Compare 美女,请别影响我成仙 prices across trusted key stores and find the best deal. Developed by 蒸汽满满工作室. Published by 一相逢互动娱乐. Released on 6/19/2025. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation, Strategy.

A live-action FMV cultivation comedy that lives or dies on route planning. Great if you enjoy mapping invisible affection flags, painful if you wanted a sim with numbers to push.

If you are the kind of player who sketches a branching route on paper before committing to a single line of dialogue, like I do, this one is aimed straight at you, and if you came looking for a cultivation game with systems to optimise, turn around now. What you are buying is live-action FMV, shot from a first-person perspective, running on an affection system and a script that forks hard. There is no sect economy here, no qi budget, no build order in the sense I normally use the phrase. Your character sheet is a set of hidden flags, and the only inputs you get are which reply you pick and whether your hand is on the key when a QTE prompt lands. That is a much narrower game than the genre list suggests, and it is worth knowing before the first scene plays. The store page lists Strategy, Simulation and RPG alongside Adventure and Casual. Treat most of that as tag inflation. The actual loop is closer to a visual novel with real actors: a scene plays, you choose, affection values you never get to see shift, and twenty minutes later a door either opens or quietly does not. Where it gets interesting for planners is that the branches are not cosmetic. Choices commit you, and because the whole premise is a cultivator trying to ascend while the women of his sect derail him, the routes actively compete for the same screen time. Progress on one relationship costs you material on another. That opportunity cost is the closest thing to a real resource decision the game offers, and honestly it is the reason to play it at all. The QTEs are the weak link. They are reaction checks bolted onto cutscenes, and failing one is more annoying than instructive. Now the paragraph I usually write for deep games, inverted. Normally I argue that a 200 hour grand strategy monster is beginner friendly if you approach it in the right order. Here the warning runs the other way: this is a small game that will eat far more of your week than its scope suggests, because it is achievement heavy and gives you no route chart. It ships with a full achievement list and cloud saves, and the community tags already call it a completionist trap, which matches the structure precisely. My advice is to play blind once, no reloading, and let the bad endings land. Then open a second file and treat it like a state machine: log the chapter, log the choice, log who was on screen when the tone shifted. Manual saves before every fork are not optional if you intend to sweep the list, because the game will not tell you which line was the branch point until you are three scenes past it. Do it in that order and the run stays fun. Do it in reverse, guide open from minute one, and you are just clicking through footage you have already watched. Where it disappoints is exactly where a small production tends to run short. There is no meaningful AI to evaluate, because there is no simulation underneath the scenes, only a script and a counter. There is no mod support, so if a future patch does not add a route diagram or a skip function that properly respects seen text, nobody in the community is going to build one for you. The tutorial teaches the buttons rather than the systems, which is a genuine problem when the systems are invisible flags. Coverage is thin as well: released in June 2025 from a small Chinese studio, it carries no Metacritic rating and almost no written English criticism, so check the supported languages on the listing before you commit, since the entire game is dialogue. Approach it as a route-planning exercise with a comic xianxia coat of paint and you will get a strange, funny, slightly janky few evenings out of it. Approach it as a cultivation sim and you will be out inside an hour. Diego, Scout Team

美女,请别影响我成仙

美女,请别影响我成仙

Jun 19, 2025蒸汽满满工作室一相逢互动娱乐
GamerScout Says

A live-action FMV cultivation comedy that lives or dies on route planning. Great if you enjoy mapping invisible affection flags, painful if you wanted a sim with numbers to push.

PC
Steam Deck Playable
Best Price Available
€6.66-38%
at Eneba
Lowest tracked: €6.66
Track this price

GamerScout Verdict

Worth it for route-mapping completionists who like chasing hidden affection flags; skip it if you wanted a cultivation sim with real numbers.

