F.E.A.R.'s AI still reads as genuinely tactical. The second pillar is atmosphere. Monolith drew heavily from Japanese horror cinema, and the result is something quiet and deeply uncomfortable - flickering lights, half-heard voices, and Alma appearing in hallucinations before combat resumes like nothing happened. Jump scares exist, but they are earned rather than scheduled. The arsenal is straightforward but satisfying: pistols, submachine guns, a combat shotgun, a nail gun, rocket launchers, and a plasma weapon that turns enemies into something a crime scene photographer would lose sleep over. Melee is snappy and actually useful. The environments are the weak point - mostly grey offices, parking structures, and industrial corridors that blur together by hour four. It is a deliberate design choice to keep the horror grounded, but "deliberate" and "visually boring" can coexist, and here they do. Extraction Point and Perseus Mandate, both developed by TimeGate rather than Monolith, lean harder into action and lighter on horror. The pacing is looser and the storytelling is thinner, but the combat systems carry them. Think of them as extra helpings rather than the full meal. Neither expansion is considered canon to the main series, which matters only if you plan to follow up with F.E.A.R. 2: Project Origin afterward. Who is this for? Anyone who misses the era of focused, linear single-player shooters that demanded something from the player without turning into a skill-test gauntlet. If you bounced off modern cover shooters because they feel scripted and passive, the AI sandbox here will feel like a genuine discovery. Horror-averse players can still get a lot out of it - the scares are atmospheric rather than relentless, and you can push through them. Just know the environments will test your patience before the credits roll.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedHorror-ShooterBullet-TimeTactical AILinear CampaignReflex ModeAtmospheric HorrorMelee CombatExpansion Pack IncludedClassic FPS

System Requirements

Minimum

Processor
Pentium® 4 1.7 GHz or equivalent processor
Memory
512 MB of RAM or more
Graphics
64 MB GeForce™ 4 Ti or…

Recommended

Processor
Pentium® 4 3.0 GHz or equivalent processor
Memory
1 GB RAM
Graphics
A 256 MB Radeon® 9800 Pro or GeForce™ 6600 or equivalent supported DirectX®: DirectX® 9 compliant video card with ha…

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Reviews & Ratings

Metacritic
88
Steam
94%(19,405)

Game Info

Developer
Monolith Productions, Inc., Timegate
Publisher
Warner Bros. Games, Warner Bros. Interactive Entertainment
Release Date
May 21, 2010

Features

Single-playerFamily Sharing

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Frequently asked questions about F.E.A.R. - Ultimate Shooter

How much does F.E.A.R. - Ultimate Shooter cost?

As of 30 August 2026, the cheapest in-stock offer for F.E.A.R. - Ultimate Shooter is €2.57 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy F.E.A.R. - Ultimate Shooter cheapest?

The lowest in-stock price we track for F.E.A.R. - Ultimate Shooter is €2.57 at Gamivo (30 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is F.E.A.R. - Ultimate Shooter available on?

F.E.A.R. - Ultimate Shooter is available on PC.

When was F.E.A.R. - Ultimate Shooter released?

F.E.A.R. - Ultimate Shooter was released on 21 May 2010.

Who developed F.E.A.R. - Ultimate Shooter?

F.E.A.R. - Ultimate Shooter was developed by Monolith Productions, Inc., Timegate and published by Warner Bros. Games, Warner Bros. Interactive Entertainment.

Is F.E.A.R. - Ultimate Shooter worth buying?

F.E.A.R. - Ultimate Shooter holds a Metacritic score of 88/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.