Compare 我的机器人女友 prices across trusted key stores and find the best deal. Developed by 时娱游戏. Published by 时娱游戏. Released on 3/12/2026. Available on PC. Genres: Casual, Indie, RPG, Simulation.

A romance sim that hides its numbers and grades you on commitment. The second playthrough is where it gets good, but there's a hard language gate: Chinese text only.

A few in-game days in, I spent an entire evening slot replaying a conversation I had already cleared, just to see whether a different reply moved anything. It did not, and the day advanced regardless. That was the moment the shape of this thing became clear to me. The live-action footage is the presentation layer. Underneath it sits a turn economy with hidden counters, and I had just spent a turn on nothing. What you are actually managing here is attention. Days are divided into decision points, each choice feeds an affection value tied to a specific character thread, and those values are never surfaced to you. Push one thread hard enough and it unlocks scenes the game otherwise keeps sealed. Spread yourself politely across everyone and you reach the end of the calendar holding several shallow relationships and the flattest ending on the board. There is no visible stat screen. The game does not show you its math, but it is absolutely running it. Sim players will recognize the pattern instantly: it is the same problem as picking a research path with a fixed number of turns before a deadline. Romance is just the skin stretched over it. That structure is why I think this works as an entry point rather than a veteran-only purchase, provided you approach it correctly. My advice for a first run: do not consult a route guide, do not reload after every branch, and let the first playthrough go badly. The endings are graded by commitment, and a mediocre first ending teaches you more about how the affection system weights choices than any wiki will. Then run it again with a target in mind and play it like a build order. The second pass is where the hidden story lines start opening, and it moves much faster because you already know which days carry weight. Sessions are short and self-contained, so it fits the slot where a hundred-hour campaign does not. Cloud saves and the achievement list do a reasonable job of signposting how much you have not seen. The problems are real and worth stating plainly. The biggest is language. This ships in Chinese only, and unlike a strategy game where you can pattern-match icons and numbers until the systems make sense, an FMV romance is entirely text and performance. If you cannot read the dialogue, you are not playing it. The video work also leans on AI assistance in places, and it shows in the seams: some transitions and inserts sit at a visibly different quality level from the straight filmed material, which pulls you out of scenes the writing had worked hard to earn. There is no mod scene here and there never will be, because you cannot community-patch filmed footage the way you can a tile ruleset or a trait file. And the deliberate opacity of the affection tracking will frustrate anyone who wants to optimize honestly rather than by trial and error. The developer has kept patching since release, which is more sustained attention than most small FMV projects get, but a patch does not retrofit a stat screen. Where I land: this is a small, focused, genuinely committed piece of work that takes its premise seriously instead of treating it as a punchline, and the Steam sentiment from players who can actually read it is strongly positive for understandable reasons. It will not hold you the way a campaign with fifty interlocking systems holds you, and it should not try. What it offers is a compact optimization loop with real writing attached to it, which is a rarer pairing than it sounds. If you read Chinese and you enjoy games where the correct play is only legible in hindsight, this earns its place in your library. If you do not read Chinese, hold off and hope for a localization, because everything good about it lives in the words. Diego, Scout Team

我的机器人女友

我的机器人女友

Mar 12, 2026时娱游戏
GamerScout Says

A romance sim that hides its numbers and grades you on commitment. The second playthrough is where it gets good, but there's a hard language gate: Chinese text only.

PC
Steam Deck Unsupported
Best Price Available
€4.00-32%
at Eneba
Lowest tracked: €4.00
Track this price

GamerScout Verdict

Best for Chinese readers who want a compact, replayable choice system with real writing behind the live-action footage.

