Compare Escape Academy Season Pass prices across 50+ stores and find the best deal. Developed by Coin Crew Games. Published by iam8bit Presents. Released on 7/13/2022. Available on PC. Genres: Adventure.

Ten more escape rooms for players who burned through the base game and immediately wanted more. The Season Pass is where Escape Academy earns its full runtime.

I came into this as someone who usually has zero patience for puzzle-adjacent content sold separately, so take that as context. Escape Academy already had a reputation for being over too quickly, and the Season Pass exists precisely to fix that. Two full DLC packs, five rooms each, ten rooms total. That is the pitch, and it mostly delivers. Escape from Anti-Escape Island, the first of the two packs, is the sharper one. The rooms are first-person, point-and-click style, and Coin Crew dialed the difficulty up noticeably from the base game. You're picking up objects, reading environmental clues, and connecting them to combination locks, cipher pads, and mechanical puzzles under a countdown timer that flashes red to remind you it is not your friend. The abstract puzzle design in a few rooms crosses from satisfying to genuinely frustrating, where you know the answer lives somewhere in the room but the connection between clue and solution is not clean. The final level shipped with a reported clue accuracy issue that the studio flagged for a fix, so check patch notes if you're going in blind. That aside, Anti-Escape Island is the stronger of the two packs, purely because the environments are entirely new, which keeps the sense of discovery intact. Escape from the Past, the second pack, is a whodunnit prequel starring younger versions of Sandra Solange and Eel Barnes, two faculty members from the base game. The murder mystery framing is a nice structural twist, and the climactic final level, which asks you to deduce the killer rather than just escape a room, is actually the best-executed finale in the whole game. The base game and Anti-Escape Island both ended with a rushed, esoteric time-pressure puzzle that felt disconnected from the rest of the design. Past fixes that. The tradeoff is that most of the five rooms recycle locations from the base game, which reviewers broadly called out as feeling like a cost-saving measure rather than a deliberate nostalgia play. The puzzles themselves still work, but if you want the fresh-environment high of Anti-Escape Island, Past delivers less of it. Difficulty also lands noticeably easier than the previous DLC, so veterans may feel the pressure drop. For co-op players, this is the real pitch. The game supports local and online co-op, and the room design rewards two players splitting environmental observations. The split-screen field of view is a minor annoyance in local play, but online runs the game on its best behavior for most players. Replay value is thin across the whole Escape Academy experience, including this pass, so go in knowing you're buying a four-to-six hour co-op session or a six-to-eight hour solo run, not something you'll revisit. If the base game left you wanting more rooms immediately, the Season Pass is the correct answer. Fred, Scout Team

Escape Academy Season Pass
Adventure

Escape Academy Season Pass

Jul 13, 2022Coin Crew Gamesiam8bit Presents
GamerScout Says

Ten more escape rooms for players who burned through the base game and immediately wanted more. The Season Pass is where Escape Academy earns its full runtime.

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About Escape Academy Season Pass

I came into this as someone who usually has zero patience for puzzle-adjacent content sold separately, so take that as context. Escape Academy already had a reputation for being over too quickly, and the Season Pass exists precisely to fix that. Two full DLC packs, five rooms each, ten rooms total. That is the pitch, and it mostly delivers. Escape from Anti-Escape Island, the first of the two packs, is the sharper one. The rooms are first-person, point-and-click style, and Coin Crew dialed the difficulty up noticeably from the base game. You're picking up objects, reading environmental clues, and connecting them to combination locks, cipher pads, and mechanical puzzles under a countdown timer that flashes red to remind you it is not your friend. The abstract puzzle design in a few rooms crosses from satisfying to genuinely frustrating, where you know the answer lives somewhere in the room but the connection between clue and solution is not clean. The final level shipped with a reported clue accuracy issue that the studio flagged for a fix, so check patch notes if you're going in blind. That aside, Anti-Escape Island is the stronger of the two packs, purely because the environments are entirely new, which keeps the sense of discovery intact. Escape from the Past, the second pack, is a whodunnit prequel starring younger versions of Sandra Solange and Eel Barnes, two faculty members from the base game. The murder mystery framing is a nice structural twist, and the climactic final level, which asks you to deduce the killer rather than just escape a room, is actually the best-executed finale in the whole game. The base game and Anti-Escape Island both ended with a rushed, esoteric time-pressure puzzle that felt disconnected from the rest of the design. Past fixes that. The tradeoff is that most of the five rooms recycle locations from the base game, which reviewers broadly called out as feeling like a cost-saving measure rather than a deliberate nostalgia play. The puzzles themselves still work, but if you want the fresh-environment high of Anti-Escape Island, Past delivers less of it. Difficulty also lands noticeably easier than the previous DLC, so veterans may feel the pressure drop. For co-op players, this is the real pitch. The game supports local and online co-op, and the room design rewards two players splitting environmental observations. The split-screen field of view is a minor annoyance in local play, but online runs the game on its best behavior for most players. Replay value is thin across the whole Escape Academy experience, including this pass, so go in knowing you're buying a four-to-six hour co-op session or a six-to-eight hour solo run, not something you'll revisit. If the base game left you wanting more rooms immediately, the Season Pass is the correct answer. Fred, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscloud-savestier:indieEscape RoomCo-op PuzzlerTimed ChallengesWhodunnitPoint-and-Click PuzzlesHint SystemGraded LevelsPrequel StoryLocal Co-op

System Requirements

Minimum

OS
Windows 7
Graphics
Intel HD Graphics 3000
Processor
x86, x64 architecture with SSE2 instruction set support.

Reviews & Ratings

No ratings available

Game Info

Developer
Coin Crew Games
Publisher
iam8bit Presents
Release Date
Jul 13, 2022

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