Compare Prices(2 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€6.66-38%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€10.79
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.6618 Jun 2026
Current best
€6.66
Lowest since we started tracking
Keyshops
€6.40€7.29€8.17€9.068 Jun1 Jul23 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About 美女,请别影响我成仙

If you are the kind of player who sketches a branching route on paper before committing to a single line of dialogue, like I do, this one is aimed straight at you, and if you came looking for a cultivation game with systems to optimise, turn around now. What you are buying is live-action FMV, shot from a first-person perspective, running on an affection system and a script that forks hard. There is no sect economy here, no qi budget, no build order in the sense I normally use the phrase. Your character sheet is a set of hidden flags, and the only inputs you get are which reply you pick and whether your hand is on the key when a QTE prompt lands. That is a much narrower game than the genre list suggests, and it is worth knowing before the first scene plays. The store page lists Strategy, Simulation and RPG alongside Adventure and Casual. Treat most of that as tag inflation. The actual loop is closer to a visual novel with real actors: a scene plays, you choose, affection values you never get to see shift, and twenty minutes later a door either opens or quietly does not. Where it gets interesting for planners is that the branches are not cosmetic. Choices commit you, and because the whole premise is a cultivator trying to ascend while the women of his sect derail him, the routes actively compete for the same screen time. Progress on one relationship costs you material on another. That opportunity cost is the closest thing to a real resource decision the game offers, and honestly it is the reason to play it at all. The QTEs are the weak link. They are reaction checks bolted onto cutscenes, and failing one is more annoying than instructive. Now the paragraph I usually write for deep games, inverted. Normally I argue that a 200 hour grand strategy monster is beginner friendly if you approach it in the right order. Here the warning runs the other way: this is a small game that will eat far more of your week than its scope suggests, because it is achievement heavy and gives you no route chart. It ships with a full achievement list and cloud saves, and the community tags already call it a completionist trap, which matches the structure precisely. My advice is to play blind once, no reloading, and let the bad endings land. Then open a second file and treat it like a state machine: log the chapter, log the choice, log who was on screen when the tone shifted. Manual saves before every fork are not optional if you intend to sweep the list, because the game will not tell you which line was the branch point until you are three scenes past it. Do it in that order and the run stays fun. Do it in reverse, guide open from minute one, and you are just clicking through footage you have already watched. Where it disappoints is exactly where a small production tends to run short. There is no meaningful AI to evaluate, because there is no simulation underneath the scenes, only a script and a counter. There is no mod support, so if a future patch does not add a route diagram or a skip function that properly respects seen text, nobody in the community is going to build one for you. The tutorial teaches the buttons rather than the systems, which is a genuine problem when the systems are invisible flags. Coverage is thin as well: released in June 2025 from a small Chinese studio, it carries no Metacritic rating and almost no written English criticism, so check the supported languages on the listing before you commit, since the entire game is dialogue. Approach it as a route-planning exercise with a comic xianxia coat of paint and you will get a strange, funny, slightly janky few evenings out of it. Approach it as a cultivation sim and you will be out inside an hour.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:indieFMVXianxiaAffection SystemBranching RoutesQTEAchievement-HeavyFirst-Person PerspectiveCompletionist TrapRoute PlanningLive-Action CastVisual Novel StructureDating SimMultiple EndingsChoice-DrivenComedic ToneChinese Indie

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
独立显卡
Processor
Intel Core i3-4590 及以上处理器

Recommended

OS
Windows 10/Windows 11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
独立显卡
Processor
Intel Core i5-4590 及以上处理器

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Community Discussion

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Reviews & Ratings

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Game Info

Developer
蒸汽满满工作室
Publisher
一相逢互动娱乐
Release Date
Jun 19, 2025

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Frequently asked questions about 美女,请别影响我成仙

How much does 美女,请别影响我成仙 cost?

As of 7 September 2026, the cheapest in-stock offer for 美女,请别影响我成仙 is €6.66 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy 美女,请别影响我成仙 cheapest?

The lowest in-stock price we track for 美女,请别影响我成仙 is €6.66 at Eneba (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is 美女,请别影响我成仙 available on?

美女,请别影响我成仙 is available on PC.

When was 美女,请别影响我成仙 released?

美女,请别影响我成仙 was released on 19 June 2025.

Who developed 美女,请别影响我成仙?

美女,请别影响我成仙 was developed by 蒸汽满满工作室 and published by 一相逢互动娱乐.