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StandardEurope (EU)Steam KeyKey
€4.00-32%
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StandardGlobalSteam KeyKey
€4.00-32%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.89
Priced in EUR by the store
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Price History

Lowest tracked
€4.009 Jun 2026
Current best
€4.00
Lowest since we started tracking
Keyshops
€3.68€3.89€4.11€4.329 Jun1 Jul24 Jul15 Aug6 Sept
9 Jun — 6 Sept
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Screenshots & Media

About 我的机器人女友

A few in-game days in, I spent an entire evening slot replaying a conversation I had already cleared, just to see whether a different reply moved anything. It did not, and the day advanced regardless. That was the moment the shape of this thing became clear to me. The live-action footage is the presentation layer. Underneath it sits a turn economy with hidden counters, and I had just spent a turn on nothing. What you are actually managing here is attention. Days are divided into decision points, each choice feeds an affection value tied to a specific character thread, and those values are never surfaced to you. Push one thread hard enough and it unlocks scenes the game otherwise keeps sealed. Spread yourself politely across everyone and you reach the end of the calendar holding several shallow relationships and the flattest ending on the board. There is no visible stat screen. The game does not show you its math, but it is absolutely running it. Sim players will recognize the pattern instantly: it is the same problem as picking a research path with a fixed number of turns before a deadline. Romance is just the skin stretched over it. That structure is why I think this works as an entry point rather than a veteran-only purchase, provided you approach it correctly. My advice for a first run: do not consult a route guide, do not reload after every branch, and let the first playthrough go badly. The endings are graded by commitment, and a mediocre first ending teaches you more about how the affection system weights choices than any wiki will. Then run it again with a target in mind and play it like a build order. The second pass is where the hidden story lines start opening, and it moves much faster because you already know which days carry weight. Sessions are short and self-contained, so it fits the slot where a hundred-hour campaign does not. Cloud saves and the achievement list do a reasonable job of signposting how much you have not seen. The problems are real and worth stating plainly. The biggest is language. This ships in Chinese only, and unlike a strategy game where you can pattern-match icons and numbers until the systems make sense, an FMV romance is entirely text and performance. If you cannot read the dialogue, you are not playing it. The video work also leans on AI assistance in places, and it shows in the seams: some transitions and inserts sit at a visibly different quality level from the straight filmed material, which pulls you out of scenes the writing had worked hard to earn. There is no mod scene here and there never will be, because you cannot community-patch filmed footage the way you can a tile ruleset or a trait file. And the deliberate opacity of the affection tracking will frustrate anyone who wants to optimize honestly rather than by trial and error. The developer has kept patching since release, which is more sustained attention than most small FMV projects get, but a patch does not retrofit a stat screen. Where I land: this is a small, focused, genuinely committed piece of work that takes its premise seriously instead of treating it as a punchline, and the Steam sentiment from players who can actually read it is strongly positive for understandable reasons. It will not hold you the way a campaign with fifty interlocking systems holds you, and it should not try. What it offers is a compact optimization loop with real writing attached to it, which is a rarer pairing than it sounds. If you read Chinese and you enjoy games where the correct play is only legible in hindsight, this earns its place in your library. If you do not read Chinese, hold off and hope for a localization, because everything good about it lives in the words.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5FMV Dating SimAffection TrackingHidden Story LinesMultiple EndingsDay-Structure GameplayPost-Launch PatchingChinese-Language OnlyAI-Assisted VideoCompletion-Driven ReplayLive-Action CastRoute OptimizationOpaque Stat SystemsTime Management ChoicesBranching DialogueChinese IndieShort SessionsSlice-of-Life RomanceNo Mod Support

System Requirements

Minimum

OS
Windows 10 or Windows 11
Memory
4 GB RAM
DirectX
Version 11
Storage
35 GB available space
Processor
Intel i3 or AMD Ryzen 3

Recommended

OS
Windows 10 or Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
35 GB available space
Processor
Intel i5 or AMD Ryzen 5

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Game Info

Developer
时娱游戏
Publisher
时娱游戏
Release Date
Mar 12, 2026

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Frequently asked questions about 我的机器人女友

How much does 我的机器人女友 cost?

As of 6 September 2026, the cheapest in-stock offer for 我的机器人女友 is €4.00 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy 我的机器人女友 cheapest?

The lowest in-stock price we track for 我的机器人女友 is €4.00 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is 我的机器人女友 available on?

我的机器人女友 is available on PC.

When was 我的机器人女友 released?

我的机器人女友 was released on 12 March 2026.

Who developed 我的机器人女友?

我的机器人女友 was developed by 时娱游戏.