Compare Era of Survival prices across 50+ stores and find the best deal. Developed by Jean Groenewald. Published by Jean Groenewald. Released on 2/17/2020. Available on PC. Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, Simulation, Strategy, Early Access.

Mostly Negative on Steam, a solo dev still patching in the background, and a survival sandbox that barely fills a 2-square-kilometer map. Approach with charitable patience or walk away.

I track Early Access survival games the way some people track commodity prices, and Era of Survival is exactly the kind of entry that makes that habit uncomfortable. A single developer built an open-world survival sandbox from scratch, launched it into Early Access in February 2020, pushed out 26 updates, then went quiet on public patch notes while continuing to work behind the scenes. That context matters before you load the game, because without it the rough edges read as abandonment rather than slow, steady iteration. The core loop covers the obvious bases: you spawn into a 2-square-kilometer map of forests and ponds, gather wood and stone, craft tools and weapons from a pool of 40-plus items, build a shelter using a hammer-based construction system, grow crops to manage hunger, and deal with wolves, bears, and other players if you jump onto the official online server. There is also a LAN mode and a solo option, so the multiplayer label in the genre tags should not scare off offline players. Archery, hunting, and fishing sit alongside agriculture as food sources, giving early-game decisions a modest amount of texture. The resource loop is functional rather than deep. Anyone expecting interlocking production chains or faction diplomacy should know that the economic and tribal components the developer has described are still planned, not present. Where the game struggles is on fit and finish. Community feedback flags inventory wipe bugs on server reconnect, the absence of key remapping, and limited camera options locked to a third-person view. With only 13 Steam reviews and a 38 percent positive score, the sample is tiny but the signal is consistent: players who bought hoping for a polished product left disappointed, while the handful of supporters describe a game that has genuinely improved since those early reviews were written. Both camps are probably right. The honest framing is that this is a passion project in late alpha, not a finished product competing with the Rust and Valheim tier of the genre. From a strategy and systems perspective, there is not much depth to sink teeth into right now. Decision-making is shallow, the AI for wildlife is serviceable but not sophisticated, and the mod ecosystem is effectively nonexistent. The planned tribal and economic layer could change that calculation entirely if it ever ships. Until then, the game lives or dies on atmosphere and the novelty of watching a solo developer try to build something ambitious. If you have a high tolerance for bugs, enjoy leaving detailed feedback in community hubs, and want to support an independent creator at a low price point, there is something genuine here worth nurturing. If you want a survival game that respects your time and delivers consistent depth today, the genre has far stronger options. Diego, Scout Team

Era of Survival
ActionAdventureCasualIndieMassively MultiplayerSimulationStrategyEarly Access

Era of Survival

Feb 17, 2020Jean Groenewald
GamerScout Says

Mostly Negative on Steam, a solo dev still patching in the background, and a survival sandbox that barely fills a 2-square-kilometer map. Approach with charitable patience or walk away.

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About Era of Survival

I track Early Access survival games the way some people track commodity prices, and Era of Survival is exactly the kind of entry that makes that habit uncomfortable. A single developer built an open-world survival sandbox from scratch, launched it into Early Access in February 2020, pushed out 26 updates, then went quiet on public patch notes while continuing to work behind the scenes. That context matters before you load the game, because without it the rough edges read as abandonment rather than slow, steady iteration. The core loop covers the obvious bases: you spawn into a 2-square-kilometer map of forests and ponds, gather wood and stone, craft tools and weapons from a pool of 40-plus items, build a shelter using a hammer-based construction system, grow crops to manage hunger, and deal with wolves, bears, and other players if you jump onto the official online server. There is also a LAN mode and a solo option, so the multiplayer label in the genre tags should not scare off offline players. Archery, hunting, and fishing sit alongside agriculture as food sources, giving early-game decisions a modest amount of texture. The resource loop is functional rather than deep. Anyone expecting interlocking production chains or faction diplomacy should know that the economic and tribal components the developer has described are still planned, not present. Where the game struggles is on fit and finish. Community feedback flags inventory wipe bugs on server reconnect, the absence of key remapping, and limited camera options locked to a third-person view. With only 13 Steam reviews and a 38 percent positive score, the sample is tiny but the signal is consistent: players who bought hoping for a polished product left disappointed, while the handful of supporters describe a game that has genuinely improved since those early reviews were written. Both camps are probably right. The honest framing is that this is a passion project in late alpha, not a finished product competing with the Rust and Valheim tier of the genre. From a strategy and systems perspective, there is not much depth to sink teeth into right now. Decision-making is shallow, the AI for wildlife is serviceable but not sophisticated, and the mod ecosystem is effectively nonexistent. The planned tribal and economic layer could change that calculation entirely if it ever ships. Until then, the game lives or dies on atmosphere and the novelty of watching a solo developer try to build something ambitious. If you have a high tolerance for bugs, enjoy leaving detailed feedback in community hubs, and want to support an independent creator at a low price point, there is something genuine here worth nurturing. If you want a survival game that respects your time and delivers consistent depth today, the genre has far stronger options. Diego, Scout Team

Tags

singleplayertier:sub-5Solo DeveloperEarly Access AlphaOpen World SurvivalBase BuildingFishing MechanicLAN MultiplayerThird-Person PerspectiveAgriculture System

System Requirements

Minimum

OS
Windows 10 Home/Pro
Memory
2048 MB RAM
DirectX
Version 12
Storage
700 MB available space
Graphics
Geforce GTS450+
Processor
Intel Core i3+

Recommended

OS
Windows 10 Home/Pro
Memory
4096 MB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
700 MB available space
Graphics
Geforce GTX1650
Processor
Intel Core i7+

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Game Info

Developer
Jean Groenewald
Publisher
Jean Groenewald
Release Date
Feb 17, 2020

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How much does Era of Survival cost?

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What platforms is Era of Survival available on?

Era of Survival is available on PC.

When was Era of Survival released?

Era of Survival was released on 17 February 2020.

Who developed Era of Survival?

Era of Survival was developed by Jean Groenewald.