
Era of Survival
Mostly Negative on Steam, a solo dev still patching in the background, and a survival sandbox that barely fills a 2-square-kilometer map. Approach with charitable patience or walk away.
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About Era of Survival
I track Early Access survival games the way some people track commodity prices, and Era of Survival is exactly the kind of entry that makes that habit uncomfortable. A single developer built an open-world survival sandbox from scratch, launched it into Early Access in February 2020, pushed out 26 updates, then went quiet on public patch notes while continuing to work behind the scenes. That context matters before you load the game, because without it the rough edges read as abandonment rather than slow, steady iteration. The core loop covers the obvious bases: you spawn into a 2-square-kilometer map of forests and ponds, gather wood and stone, craft tools and weapons from a pool of 40-plus items, build a shelter using a hammer-based construction system, grow crops to manage hunger, and deal with wolves, bears, and other players if you jump onto the official online server. There is also a LAN mode and a solo option, so the multiplayer label in the genre tags should not scare off offline players. Archery, hunting, and fishing sit alongside agriculture as food sources, giving early-game decisions a modest amount of texture. The resource loop is functional rather than deep. Anyone expecting interlocking production chains or faction diplomacy should know that the economic and tribal components the developer has described are still planned, not present. Where the game struggles is on fit and finish. Community feedback flags inventory wipe bugs on server reconnect, the absence of key remapping, and limited camera options locked to a third-person view. With only 13 Steam reviews and a 38 percent positive score, the sample is tiny but the signal is consistent: players who bought hoping for a polished product left disappointed, while the handful of supporters describe a game that has genuinely improved since those early reviews were written. Both camps are probably right. The honest framing is that this is a passion project in late alpha, not a finished product competing with the Rust and Valheim tier of the genre. From a strategy and systems perspective, there is not much depth to sink teeth into right now. Decision-making is shallow, the AI for wildlife is serviceable but not sophisticated, and the mod ecosystem is effectively nonexistent. The planned tribal and economic layer could change that calculation entirely if it ever ships. Until then, the game lives or dies on atmosphere and the novelty of watching a solo developer try to build something ambitious. If you have a high tolerance for bugs, enjoy leaving detailed feedback in community hubs, and want to support an independent creator at a low price point, there is something genuine here worth nurturing. If you want a survival game that respects your time and delivers consistent depth today, the genre has far stronger options. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 Home/Pro
- Memory
- 2048 MB RAM
- DirectX
- Version 12
- Storage
- 700 MB available space
- Graphics
- Geforce GTS450+
- Processor
- Intel Core i3+
Recommended
- OS
- Windows 10 Home/Pro
- Memory
- 4096 MB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 700 MB available space
- Graphics
- Geforce GTX1650
- Processor
- Intel Core i7+
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Game Info
- Developer
- Jean Groenewald
- Publisher
- Jean Groenewald
- Release Date
- Feb 17, 2020